Maybe you guys can help me out with what I'm trying to describe. The reason I really like vQ3 movement and physics / damage knockbacks etc is because it feels and reacts how I would expect them to. I don't know if this is due to me being so familiar with vq3 style. But when I play games based on cpm or Reflex style, everything feels so 'angular' and less three dimensional.
If you fire a rocket at the feet of an opponent in vq3, theres like 100 different ways that model is going to react...and it's all so subtle. Where as in cpm or Reflex, it kind of always chips you up in the air for an easy rail finish where you're powerless and feel helpless. Which makes it feel kind of limited, less subtle and 'angular' in my mind.
Does anyone else think about this in a similar way?
If you fire a rocket at the feet of an opponent in vq3, theres like 100 different ways that model is going to react...and it's all so subtle. Where as in cpm or Reflex, it kind of always chips you up in the air for an easy rail finish where you're powerless and feel helpless. Which makes it feel kind of limited, less subtle and 'angular' in my mind.
Does anyone else think about this in a similar way?
Edited by storm at 21:53 CDT, 14 June 2015 - 1224 Hits