The AMA with Gabe did not clear this up to me, it's still looks really really bad if the industry will heavily shift this direction.I spent quite a lot of times thinking about it when workshop was introduced and again when the new Unreal business was revealed, but now it looks even more grim than I expected, I was quite naive tbh. It's all about milking on free user created content all the way, it's clearly against what we use to like about PC gaming and mods.
At least we know that in the case of Skyrim, it was actually Bethesda who set that insane percentage. I can understand if Valve takes 30%, since they run the whole thing and that can cost a lot, but taking 45% from the leftover It's just pure evil greed, there is no way you can defend that.
I can understand if Valve takes 30%, since they run the whole thing and that can cost a lot, but taking 45% from the leftover It's just pure evil greed, there is no way you can defend that.
FYI, your sentence made me go and look for the real numbers. I haven't found the 45% source quote, but "from the leftover", implies to me:
modder = (100 - 30) * (100 - 45)/100 = 38.5%
However, it does appear to be that modder = 25% (based on https://steamcommunity.com/workshop/about/?appid=72850#Earning ). Therefore, it seems that Bethesda are taking 45% of the "adjusted gross revenue" (ie, total), not 45% of "the leftover" after taking off Valves share, which is a shame!
Yea, I meant that. It's just a mistake because of my shitty English, sorry. (I wrote it right after I came back from jogging and before my coffee, if that's good for an excuse)
[Controversial opinion]
The content creator can now decide for themselves if they want to receive compensation for their work or not. If this added freedom results in less quality content freely available for everyone, then so be it; I think it's fair and I don't mind.
[/Controversial opinion]
Except they are not the ones who are receiving the majority of said compensation, and let's not forget that mods are not DLCs, the quality control and support are not comparable, so it's bad for the user too. Please don't turn this around, it' clearly not a forced donate button.
the quality control and support are not comparable from game to game, even within the same company. modifications are downloadable content. a mod having poor quality and support is bad for the user in any capacity. valve even offers a 24 hour grace period, allowing users to request refunds for mod purchases. couple this with the ability to review mods so that consumers can be informed about their purchases, and you have a platform that offers what have historically been incredibly independent authors of content a great opportunity to benefit monetarily from their hobby.
Yes, the proportion received by the mod creators is fairly ridiculous. At least in Skyrim's case. This is sad.
As for quality control... that's not there for whole games and the system works too. There are truly terrible games on Steam. People just don't buy them.
But you seem mistaken about something : I'm not saying this is good for the users.
I've never been particularly interested in getting paid for modding, because with money comes some expectations of quality, support etc, but not an understanding that the amount of time invested is not proportionate to the amount of money the modder receives. However I can see that when modding for a successful game there is a potential to make enough money for it to be worth it for some people.
Although the 25/30/45 split sounds pretty harsh, mods entirely depend upon assets from the host game and simply couldn't exist without them, and many modders are just making pretty simple changes to the existing game. If that is sustaining the lifetime of the original game, why shouldn't its creators get a proportion of the money?
Some mods changes the original game completely and some even saves games. I know you know how much time is spent on making certain mods.
how would sustaining the life of the game not be a good thing for the creators on its own? they are giving content for the game without the original creators paying anything, how is that not a good thing?
I wonder what dota did for warcraft3 and Dayz did Arma2 in terms of sales...
I'm not saying they should get money just not 75%
Oh the fact that mods keep a game alive for much much longer increasing sales isnt good enough? Or paying a premium price for a triple A game isnt enough to use the supplied editors/assets?
I agree that simple changes to existing items should simply be free -or give a bigger cut to bethesda(but still nowhere close to what they propose)- but with larger mods where content is made from scratch the split is absolutely ridiculous. I suppose theres no way to have a variable split so valve/beth chose the most disgusting one hence how it completely blew up. Greed.
publishers and developers have the choice to allow content creators to benefit monetarily from their labors, and content creators retain the choice to offer their products at no cost.
the 'mod culture' hasn't been uprooted. steam, as a platform, has opened more possibilities for content providers to be compensated for their work, while retaining the same freedoms for those publishers, developers, and content creators who do not seek monetary compensation.
the people who are complaining about this are privileged video gamer kids whose life experiences collectively tally up to becoming the legendary dragon lord in skyrim. their ignorant outcries are fueled by delusional rigid adherence to ephemeral cultural identity and other internally constructed ideological constants.
it's okay for publishers, development companies, and independent developers to set a price for their works, but not for the independent developers who do not reach some imaginary level of production, the elevation of which must be arbitrarily decided by each person who holds an opinion on the issue?
at what elevation is independent development qualified for having access to a system for compensation? skins? models? gameplay or graphics enhancements? maps? total conversions? what's the difference between old school cs as a mod and old school cs as a retail package? what's the difference between team fortress as a mod and team fortress 2 as a retail game? the content is similar, the development process is of similar scope, but is a person only allowed to ask for monetary compensation from this content's distribution if their name is followed by LLC?
this is a non-issue being used by self-righteous morons as a method of hive-minded egotistical masturbation.
It's bullshit, Bethesda already got their money from mods. How? Well, people bought the game knowing it has mod support and big community. Now they want to take a big chunk of the money for the mods themselves. Fuck this, I wonder what shit they will come up for Quake.
Heh, blame Bethesda all you want, confrontational anon. I don't give a crap. I posted this link because the information was very relevant to this thread and it was new at the time. Anyone would have done the same, I just happened to be faster. I guess this isn't gonna help you get over your crush on me.
The proportion Valve and Bethesda were taking was outrageous. I said it and I will say it again. It's amusing how you ignore any criticism I do because it doesn't fit your illusions.
I spent my childhood creating awesome maps for all the old school FPS games (doom and build engine) and never saw a single dollar for all that effort, while other people are making a lot of money doing shitty powerpoint jobs. Fuck my life, I just wanted to make maps for a living. Now all of the maps I did are worthless for the current hiring people that only want shitty cod tier scripted crap.
If only this made internet stop sucking on Gabes dick. The fat turd monopolized the pc gaming market and forced the shit drm on everyone after making stupid amounts of money on games that were once free mods. Also steam support is non existent and they ban people for refunds. Sadly nothing will change
why are you chasing him all over esr? I just dont get it, at least show who you are because i can't believe there's someone out there who is this stupid
They use to do a similar method back in the 90's back when people were able to release Authorized /Unauthorized addons for most PC Games back in the day most notably games such as DOOM that had WADS that were released in retail CDs. mappers were either paid for those maps or not notified that they were using those maps illegally without any contract with the original mapper. yes you can be able to find some of those Packs on websites such as amazon or mobygames.
D!Zone from wizardworks was one of them that had wads downloaded from the internet and compiled on to there.
magazines did the same thing back in the day ...
they said its the cost for providing it on cd/dvd ...
I think open source linux distros are still sold on dvd today