what does that have to do with adaptive sync?
adaptive sync has about the same inputlag as v-sync does, so nobody could use either of it in competetive games, if he cared for his performace(i couldn't even stand it in single player games at all).
not sure if you're not actually trolling.
If you use the best method to connect the monitor, then you will still have more inputlag with v-/adaptive sync enabled, compared to it being off.
word, gfx displayport to dvi would probably bottleneck, because the max recommended display is only on the cable specs but monitors firmeares always suck so you can have any resolution into any port if you just have an adaptor
guessing monitors and gfx cards become analog when using differents ports at each end
Doesn't change anything for fast fpses since you want to play at high fixed framerate and the screen will always be at max hz rate.
gsync/freesync is only useful for games that will run at lower than ~100 fps, to make them look smoother
Gsync is amazing for all games, even quake. But in Quake you have to force maxfps 120, otherwise there is massive input lag. At 120 there is no noticeable input lag. This has been also noted on many reviews I read online and experienced first hand. So no 250fps.. But still 120hz 120fps Gsync feels smoother than 250fps no vsync.
Basically in Quake it just makes it easier on the eyes because of the zero tearing. In other games its amazing because of how the Hz changes for lower FPS etc.
I got the Acer XB240HA with g-sync, and prefer g-sync even in QL, with the fps capped at 140fps using an external program for this(MSI on-screen display).
and i agree what storm wrote about the advantages.
G-Sync adds input delay if you have >~140fps. No go for twitch shooters imo. Solveable if you stick with maxfps ~125 though, but I like more fps more, I guess its pretty subjective.
they are talking ass, 1000mhz usb polling rate is 1ms of latency, with 1ms response time on your monitor there should be no input lag, the only thing that might have input lag is if you have a 10,000 dpi laser mouse
your going to have 1ms input with or without any sync, its called latency that will always exist until fibre connections are used for everything on normal computers
if you actually think 1ms gets your killed your just shit
Actualy fiber is not needed, not sure if troll but copper can go at an extremly high frequency. 1000Hz is nothing for copper. If you have 1ms latency its because of the way the mouse system work. The system will check every 1ms the position of the mouse. While with USB3 there is possibility for other options (not using pooling rate but asynchronous etc...), still with copper.
asynchronous can just send 2 channels of data at the same time, or as many channels the bandwidth can cope with and how good a coder you are, the latency is still 1ms on windows, because its all windows can handle because its not a real-time operating system
it would take microsoft another 30 years to make windows a real-time OS, you would need to find a linux OS, which steam and nVidia will probably have 1 day running real-time
I read many articles about monitors and techs and made same conclusion - no *sync for QL needed. But here I wanna know any practical opinion like storm said here http://www.esreality.com/post/2790721/#pid2790855
Will try someday may be. But I'm happy with my 1080p@200Hz.
I tried that too, and while not doing it for an extensive amount of time all I felt was that my hitscan aim became a littlebit worse. But it might have just been placebo too..