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New UT thread
Forums > Unreal Forum
New UT4 Pre Alpha Season Trailer (23 comments)
( Forum: UT UT2003 UT2004)
Posted by zxis @ 13:27 CDT, 20 September 2015 - iMsg
https://www.youtube.com/watch?v=ytviLdEIuSQ
Edited by zxis at 13:50 CDT, 20 September 2015 - 15765 Hits
12%

<< prev UT thread || next UT thread >>


<< Comment #1 @ 13:44 CDT, 20 September 2015 >>
(Link, Reply)
By Germany cYmoZz 
judging from the trailer, the gameplay looks solid (for a ut game...)
5%
<< Comment #2 @ 14:14 CDT, 20 September 2015 >>
(Link, Reply)
By Argentina Anonymous (200.82.93.245) 
The event was yesterday
Actually pretty fun to watch. The Epic team sucked so bad tho. The other matches were more balanced.
<< Comment #3 @ 15:20 CDT, 20 September 2015 >>
(Link, Reply)
By Norway netrex  - Reply to #2
I tried to watch, but the stream was so choppy. Maybe I was just unlucky and checked in the couple of times it was choppy, but I could not watch a stream that choppy. And it's not related to my end of the connection.
<< Comment #4 @ 05:04 CDT, 8 April 2016 >>
(Link, Reply)
By anonymous Anonymous (104.200.154.21) 
Game is pretty decent... except the dodging is so damn touchy you can't do small strafes you have to sort of commit or you wind up doing something you don't want to do... annoying.
<< Comment #6 @ 08:49 CDT, 8 April 2016 >>
(Link, Reply)
By United Kingdom w)v  - Reply to #4
I'm pretty sure there's an option to change the time required between taps to activate the dodge under 'dodge double click time' or similar. I haven't tried changing it myself as I'm ok with the default timings.

They've also introduced an option for assigning a specific button to dodging under 'single tap dodging' or something so you don't even have to double tap.

After 15+ years of double tapping a button to dodge I don't think i want to could relearn it as a single tap, so no idea how effective it is :)
<< Comment #17 @ 02:37 CDT, 11 April 2016 >>
(Link, Reply)
By anonymous Anonymous (104.200.154.21)  - Reply to #6
Yeah I found the option, an improvement but not perfect. I'll look into the single tap options.

Thanks.

I should say the servers are fairly busy too. Like most times of day - in America no less.
<< Comment #18 @ 03:44 CDT, 11 April 2016 >>
(Link, Reply)
By SQUAD squadmeta  - Reply to #6
After 10+ years of double tapping to dodge, I was glad to start playing quake and give my fingers a rest with much better movement physics. Last time I loaded ut99 I was in pain within 10 minutes! I'd be happy to learn a single tap dodge to avoid carpal tunnel syndrome.
<< Comment #5 @ 06:38 CDT, 8 April 2016 >>
(Link, Reply)
By ._o filo 
coooool
<< Comment #7 @ 09:17 CDT, 8 April 2016 >>
(Link, Reply)
By Denmark McFly 
This game isn't a 1:1 exact, identical copy of Quake 3. Therefore, absolutely everything about it sucks!!


Best regards,
Every ESR user ever
Edited by McFly at 09:19 CDT, 8 April 2016
20%
<< Comment #9 @ 12:45 CDT, 8 April 2016 >>
(Link, Reply)
By Hungary kapca  - Reply to #7
I'm an ESR user and I play all kind of games all the times.... that being said; sorry but I don't like the feel of UT somehow, it feels weird, can't help it.
<< Comment #10 @ 17:11 CDT, 8 April 2016 >>
(Link, Reply)
By Romania Aquashark  - Reply to #9
yeah, it feels weird coming from years Quake..

but as a casual game with friends, the game is godlike.. simply because it's very accessible (it has in-built movement options + really nice tutorial) and the weapons are very fun.
<< Comment #12 @ 09:14 CDT, 9 April 2016 >>
(Link, Reply)
By Russia sP1Sp0pD  - Reply to #10
I played a bit of UT2k4 about ten years ago for a short while, and it did feel weird compared to any Quake.

I didn't like the weapons overall, but have to admit that Flak Cannon with its projectile collision/ricochet and shock combo are truly awesome.

Apparently they're actively working on the movement system, haven't checked it for myself, but it does look indeed better on videos.
<< Comment #21 @ 10:22 CDT, 11 April 2016 >>
(Link, Reply)
By Quake 4 ardor  - Reply to #10
So its Quake for noobs?
<< Comment #23 @ 13:04 CDT, 12 April 2016 >>
(Link, Reply)
By Russia sP1Sp0pD  - Reply to #21
That's not far from the truth IMO, esp. for UT2k4 with introduction of its admittedly quite ridiculous double-jumping, dodge-jumping, wall-dodging, and shield-jumping.

If UT4 would sanitize its movement, it might get chance to drop that "Quake for noobs" sticker it was carrying for now more than ten years. ;-)
<< Comment #8 @ 10:19 CDT, 8 April 2016 >>
(Link, Reply)
By Poland GogettO 
UT4 is faster and better than Doom 4 in every aspect :)
4%
<< Comment #11 @ 17:11 CDT, 8 April 2016 >>
(Link, Reply)
By Romania Aquashark  - Reply to #8
it stays true to itself and not a bastardized version.. also it's free to play, just crazy when you think about it!
Edited by Aquashark at 17:12 CDT, 8 April 2016
8%
<< Comment #13 @ 09:21 CDT, 9 April 2016 >>
(Link, Reply)
By Russia sP1Sp0pD  - Reply to #11
Right, and with its openness and community involvement, Epic is on the right track and who knows, might even take Quake's place as #1 competitive FPS.
<< Comment #20 @ 06:20 CDT, 11 April 2016 >>
(Link, Reply)
By Austria Anonymous (80.110.36.117)  - Reply to #13
Are there any player numbers for the UT alpha?
<< Comment #22 @ 09:41 CDT, 12 April 2016 >>
(Link, Reply)
By Russia sP1Sp0pD  - Reply to #20
None that I know of, unfortunately, and I failed to find something akin to qlstats.net or ut2004stats.epicgames.com for UT4. My understanding is that Epic isn't hosting public servers for the game yet (there are some hosted by community members though).

In-game server browser should provide some information; too bad they require registration at EpicGamesForum to be able to download the game which I can't be arsed to do right now.
<< Comment #19 @ 05:43 CDT, 11 April 2016 >>
(Link, Reply)
By Galicia SIHdW3W  - Reply to #13
what about csgo?
<< Comment #14 @ 11:24 CDT, 9 April 2016 >>
(Link, Reply)
By US-New York Gobotz 
the rail gun from ut2k3/4 was awesome.
like a lightning gun.
now its a sniper rifle :(

I've always liked ut.
<< Comment #15 @ 13:04 CDT, 9 April 2016 >>
(Link, Reply)
By Russia sP1Sp0pD  - Reply to #14
It always seemed strange to me that they've reintroduced Sniper Rifle in UT2k4 while having Lightning Gun already which has a longer reload time but deals slightly more damage per shot and takes less time to switch to/from, thus making it more favorable choice...

SR just does not quite fit among other futuristic weapons IMHO; if they've decided to ditch the Lightning Gun in favor of the Sniper Rifle in UT4 that's kind of weird and sad.
<< Comment #16 @ 20:33 CDT, 9 April 2016 >>
(Link, Reply)
By 001 rawrawraw 
its pretty good even in prealpha

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