I fucking quit my job in france yesturday. I will be at home every evening now + free weekends, so I am waiting for new Q! :) I hope my fiance won't leave me :D I am already started to prepare her :D
Wrong, if it was just a Quake 3 reskin, the game would be good.
Too bad it isn't, since it will have the horrible Q4/UT feeling of a guy that weights 400 pounds, the blocky/clunky engine, the lack of everything that the community worked hard for (look at the OSP/CPMA cvar list, so forget about force enemy models, enemy brightskins, force team models, force team color, force enemy colors, any advanced configurations on the graphics, hud, sound...) forget about all the aesthetics and details in Q3 that made it awesome. They'll not even bother adding in the doppler effect in the rockets, just like they did in Q4. Im sure the models don't lean to the sides too when strafing and make an stupid as hell sound of a million footsteps when you strafe left and right quickly, just like Q4. Everything will feel slow and dull, just like Q4.
With the added Overwatch flavor of course.
I think they call those "modern games" now.
Edited by LOLatRoflexTimers at 08:05 CDT, 16 September 2016
IMO to be fair, forced enemy footsteps were a horrible byproduct of enemymodels. For team modes this innocent little change took out sooo much teamplay depth, by discerning enemy and friend footsteps.
I guess you had to experience that change in OSP at the time to really get the meaning of the change.
Before, you had to communicate well to lock down areas. After you did not do shit anymore, just listen to the footsteps *KLONK KLONK* of keel or tankjr.
3D games around the late '90s and a little later didn't have proper shading and stuff, so spotting enemies in the low resolutions we used and hitting them with their fixed size rectangular hitboxes was way much less "fun" as you might think. Enemy colors and models of OSP were gifts from the heavens as far as I'm concerned.
There are lots of good games where you know the position of the enemy (think chess for example), and that doesn't make those less strategic or worse games, so (imo) don't make things up where there are no reasons to do so.
But enemycolor and enemy sounds are two seperate things.
Just to be on the same page, before, you chose one model and all in-game characters were using it, which had all footstep sounds the same for enemies and friends.
Enemycolor and fullbright skins were already introduced to OSP, both of which were great.
I don't make anything up, I was playing actively at the time. For me the game got a lot less skilful and the gameplay suddenly became a lot more simple and campy,