hello world
I made a fork from Cyrax's quake3e engine.It includes a couple of bugfixes by qrealka, CPMA color codes (thanks qrealka and Cyrax) and some my tweaks.
Also, unlike on Terrifire's fork TQ3 there is working curl(fast in-game maps downloading like in Defrag).
Some crucial changes:-renamed com_maxfps to com_haxfps - allows you to play on desirable fps values
-default startup game is CPMA
-disabled config autowriting to prevent config desecration
-disabled default.cfg execution to prevent r_mode override
-added some resolution modes (r_mode / r_modeFullscreen), type /modelist for view
-added m_cnq3 command for cnq3 mouse code, it feels the same so it's kinda placebo. cnq3 1.46 feels different cause it handles input differently
-added cl_mouseAccelLimit for m_cnq3 1, cl_mouseAccelStyle|Offset|Power doesn't work with m_cnq3 and vice versa
-added r_neatsky command, it prevents sky picmiping
-working cnq3 dynamic light, thanks to Cyrax and myT
Known issues:-pause doesn't work while demo playing
-recorded demos have .dm71 extension
P.S.:
UPD: 11.10.16
upstream to q3e 20161010 version, dlight, neat shader sky, disabled fs_steampath autodetect, added linux binaries
seems that there is no more reasons to release new builds )
- Attached Utility: 109465-h4x0rQ3.zip (11 Oct 2016, 3187KB, 468 downloads)
- Attached Utility: 109466-h4x0rQ3-20161011-src.zip (11 Oct 2016, 3234KB, 198 downloads)
Edited by DEZ_ at 17:27 CDT, 26 October 2016 - 26393 Hits