Frozen Sand released this September 30th their last version of Urban Terror using the Quake 3 engine.
The latest update of the original Quake 3 mod, called
UrbanTerror: "Still Dying", in reference to the radical down peak of its player base following the releases of their 4.2 versions, features today a very long changelog including new weapons, remodeled maps, new gametypes, and an improved HUD.
Download Link
This new update features the addition of new game modes such as Gun Game (as seen on Counter-Strike) and InstaGib using a newly added weapon, the TOD50. They have updated the percentages of damages dealt with a few weapons on the characters' groin and butt. A few maps have been improved, fixed, or remodeled such as ut4_kingdom, ut4_paris, which became officially endorsed by the game, and ut4_mykonos. Last but not least, the Updater, the software with which you can download the game, finally supports Mac OSX (even though the game has always been playable on Mac computers).
GAME CHANGELOG
New gametype: Gun Game (g_gametype 11)
New game mode: Instagib (affects all gametypes with the cvar g_instagib 1|0 (1=on, 0=off))
New gear menus
New weapons: FR-F1, P90, Magnum, Benelli
Unlocked sv_fps and snaps (range: 20 - 125, default: 60)
Updated AK103 bullet description
Added kill assists in team gametypes
Added silent ladder walking (hold your walk key while climbing ladders)
Hid the "ut4_" prefix in the server list for map names
Adjusted weapon/item drop velocities (they drop towards where you aim rather than from your groin all the time)
Added ut_echo $cvar substitution
Added cg_chatBG (0 - light, 1 - dark, 2 - dependent on speed)
Added cg_chatOrder (1 - messages are displayed from top to bottom, 2 - from bottom to top)
Updated console design
Added console tabs
Added cg_radioPos (0 - normal, 1 - directional, 2 - directional + distance like the player is yelling)
Added support for choosing no primary weapon (it was possible before if you edited the 'gear' cvar)
Added ammo colours
Added centered team scores (cg_drawTeamScores 2)
Added movement keypress overlay: cg_drawKeys (1 - visible only when in spectator, 2 - always visible)
Fixed defusers appearing dead on the miniscoreboard #191
Fixed some issues with the /me command
Fixed unknown values for $crosshair #185
Fixed player name colouring in FFA #192
Fixed cooked grenades being fired and dropped on death
Cleared filter bar on connect #178
Fixed stamina drain on ladder sprinting #188
Blocked multiple flags from being taken by the same player
Fixed use key pickup not working on some maps #135
Fixed the ability to boot another player while holding the jump key despite being on the ground
New: admins can perform rcon commands directly from the in-game chat box without having to know the rcon password. Everything is handled by the auth system. Documentation incoming.
New: auth-unban rcon command. AccountUnban in the server logs
Fixed the Benelli and the P90 looking too small
Fixed the missing TOD50 skin and icons
Tweaked the P90: less damage, more accuracy
Disabled the countdown sound by default
Gun Game: added a mandatory helmet to everyone
Gun Game: added the weapons introduced in 4.3
Gun Game: fixed the level randomly showing 0/16 on the HUD
Gun Game: latched the cvar g_hardcore (needs a reload to be applied)
Gun Game: added the player's level to the scoreboard, and players are now sorted by their level
Gun Game: fixed being downgraded 2 levels when booted or killed with a knife
Gun Game: fixed earning a level when killing yourself with the HK69. Downgrades a level instead
Weapons: SR8 - tweaked damages (%): (Groin, Butt) from (97, 90) to (100, 97)
Weapons: FR-F1 - tweaked damages (%): (Groin, Butt) from (70, 70) to (77, 74)
