Worldwide investigation about 144hz monitors and blur reduction/syncing technologies.
THIS POST IS IN RE-COMPILING NOW. SOME INFO IN 1st POST MAY BE WRONG/NOT FULL, READ THE END OF THE THREAD TO GET AN ACTUAL INFO.
First about Blur Reduction (ULMB, LightBoost) and G/Free-syncs.
BLUR REDUCTION (also known as ULMB, LightBoost) is useless for gaming. Absolutely.
I’ve tested few types of situations when you need to notice an enemy while fast-turning. For example, fast left-right check (90 deg left + 180 deg right) done in ~<0.5sec in CSGO. And also some fast-turning situations in Reflex and CPMA.
And you know what? BLUR REDUCTION IS ABSOLUTELY USELESS AND RATHER RUINS EVERYTHING THAN HELPING. It's 100%, absolutely not for gaming (unless you are playing Sims 4). And reality is there are no f_k1ng blur reduction at all.
BR just doesn’t work at high speeds.
Yes, if you are playing at comp level, if you are turning fast THERE ARE BLUR with 144Hz@BR ON!
This technology works only when you are looking at slowly moving objects/pictures. Like one in this test http://www.testufo.com/#height=-1&test=ph...;pursuit=0
It moves with 960pixels/sec speed. 960 PER SECOND!!! If your FOV is 106, for example, your 180 will equal 1829 pixels in full HD. With 960/sec pixels speed, it will take 1.9 sec for 180!
With this turning speed you will have no BLUR with 144Hz@BR ON ahahahahahahahaha.
BUT WHO DOES 180 IN ALMOST 2 SECONDS? It’s a time enough for few frags.
So, BR is absolutely useless, and adds THESE FANCY BONUSES to your gaming experience:
1) +Input Lag [equal or less than 1000/refresh rate=??ms] (for example at 144Hz it may be up to 6.94444444ms).
2) +crosstalk/ghosting/overshoot
3) +amplified stutters
4) +flicker
WHAT AN AWESOME TIEKNOLOGEEEE :D MUST BUY! MOM I WONT TO GO PRO!
Also kids may cry about and annoy you with links to blurbustes.com, testufo.com, but the truth is:
Blur Reduction looks great when you're staring at high-contrast content with a clear center of attention (like a red UFO flying across a flat background), but it's pointless when you consider the mixed contrast of your average FPS game scene.
G/Free-syncs are useless for gaming. Absolutely.
Tearing? GET HIGH FPS 817CH!
Seriously, if your FPS is 250+ (better 333-500+) you just wouldn’t notice tearing.
Kids would tell you about some fluidity and smoothness. Okay, it’s truth but don’t forget about extra input lag (tiny, but we don’t need that) and that you’ll be forced to cap your FPS to 144. For me 144 is not enough, higher FPS = less input lag. (1000/FPS=??ms). If you have capped 144fps it means you have 6.94444444ms of input lag. With 500FPS it would be just 2ms. Huge difference, isn’t it?
So, all this “TIEKNOLOGEEEZ” are just BS and marketing. Same as 12000DPI in mice (interpolated).
But we are smarter than their marketing departments.
Now lets talk about monitors and how to choose the right one.
The situation is so bad I'm afraid It would be really difficult to get a decent one.
What you need to look at? It’s easy:
1) Low input lag and response time
2) Low amount/no ghosting (overshoot %)
3) Picture quality (contrast ratio, color temperature, color accuracy). Contrast ratio is more important than other parameters, because you can't do anything with poor contrast, for example, but poor colors may be calibrated.
OVERALL:
I don't trust BenQ after 2 defective monitors in a row.
PHILIPS has extremely poor build quality (can't get it exactly horizontal, for example, because of weak stand).
AOC has poor contrasts and it's owned by TVP that owns part of PHILIPS..
Eizo/ASUS - using the same panels but just more expensive. And there are many defective 2K IPS monitors from ASUS.
ACER has mostly good reviews, but for some reason it's EXTREMELY EXPENSIVE in my city ACER XB240HA (144Hz 24" TN) costs same as ASUS MG278Q and BenQ XL2730Z (that are 144Hz 27" 2K). This is really strange..
And also there are DELL 144Hz but I know nothing about them and don't think they are highly differs from others.
