Sry but only cause I can't hit the serve of Andy Roddick doesn't mean I don't know anything about Tennis.
They making the game and programm it, so they know the game better than anybody else.
What I am saying is that a Racquet Developer don't have to play on the same Level as Roger Federer, but is and stays the Developer understanding the most of what he developed.
And the same is for Tim Willits and his crew for Quake Champions.
They creating the game and we are those which play it on the limits.
a good player doesnt necessarily make a good coach, an actor not necessarily a good director, but it still gives you some special insights ... a lot of good football coaches still played 2nd league football, etc ...
basically you need the best of the two worlds ... a good gamedesigner who is also a good player :-)
LOL its true, probably nobody at id can strafe jump. Its like the Q4 singleplayer I could start strafejumping through rooms and suddenly I get to places before the enemies are even spawned, then they just appear around me or infront of me without even the teleport effect that atleast was present in doom3 to make up for teleporting in enemies, they have absolutly no idea.
Atleast maybe we get a fast quake then seeing as none of them got any idea how fast u can actully move ontop of walking.
Doom4 MP move speed was like crouch walk in QL equivilent, and the servers sucked because id ran them all in select locations so if your not USA then 300ping for you, and you couldnt even type GG at the end of the match cos u are only allowed to type when you are being shot at. No shit the chat button didnt even work if u are dead and respawning. It didnt tell you your ping ingame either, just 1 2 3 or 4 bar's. There was no footstep noise either. I could go on. Did i mention Doom4 MP released without duel or ffa mode.
Yea my biggest concern is Id will run all the servers like the first 2/3rds of QL's life they did. You cant make a successful game when 1/2 the world who might play it gets over 200ping to your shitty server locations.
I'm not a fan of community-run servers. Far too many power tripping admins and their obsequious cronies, who are more often than not people who know nothing about quake.
Then run your own server. In QL we now have servers in 100's of differerent server locations, with custom maps and other tweaks, which is considerably better situation than we were in back 2010 when for example, japan didnt even have a single server and Id would not create one despite ppl trying to donate them a server box.
Under this model there is nothing stopping id from creating hundreds of "offical id software" servers and doing what they please with them such as matchmaking and ranking etc,
But when they run all the servers, we are screwed. Sure it works for dota but you still dont get the same community's who hang out on a server and talk trash and have some fun etc. For example Paladins game, sure it has matchmaking but in the end u just get thrown in a match with random after random and there is no sense of community.
Something like CS 1.6 or source could never have reached that popularity if people werent able to create their own servers from their own IP's
I don't want to run my own server and jump through whatever hoops are required to make that happen; I want to play quake without retarded admins, who exist to be admins rather than play quake, banning people for being too good, banning people for being too bad, banning people they just don't like, muting people who speak up, playing favourites with all the asshats who brownnose them on a regular basis, banning people who criticize their cronies or for being "problematic", giving themselves cheats, restarting maps, aborting games, shuffling mid-game, forcing game modes they prefer, and in general being first-class tossers.
However, I appreciate that it must have been extremely frustrating not to have a decent server in your area. Sorry to hear that. I hope it will be different with QC. QL was never a serious project for id software, and I'm sure they were reluctant to give it more funds.
Matchmaking destroying sense of community is a separate issue. I agree with you totally that it does that. But you don't need to run a server to fix that. You just need the ability to create a private game that you can invite others to. I'm pretty confident QC will have that function since we have heard mention of "custom settings to turn off abilities", which I imagine could only be done in a private game that isn't accessible via matchmaking.
Look I hate people and don't have much faith in em either, but if community servers aren't possible then we are stuck with locations that may or may not work out. That's not cool at all. The solution of course is to have both, or just community ran servers.
Not all server admins are bad and you can't go around telling people that convincingly when all along since the dawn of fps'ers, we've had dedicated servers. Most of which, I must point out, were not ran by power hungry people. Its like anything else in life, if you got a problem with someone MOVE ON. Don't cry about freedom to make servers just because had some bad experience with a few. That's life pal, its bound to happen both in and out of games.
Are you telling me you like admins who behave that way?
Or is there some other part of my post you have a problem with?
I didn't really use any logic anyway. I just expressed my desires, feelings, and opinions.
Yeah, I'm sorry if my personal experience that QL became utter garbage after id dropped server support differs from your own.
My edit for you edit:
I was talking about my own experience, in which power-tripping admins are not uncommon. Maybe it is different where you are.
By the way, in the q3 days, servers were a completely different kettle of fish. Most of them were run by organizations, clans, telcos, etc, not just individuals with a few spare bucks and enough time to mess about with minqlx, people who are 800 elo and are only there for the power and status, basically the same fools who would create custom servers before QL went to steam. Times have changed. I wouldn't mind id allowing people to run servers if there were some kind of quality control, or as you said both options.
I said I'm not a fan of community-run servers for these reasons, and I get bluntly told to make my own server, like I'm hellbent on taking away his server privileges. I think ping and bad admins both ruin the game pretty damn well. I'm pretty sure I expressed my sympathy for his situation. QC should have better server support than the low-budget QL. Do people really have trouble connecting to decent servers in big-budget games these days?
The move-on philosophy is great if you have choices. I just don't play QL anymore.
You know what also is life? Corporations wanting to control their product and not give it up to random people who might be a liability.
Edited by CaptainTaichou at 11:26 CDT, 17 March 2017
TBH I wouldn't mind community-run servers if id released a code of conduct for admins and created a means to report misbehaving admins.
This would help to ensure a similar quality of experience across all servers. I don't really need an admin's "personality" influencing the experience on a server, which he is not king of but merely a worker at. I highly suspect admins who have a problem with such a code of conduct would be the ones most likely to abuse their power.
In my experience, the best admin is the one who interferes the least.
In any case, I doubt we will be getting community-run servers. id will want to have complete control of whatever platform is running their server code and, for security reasons and to protect their financial interests, will not want those platforms being accessed by untrusted people. Trusted people will be those who enter some sort of contract with id.
dangit, I agree with captain on this one. If your gonna have community servers. gotta be some kind of rules, or separate how they show up when you are searching for servers.
It didnt tell you your ping ingame either, just 1 2 3 or 4 bar's
it's a pretty damn hard task to understand the concept of ping ... u need some serious understanding for that ... you need to interpret numbers and you need to inverse the bigger=better principle ...
thats just way too much to ask for ...
Not hard to understand that with 200ms ping, you click on the screen, and it will register 200ms later.
I'm no smarty pants, but when I was 9-10 years old figured out that I had a huge disadvantage against the guys with 2 digit ping against my 200 ping during the early CS days (still in beta and predominantly dial up players).
I hassled my parents to get a DSL connection so I could feel what its like shooting an was like AWP with no weird delay (and download 2pac mp3s faster). Not many 10 year olds have that problem these days.