I genuinely curious why I don't see this in other top twitch tournaments. I'm not saying that twitch doesn't rebuffers with lots of viewers, but this 2-3 fps slideshow for minutes at the most crucial moments...that's a trademark of Quakecons for sure. The other top streams did not do it at the same time, only Quakecon's did.
Oh, not to mention that it's 2015 and it still looks awful like RAGE would on a single core CPU and Intel graphics (even on "Source" quality).
I know this sounds like a whine, and I'm sure the tech guys did what they could, but still, somebody somewhere does something wrong every year and it's getting really annoying.
I'm pretty sure this is a bandwidth issue with QuakeCon, nothing to do with Twitch itself. It could be related to Bethesda's stream starting, a higher than usual traffic from the BYOC, some throttling from AT&T's lines, fuck-ups on the internal network...
Ofc, it's Quakecon, that's why I said that I checked the other main streams when it happened an those were fine. Some admin at the hotel/id or the ISP of the event messes up something for sure.
Exceptional work, even for qcon standards. this year had everything:"can you hear me can you hear me" 4 cams poping up, some dude clicking around in facebook. the classic slide show. no sound. random offline. i cannot think of anything they didnt fuck up.
On a positive note, the stream did work on the first day and the stage did not caught on fire, like in 2010.
The event would have been way better had they implemented completely different tournament rules (way too hard to follow the standings) and streamed twice more matches. Everything else was at least acceptable for us spectators, and only the latter was Faceit's fault..
I liked how they not once displayed any sort of tournament tree or tournament standings. Rule #1 of coverage: The viewers should never know what's happening.
Quakecon has always been kinda a joke in terms of how its run. I don't blame the stream production team so much for it as I do the tournament organizers. I still <3 zoot and Jehar.
Also shoutout to Intel for putting a nice amount of cash into this, seeing as how the game could run on a pentium 3 and isn't exactly the most effective marketing platform (<10k viewers on stream?)
I thought it was all excellent. It's hilarious what people will choose to moan about, they are streaming for what 6-7 hours a day and there's a couple of hickups that didn't really ruin any of the matches.
- Use followkiller wisely. Don't just leave it on, instead - search for stacked players using the team layout
Ok it wasn't nearly as bad, it didn't bother me too much
- Turn followpowerup OFF / use it wisely
Same
- Use streaming specific binds (such as follow player X, followpowerup, followkiller)
No clue
- Show scoreboard more and bring up personal stats often
Could be better, didn't see much stats, I like that they added them after the matches.
- Split roles for casters, lead/analyst
No but I don't think it would work with selected casters anyway
- Make use of new spectator UI
Yup and I liked it.
- Don't miss the first seconds of the game
Improved over previous years, bravo
- When a game is over and there are other matches still going on, switch to them instead of going on a break
Haha, 4 matches a day. Well done. Once the matches are over - boom. Stream goes offline. No Content after that.
yesss!!!..how can they keep fucking up the sound ffs.... and it fooled the casters sometimes, when they said things like "ohh.. he can hear him picking up the shards"... when actually the shards where on the other side of the map...
idk who but someone in another thread summed it perfectly when they said we always expect something out of qcon but they're able to succeed at lowering the bar each year and this year was no different.
The doom panel was a bunch of scripted horseshit and they allowed the audience to ask 4 or 5 questions, when realistically they should have introduced the panel and taken 90% of the questions from the audience (the people who'll pay for the game, the market, the consumer).
As for the Tri-Master event, I thoroughly enjoyed the ctf/tdm and thought it was one thing that saved qcon from being a complete disaster. although the last day was pretty bad with the way all the things turned out. It was a great idea to have swiss format for the trimaster but I think duel should have been a double elim 64 player thing where whoever wanted to duel, could duel... this would allow guys like pavel/winz/clawz to play 1v1 rather than be stuck to the team modes.
There were too many little annoyances to list, and 1v1 was pretty boring in the end by the end even though im really happy dahang finally beat cypher and cooller.