Someone came up with a theory in the other thread that QC was initally supposed to be QL 2.0, and the work was outsourced to Saber, but after they noticed how much of a success the new Doom was, they took an interest in the project, and started working with what Saber has done so far.
that you feel compelled to belittle others for celebrating the achievement of their goals indicates your own feelings of inadequacy and lack of direction. eburbeck, i sincerely hope that you can some day develop desires and goals, and through the achievement of those things begin to sense within yourself the confidence and satisfaction with your efficacy to never again rely on the direction of negativity toward others as a sacrificial straw-man meant to appease the mad god that is the raging abyss of ignorance and self-loathing locked safely away behind secret door to your hidden self masqueraded as a bookshelf, colorful and creaseless bindings of unread literary classics strategically arranged so as to afford both the impression of sophistication and the momentary sense of aesthetic satisfaction necessary to convince those mindless enough that your character possesses substance enough to render further investigation burdensome and unnecessary.
i see behind the cracked and peeling and cheap veneer haphazardly nailed to cover the buckling structure of your existence, eburbeck, and i am neither impressed nor amused. mostly, i am saddened at the wasted energy that has contributed to and culminated in this inept and incompetent display of pitiful self-affirmation.
if you need somebody to talk to, eburbeck, about the problems in your life, please do not hesitate to imsg demiurge.
it's too late for redirection of your animosity, gojira_. since you're so brilliantly unaware, allow me to enlighten you: i'm a pretty big thing on esreality. i've flattened shadyak, deconstructed zoot, destroyed carmac, obliterated jamerio, and gently massaged reluctant concession from demiurge the potential that his positional integrity may be less than desirable. i have met tyryl in person and argued him into his current lifestyle of drug abuse. you may feel confident and well-adjusted now, gojira_, but soon you will be dumping cough syrup into a 2 liter bottle of sprite to suck down into the quaking ruins of your ulcer-lined stomach in a feeble attempt at a disappointingly brief vacation from the reality of your inescapable inadequacy.
that's actually a pretty good news as long as the engine used for QC won't be complete garbage and can run at 150+fps at low settings on decent hardwares like overwatch does.
id tech 6 is a nice engine but imho not that suited for multiplayer. You need like i7 + GTX 1080 to run it at 150+fps.
and look at Reflex, the game looks good enough and can run at 200-300+fps on decent/good hardware.
pretty much the same for CS:GO and TF2.
it depends on what you expect from the engine.
Obviously megatextures is for 'pretty landscapes' (or at least large area's that have lots of detail).
Most quake players dislike open spaces and love picmip.
However JC implemented megatextures, so it can't be bad.
i dont see how Carmack working on something means it will be good. Since IDTech 4.5 the engine is fucking bad in terms of responsiveness. idtech 3 already had bad mouse input implementation.
1.32 gave you the option as to which you wanted to use. Dunno how that is buggy.
The 'difference between versions' before that version (aka the creation of the different options) was not due to JC but due to Microsoft changing stuff in their DirectInput.
The original was flawless and people@ID just didn't take note of Microsux fucking up their input.
once you tasted 144hz + 144/150fps , you can't go back to anything lower.
and there's already 180hz lcd monitor available. 240hz soon.
60fps is nice for consoles, but for optimal PC experience, unless you got a 60hz monitor, it's totally shit. For single player 60fps 60hz is okay, but for competitive multiplayer, for e-sport orientated games, it's shit.
we need 144hz 144/150fps, it's the minimum really.
cartoonish
Blizzard can make bw text graphic and still millions of players, id cant, i guess reflex (with texture lol) / ut4 engine are a good compromise
CS people would be playing it just as much if it never went past 1.6.
QL probably has more gameplay differences from Q3A than CS:GO from Source and original CS. it's essentially the same with a few more polygons, higher res textures and a few gimmicks like gun skins.
I for one do not want this in Quake. I want some progress, Doom runs very well on reasonably modern hardware. if you compare that to how Doom 3/Quake 4 used to run in 2004/2005, it's not even a heavy engine.
we don't have to compare it to Q4, we're in 2016, look at overwatch for example, the game looks good and runs at 150+fps on decent/good hardware.
and tbh i would be more than happy if QC looked like reflex/csgo/tf2, i mean ofc not the same kind of GFX but if art-design is done well, you don't need ultra-super-1337-latest-crysis-engine.
to me overwatch looks like ass. both in terms of technology and style.
from what I have seen people are only playing it because of well created hype.
