funny how so many people actually agree with that system, as if it actually matters, come blizzcon time the koreans will absolutely thrash the foreigners..
They were better but not by 1000x. The South Korean SC2 work ethic was crazy. The popularity of SC2 there was crazy in general. Some pros even dropped out of school to compete full time in SC2.
Banning evil is probably the only interesting thing that can happen in the qlive scene now since this game is basically dead. barely any servers up anymore.
It's like.. I open up steam ... go on ql.. and there's like 2 servers... kind of discouraging and i leave. this happened a few times already. it's like.. is qlive even a game anymore? damn
And the Lord sayeth unto them: "Go forth into the world and preach thine gospel, and cast out evil where ye find it, for I am sureth that son of a bitch is wall-hacking. Condemn him to the lake of fire, where there will be much weeping and gnashing of teeth"
Adjust the prize pot correspondingly: give the players a choice between two prize pot distributions.
The stronger player of the pair gets to make the choice.
Option A:
NO frag handicap and the prize pot is 60% to winner 40% to loser. The stronger player essentially gets minimal reward of their opponent for taking the 'easy' option.
Option B:
Using frag handicap, the stronger player (with frag handicap) gets 100% of the prize pot if he wins, and if the weaker player wins they get 50% of the prize pot (with none going to the stronger player who lost).
The remaining 50% is stored for the next tournament. That way, if it takes player A (stronger player with frag handicap) 3 attempts to beat player B (weaker player starting with frag advantage) player A is still rewarded for his hard work over the entire three weeks/attempts.
Of course (like any system) it would/could be open to abuse, but imagine if it worked! For each Sunday cup there could be a 'multi-cup' story of what's on the line in each final: Imagine Agent wins four Sunday cups in a row vs evil (with option B), and each time evil loses the frag handicap lowers by 1 or 2. Evil gets closer and closer to defeating Agent.
It would be a 'will he or wont he do it this time!' type scenario which should bring more interest/consequence for the games (and perhaps different strategies).
It could be really fun to watch AND result in a good payoff for the Player A (stronger player) when they FINALLY succeed after multiple weeks of attempting as they get the entire prize pot for this week AND the remaining 50% of the prior weeks prize pot.
Would be cool to try for a month or two, figuring out the formula for determining the frag handicap and seeing how the games turn out.
That could be pretty cool if they figure out the right rules and the right numbers, but I think that would mean there'd first have to be quite a few cups where you can't help but wonder if one player didn't get fucked over by the rules.