This problem is really huge. This is not about price segment, as we can see, expensive monitors are bad too.
Getting ASUS MG279Q you have pretty high chance of getting backlight bleeding https://www.youtube.com/watch?v=eB3RlrFCbGk with a WQHD 2560x1440 IPS 144Hz 4ms for $650. What a shame.
Or this fancy new $1150 ACER Z35 PREDATOR@200Hz that can't work@200Hz because of poor response time. What a shame again. http://www.tftcentral.co.uk/reviews/acer_predator_z35.htm
And do you think they engineers did not know that their product wouldn’t be able to work normally at 200Hz? Then knew it! Acer Z35 is a child of marketing. MOM 200 HZ! But such a low response time, using everything higher than 120Hz not really practical. So, honestly this is a 120Hz monitor.
It's so ugly it even becomes funny. Pay so much@get chineese sh17. Nice.
My next try is Iiyama GB2788HS-B1 and it's promising to be one of the best monitors for competitive gaming, test results are really good: http://us.hardware.info/productinfo/327127/ii...estresults
-1200:1 contrast ratio
-awesome response time
-good native colour temperature
The only thing is need to be done is calibrating colors, but it's not an issue at all.
And also their monitors usually adjustable to fully get rid of ghosting.
There are also Iiyama GB2488HSU and it’s great in all terms, except of contrast (~700:1). It's a shame, it might be the best of the best monitor on the market if it'll have at least 800-850:1.
BUT, there are new revision came out:
Allow me to represent. GB2488HSU-B2 (second, improved revision of GB2488HSU-B1):
1350:1 contrast ratio
top level responsibility
+ good color temp/color accuracy out of the box
FOR THE SAME PRICE!
http://us.hardware.info/productinfo/329880/ii...estresults
I'll test my Iiyama 27" in few days and let you know, guys, is it any good. Iiyama is our last hope :D (and LG24GM77 if you can find it in your city)
All 3 in one table: http://us.hardware.info/comparisontable/15693...on-table-7
DON'T LET'em FOOL YOU :D AND HAVE A NICE DAY :3
THIS POST IS IN RE-COMPILING NOW. SOME INFO IN 1st POST MAY BE WRONG/NOT FULL, READ THE END OF THE THREAD TO GET AN ACTUAL INFO.
First about Blur Reduction (ULMB, LightBoost) and G/Free-syncs.
BLUR REDUCTION (also known as ULMB, LightBoost) is useless for gaming. Absolutely.
I’ve tested few types of situations when you need to notice an enemy while fast-turning. For example, fast left-right check (90 deg left + 180 deg right) done in ~<0.5sec in CSGO. And also some fast-turning situations in Reflex and CPMA.
And you know what? BLUR REDUCTION IS ABSOLUTELY USELESS AND RATHER RUINS EVERYTHING THAN HELPING. It's 100%, absolutely not for gaming (unless you are playing Sims 4). And reality is there are no f_k1ng blur reduction at all.
BR just doesn’t work at high speeds.
Yes, if you are playing at comp level, if you are turning fast THERE ARE BLUR with 144Hz@BR ON!
This technology works only when you are looking at slowly moving objects/pictures. Like one in this test http://www.testufo.com/#height=-1&test=ph...;pursuit=0
It moves with 960pixels/sec speed. 960 PER SECOND!!! If your FOV is 106, for example, your 180 will equal 1829 pixels in full HD. With 960/sec pixels speed, it will take 1.9 sec for 180!
With this turning speed you will have no BLUR with 144Hz@BR ON ahahahahahahahaha.
BUT WHO DOES 180 IN ALMOST 2 SECONDS? It’s a time enough for few frags.
So, BR is absolutely useless, and adds THESE FANCY BONUSES to your gaming experience:
1) +Input Lag [equal or less than 1000/refresh rate=??ms] (for example at 144Hz it may be up to 6.94444444ms).
2) +crosstalk/ghosting/overshoot
3) +amplified stutters
4) +flicker
WHAT AN AWESOME TIEKNOLOGEEEE :D MUST BUY! MOM I WONT TO GO PRO!
