Hello,
I am a Quake Live player and I am currently having a blast since summer. Anyway I would like to ask you the following:
About QL racing, I noticed that some tricks are impossible in QL but possible to complete in QIII Arena.
I would like to know whats changed in the movement physics (commands etc) - even some strafe pads are not possible in QL although they ain't so hard in QIII (for exampe cos1_beta7b strafe pads are doable till Red I in QL). I've also noticed some wierd things happening with ramps and jump pads.
Is there anyway to replicate the same physics of QIII to QL in custom games?
Thanks a lot.
*Bonus question: are there any plans for racing in QC?
I am a Quake Live player and I am currently having a blast since summer. Anyway I would like to ask you the following:
About QL racing, I noticed that some tricks are impossible in QL but possible to complete in QIII Arena.
I would like to know whats changed in the movement physics (commands etc) - even some strafe pads are not possible in QL although they ain't so hard in QIII (for exampe cos1_beta7b strafe pads are doable till Red I in QL). I've also noticed some wierd things happening with ramps and jump pads.
Is there anyway to replicate the same physics of QIII to QL in custom games?
Thanks a lot.
*Bonus question: are there any plans for racing in QC?
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