It doesn't seem really bad or anything but I did see one the other day it was hilarious, guy was trackin thru walls like a god blatant as fuck, and obviously he was bad at the game so he suckd anyways
two entangled representations of a series of states can lead to weird experiences that can easily be dismissed as cheating to a casual observer, but are, in actuality, the result of the inherent disparities and corruptions that occur between our subjective reality, that of observing the match through our senses, and the determined reality of the game state, that of the server's determination, the result of the processing of the entangled representation of disparate game states.
these weird experiences can become further pronounced when algorithms for smoothing them have unanticipated consequences, or bugs, that further confuse the subjective reality. it is due to our ignorance of the mechanisms of determination of server reality of the game state that we allow ourselves to form the assumption of cheating, as it is the simplest and laziest and preferred assumption, according to ockham's razor, to explain our weird experiences.
it is an egotistical imperative that we embrace this powerful and emotionally compelling explanation from ignorance, rather than admit to ourselves that we are powerless to truly understand, which would be opening the door to confront the solicitor of our responsibility to put in the work required to solve the problem.
this particular problem has great benefits for physics in general. netcode issues are a very profound and practical analogy for relativity and classical observers, and work done to address these problems may have unintended benefits for other areas of life.
people mistake the processed determined reality of the server as being causally linked to their immediate subjective local experiential reality. the two are very different, and due to time & space difference between server and client, the latency at which the local reality is updated creates an experiential disparity for the players.
when this disparity is perceptible, the curious mind works to interpret it. the lazy curious mind settles on cheating as a reliable explanation, because they are ignorant to the nature of networked gaming and reality consolidation, and because the perceptible disparities (such as taking damage behind walls, bursts of great amounts of hitscan damage, and being in positions where, when the damage is dealt, the shot seems impossible and improbable) are all common experiences when playing against cheaters.