PC Gamer about Quake Champions at PAX East.
Read the full article at pcgamer.com.
“...We wanted to make [the champion abilities] additive to the experience, not replacing the experience,” Quake Champions creative director, Tim Willits, told me following my time with the game. “We feel that it's a good bridge between our hardcore Quake fans that would murder us if we messed with the formula,” Willits half-joked, “but it also has something that is new and a little bit more modern.”
Read the full article at pcgamer.com.
Edited by Nukm at 18:09 CDT, 12 March 2017 - 1824 Hits