Well, its dm6 alright. A few changes, but it looks familiar. Its also designed very pretty.
I must point out that it seems a lot more open than old dm6, seeing how you can go from pillars to that bridge/platform from where you have clear sight of RL. Also the connectors going from RL to bridge and pillar room are really wide, no more corridors.
They skipped the satanic imagry and masonic symbolism this time. New theme is alright, but I really prefer the old one. But in the end it won't matter if they allow you to picmip the shit of it :D
There's no need for it. Everyone should see the same thing. They could just design the game right so you don't need to dumb the gfx down to see anything.
Shouldn't be zoom on lg, rl, sg .
The game shouldn't be very customizable.
FOV, sens/accel, and force model i suppose is about all i can think you actually would need to be able to change.
Force model shouldn't be a thing anymore. If you can force off cosmetic items then it would take away a big monetization point from QC with hero skins. Bounded FOV is something that should for sure be able to be changed though as removing that could be game-breaking for players.
If it's made well....
after 17 years i'm sure they could figure it out.....
How to make the game look great and not have to dumb everything down just to see player models.