An ArenaFPS interview featuring
Paul 'ReDeYe' Chaloner. Hosted by
GMT.
01:10 - How did you first become involved in Arena FPS?
03:30 - When did you get involved in the competitive side of things?
05:18 - How did playing turn into casting?
08:05 - Were you a good caster when you first started?
09:55 - How did you go about improving your casting?
16:15 - How would you characterise Arena FPS casting?
20:32 - Who was the best to ever cast Arena FPS?
22:08 - Why do you love Arena FPS?
23:55 - Unreal Tournament or Quake?
25:58 - Which version of Quake is your favourite?
27:17 - Which version of Unreal Tournament is your favourite?
28:58 - Which players have stuck out the most to you over the years?
31:10 - Any highlights that deserve a mention?
33:50 - How did it feel watching Arena FPS fade into obscurity?
37:03 - Do the people who were involved in Arena FPS often reminisce?
40:00 - Do you think the people who were involved in Arena FPS can now have some important influence in its resurgence?
44:00 - Is the maturity and passion of Arena FPS players a good selling point for breaking into esports again?
46:32 - Is there a current trend that leans towards games that emphasize decision making over mechanics?
48:10 - Is the negativity and elitism of the Arena FPS community a major hurdle going forward?
50:12 - 1v1 versus team games in 2016
53:38 - Does 1v1 negatively impact growth?
55:10 - Is it possible for an indie Arena FPS game to grow organically in 2016?
1:01:33 - Do you think there can be a resurgence of Arena FPS?
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- Movie File - Youtube () 0MB
Edited by Nukm at 08:44 CST, 12 February 2016 - 17374 Hits