Q4 was a good (not great) game that was not polished enough and ran badly on contemporary hardware. new Doom runs just fine on modern hardware. geforce 1060 and amd 480 are quite affordable already and by the time QC will be released the prices will be even lower and there will be even better options. I think even on 470 the framerate is high enough especially if you play in lower resolution.
wtf are you on about? Virtually nothing is known yet...
How would anyone be able to have any valid opinion of the netcode?
Heck if you'd let me play it on LAN I'd only be able to tell if it's extremely horrible or not extremely horrible. (and it's extremely close to a 100% that it won't be that extremely horrible that you can notice it on LAN after a few games)
Also the demos are up to implementation... Chances are that both options could be done. It's likely that demos on the clientside will be solo pov but demos from servers could have both. (where it depends on how they want to have the game run if they want to allow server demos or not)
i remember when i first got Quake1 , could barely play it with all low.But graphics, wow !
I remember when quake2 came out , could barely play it,
at one point i even tried setting maxfps to 30 to make it more stable, multiplayer yes. But graphics, wow!
I remember when quake3 came out , had solid 60 fps . But graphics, wow!
I remember when quake4 came out, had solid 60 fps once again.
But graphics, wow!
Now new DooM comes, and its clear , it is not as demanding in terms of performance per dollar as all the other games were .
This is great, but still played the alot of all the quakes, because graphics were awesome, and i accepted it beeing a new game .
Graphics matter , not for us , but for them, you know, the other ones we want to play "our" game , just so the tournament money will be there so we will get our sought after quake revival.
From larger companys , great graphics are expected.
From small companys, worse graphics are expected and accepted.
If it will run 90 fps on my current system(but i expect stable 125fps), i will be happy enough .
I have older 780ti card, whats that , 3 generations old now ?
I would say thats well within all kinds of reason.
The better graphics, the longer it can last until shitkids on streams starts talking about how shit it looks.If they are not using idtech6 , gives me more of a worry really.
I care more about it not feeling like some clunky meh mechanics with pew pew kids toy guns that does no damage and we have to save up for an ULT rightclick :P
The rest im sure they will do 80% good job, and community fixes the rest, like all other Quakes . Unless we bitch too much and go back to Quake3 , like we did with Quake4 , then Quake is dead for sure, again :p
Then .. Eggbots! :p
And yes , Overwatch does not look good, but with it beeing Blizzard moba cartoony game ment also for kids, it is accepted, Quake has never been that . Quake is dark , gory "realism" of bloody hell made for real men, and women who also like .. men stuff !
Apart from Quake3 who many said was too cartoony and colorful.
Another note , as for reflex, graphics are horrible, maps dont even have textures and stuff in them . Yes i know some do, but this is something id should avoid , no big tournaments on unfinished maps , sends a really bad image. id pays certain amount of money to mapper and gets the rights, finish the looks , could work.
It's got to be good as it will be the backbone of this game so they better not screw it lest they want people to drop the ball and leave, but there's always a "but".
But remember that people who compare old quake's code to its QC iteration forget, that:
1) In 90s devs HAD to make miracles with netcode as most people's gateway to the 'net was a measly dialup.
2) In 90s devs actually cared as many of them, including id, were small teams run by passionate backyard geniuses, not multimedia moguls
3) In 90s the technology was still in its infancy in terms of processing powers
So I wouldn't even get back to these oldies, they're incomparable. Granted, network transport protocols havent changed, data still has to be broken into packets and network devices still have to pipeline them, but the hardware power allows devs to be, how to put it...less ascetic with their programming.
IMHO the QC devs will definitely look up all the complaints on the web. I'm sure of it, because they've got so much flak for QL they must be daft to repeat the same mistakes again. Best sign of how QL has failed in terms of sheer PR is that they are currently building its flat-out successor = QL will be shut down, or, Heaven forbid, QC will be so dumbed down that people will actually get back to QL to escape that shit. Some sort of reverse interest lol.
Anyway. If they leave options to customize netcode behavior via variables either thru ingame settings or console everyone should be happy...as long as the list of variables will be enough to get it tweaked just right.
So I don't care what's that netcode's name is, or how it works itnernally. As long as it fucking DELIVERS.
Nowadays devs need to account for overpopulated wifi and gsm connections, probably much less reliable than dialup modems. High pings are still common in many parts of the world. They did nice work to reduce bandwidth usage back then, but it doesn't affect "perceived netcode" anyway (unless you're hitting the limit).