Weapons: PSG1 - tweaked damages (%): (Groin, Butt) from (70, 70) to (75, 70)
Weapons: M4A1, LR300, G36 - tweaked damages (%): (Groin, Butt) from (37, 33) to (33, 31)
Weapons: DE - tweaked damages (%): (Groin, Butt) from (45, 41) to (42, 40)
Weapons: MP5K - tweaked damages (%): (Groin, Butt) from (25, 22) to (24, 22)
Weapons: UMP45 - tweaked damages (%): (Groin, Butt) from (36, 32) to (33, 31)
Weapons: AK103 - tweaked damages (%): (Groin, Butt) from (41, 34) to (39, 35)
Weapons: Negev - tweaked damages (%): (Groin, Butt) from (25, 22) to (24, 22)
Weapons: Beretta - tweaked damages (%): (Groin) from 25 to 24
Weapons: reduced P90's muzzle flash #219
Weapons: added back the P90 as a secondary weapon
Weapons: tweaked P90's damages, spread and recoil
Weapons: tweaked Magnum's damages
Gear menu: added a "close" button at the bottom-right corner
Gear menu: swapped the "secondary weapon" and "grenade" boxes
Gear menu: fixed a crash when trying to select a secondary weapon while having no primary weapon #221
Gear menu: fixed P90 being selected as primary disabling the Benelli as a secondary #229
Gear menu: fixed being able to have no items at all. Also fixed a bug where your whole gear would reset if you clicked somewhere outside the list of weapons on the menu. #213
Gun Game: added a smooth transition between weapons when leveling up
Gun Game: fixed knife kill not demoting a level #225
Gun Game: fixed the gametype showing up as "UNKNOWN" in the server browser #215
Gun Game: fixed having a delay before being able to shoot after a level up #224
Gun Game: added more ammo to the HK69 in hardcore mode
Instagib: fixed TOD50's positioning #216
Instagib: removed the movement penalty indicator for the TOD50 #216
Instagib: the TOD50 now has infinite ammo #216
Instagib: showing the number of bullets in red if the weapon isn't ready
UI: capitalized prefix-less map names in the server browser #215
UI: added cg_scopeFRF1 to customize FRF1's scope type #232
UI: Added the ability to use custom crosshairs
Chat: added /map and /devmap to the auth-rcon commands
Chat: fixed a buffer overflow on /me and /chat messages #210
Rcon: new command: forceall <team> <destination> to force all players from a team to join another team
Rcon: new command: kickall <team> <reason> to mass kick teams or all players from a server
Rcon: extended the players command with more information
Misc: Removed the "missing sound" beep #246
Misc: If dmaHD is disabled, don't show its settings #245
Misc: Added a 'Device' menu setting. #245
Misc: Updated the credits menus #205
Misc: repackaged the game
Menus: gear selection menus overhaul
Weapons: New sounds for the following weapons: Magnum, Benelli, Colt 1911, FR-F1, Mac 11, P90 and PSG1
Weapons: fixed the reflection on the scopes of the FR-F1, SR8 and PSG1
Weapons: fixed the "empty ammo" sound not being triggered #256
Match mode: fixed substitute status not being applied consistently after a map change #6
Server: fixed not being able to change g_gravity's value through the mapcycle.cfg file #263
Bots: fixed bots shooting at dead players #242
Engine: use libcurl version 4 by default instead of v3
Misc: new blue/red/neutral flag designs
Misc: fixed tag goggles overlay not being visible to spectators. #262
Misc: fixed team chat not working #265
Misc: fixed custom func_wall / func_rotating_door not working properly in LMS gametype #259
Misc: defaulted sv_floodprotect to 2
Gameplay: fixed incorrect assists counting #271
Maps: added ut4_mykonos_a17 and ut4_paris to the official pk3
Maps: removed AbbeyCTF, Ambush, Commune, Company, Crossing, Harbortown, Horror, Maya, Prague_v2, Snoppis, Toxic and Tunis from the game pack.