Also kids may cry about and annoy you with links to blurbustes.com, testufo.com, but the truth is:
Blur Reduction looks great when you're staring at high-contrast content with a clear center of attention (like a red UFO flying across a flat background), but it's pointless when you consider the mixed contrast of your average FPS game scene.
G/Free-syncs are useless for gaming. Absolutely.
Tearing? GET HIGH FPS 817CH!
Seriously, if your FPS is 250+ (better 333-500+) you just wouldn’t notice tearing.
Kids would tell you about some fluidity and smoothness. Okay, it’s truth but don’t forget about extra input lag (tiny, but we don’t need that) and that you’ll be forced to cap your FPS to 144. For me 144 is not enough, higher FPS = less input lag. (1000/FPS=??ms). If you have capped 144fps it means you have 6.94444444ms of input lag. With 500FPS it would be just 2ms. Huge difference, isn’t it?
So, all this “TIEKNOLOGEEEZ” are just BS and marketing. Same as 12000DPI in mice (interpolated).
But we are smarter than their marketing departments.
Now lets talk about monitors and how to choose the right one.
The situation is so bad I'm afraid It would be really difficult to get a decent one.
What you need to look at? It’s easy:
1) Low input lag and response time
2) Low amount/no ghosting (overshoot %)
3) Picture quality (contrast ratio, color temperature, color accuracy). Contrast ratio is more important than other parameters, because you can't do anything with poor contrast, for example, but poor colors may be calibrated.
OVERALL:
I don't trust BenQ after 2 defective monitors in a row.
PHILIPS has extremely poor build quality (can't get it exactly horizontal, for example, because of weak stand).
AOC has poor contrasts and it's owned by TVP that owns part of PHILIPS..
Eizo/ASUS - using the same panels but just more expensive. And there are many defective 2K IPS monitors from ASUS.
ACER has mostly good reviews, but for some reason it's EXTREMELY EXPENSIVE in my city ACER XB240HA (144Hz 24" TN) costs same as ASUS MG278Q and BenQ XL2730Z (that are 144Hz 27" 2K). This is really strange..
And also there are DELL 144Hz but I know nothing about them and don't think they are highly differs from others.
This problem is really huge. This is not about price segment, as we can see, expensive monitors are bad too.
Getting ASUS MG279Q you have pretty high chance of getting backlight bleeding https://www.youtube.com/watch?v=eB3RlrFCbGk with a WQHD 2560x1440 IPS 144Hz 4ms for $650. What a shame.
Or this fancy new $1150 ACER Z35 PREDATOR@200Hz that can't work@200Hz because of poor response time. What a shame again. http://www.tftcentral.co.uk/reviews/acer_predator_z35.htm
And do you think they engineers did not know that their product wouldn’t be able to work normally at 200Hz? Then knew it! Acer Z35 is a child of marketing. MOM 200 HZ! But such a low response time, using everything higher than 120Hz not really practical. So, honestly this is a 120Hz monitor.
It's so ugly it even becomes funny. Pay so much@get chineese sh17. Nice.
My next try is Iiyama GB2788HS-B1 and it's promising to be one of the best monitors for competitive gaming, test results are really good: http://us.hardware.info/productinfo/327127/ii...estresults
-1200:1 contrast ratio
-awesome response time
-good native colour temperature
The only thing is need to be done is calibrating colors, but it's not an issue at all.
And also their monitors usually adjustable to fully get rid of ghosting.
There are also Iiyama GB2488HSU and it’s great in all terms, except of contrast (~700:1). It's a shame, it might be the best of the best monitor on the market if it'll have at least 800-850:1.
BUT, there are new revision came out:
Allow me to represent. GB2488HSU-B2 (second, improved revision of GB2488HSU-B1):
1350:1 contrast ratio
top level responsibility
+ good color temp/color accuracy out of the box
FOR THE SAME PRICE!
http://us.hardware.info/productinfo/329880/ii...estresults
I'll test my Iiyama 27" in few days and let you know, guys, is it any good. Iiyama is our last hope :D (and LG24GM77 if you can find it in your city)
All 3 in one table: http://us.hardware.info/comparisontable/15693...on-table-7
DON'T LET'em FOOL YOU :D AND HAVE A NICE DAY :3
Edited by clerictgm at 15:58 CDT, 17 March 2016 - 238582 Hits