Engine: added 64bit support on OSX. Removed 32bit builds (< OSX 10.6) #52
Engine: added OpenBSD support #51
Engine: added r_noborder to remove the game's window borders #283
Engine: added r_centerWindow to center the window when not in full screen. Defaulted to 1. When set to 0 with r_noborder, use vid_xpos and vid_ypos to set your window in a custom position
Engine: fixed chat messages disappearing when being sent at the moment of your death #261
Engine: added the ability to switch between console tabs with MOUSE1 (next tab) and MOUSE2 (prev tab)
Engine: fixed bots using slots reserved for private clients
Weapons: DE: butt -2pts of damage
Weapons: Beretta: updated full damage table
Weapons: Negev & M4A1 & LR300 & AK103 & G36: updated groin/butt damages
Weapons: SR8 & PSG1 & Knife: updated damage table
Weapons: COLT1911: reduced recoil. Torso/Vest +3pts of damage
Weapons: Glock: updated full damage table
Weapons: Mac 11: updated full damage table. Increased the fire rate a bit
Weapons: FN P90: updated full damage table
Weapons: FR-F1: updated full damage table
UI: added a box on the main menu to display announcements
UI: fixed the server browser displaying the wrong number of bots #273
UI: fixed the gear getting reset when switching to the team selection menu #272
UI: new controls menu dedicated to item binds (drop kevlar, drop flag, toggle laser, toggle nvg) #264
UI: hide the team select buttons in non team gamemodes #275
UI: fixed the Benelli icon overlapping its box in the gear selection menu #282
UI: added cg_autopickup to options #252
Gun Game: show the winner on the scoreboard at the end of the game #274
InstaGib: added a callvote option to set g_instagib
InstaGib: disabled in Jump Mode and Gun Game
Misc: fixed hands and gun models glitching out when repeatedly setting cg_fov to an incorrect value #291
Misc: fixed an issue with ut_weaptoggle when holding two secondary weapons #290
Gameplay: fixed a regression with ut_weaptoggle #297
Instagib: fixed random client crashes when playing INSTAGIB #234
Instagib: fixed TOD50's odd recoil movement. #316
Instagib: fixed being able to switch/drop the TOD50 before its cooldown end time #322
Engine: swapped MOUSE1 and MOUSE2 for the console tabs switch
Engine: fixed in_mouse 1 not toggling console tabs
Weapons: fixed some fps drops due to high poly LODs of the benelli and the p90
Many thanks to JrandomNoob for his stupendous contribution on many of the features!
UrTUpdater Changelog
fixed download issues with bad internet connections
fixed the md5 mismatch issue
fixed the issues with OSX 10.9 / OSX 10.10
fixed the window freeze when checking the md5sum
fixed the engine files not being checked for update
statically linked builds, it means that you can get rid of all the .dll, only the .exe is needed now
at the first launch of the updater, it tells you where the game will be installed
can't install the game inside of .dmg files on OSX
settings menu on which you can:
-- select a mirror server for the downloads depending on your location
-- select the engine that you want to run. Once selected, the Updater will always update the engine by itself if it finds a new version. We'll try to provide latest versions of some popular 4.2 engines (r00t, p5yco...). Feel free to contact me to add your engine to the list
-- select the version that you want to download (latest one only atm)
-- select your update preferences: auto-update at Updater's launch or ask before updating
now having to accept the Q3 SDK license only once at the first launch of the Updater
the Updater downloads only the files needed for your platform / arch
latest news displayed on the Updater, important ones in orange or red
new "global progress" download bar
showing the total amount of MB remaining
new "Changelog" button
New Updater for dedicated server (bash script)
Urban Terror first started off as a mod for the game Quake 3 released in 1998. The mod was among the firsts of its kind - along with
Action Quake II and
Unreal Tournament - to feature realistic as well as militaristic environments within Quake 3's physics and realm of possibilities. Since the beginning of its development, the game has been known to the Quake communities for its essential features such as floor sliding, wall jumping and stamina as well as its CS-like look, all of which provide the players with a unique experience distinguishable from all other Quake-based games. Finally, this new update of the game, the last one using the ioQuake3 engine, is a fresh breath to its community as it provides a stable game that lives up to its initial charms and characteristics, and leaves behind the years of the controversial UrT 4.2 versions.
According to reliable sources (
n.b: myself reading their article on their official website), the development team is already working on the next Urban Terror game which will be using the Unreal Engine this time. New improved graphics and availability on Steam are to be expected as well.
Thanks to the development team, especially Barbatos, Raider, BladeKiller, and FrankieV, among with all the other contributors, who managed to make this game one of the oldest Quake 3 mods still alive and enjoyable.
LINKS:
Urban Terror Official Website
Urban Zone League
#urbanterror @ Quakenet