Yeah, they make money sitting on their PC's whilst you're whining on your pc making none but obviously, fuck getting donations, fuck getting extra money.
I have a lot of respect for Fatal1ty he really wants the esport scene to take off and recognises he takes a more background role these days, but from what I've seen he plays well adapts and tries to help others.
And he has the most casual viewers. He's the one that promoting the game the most, so I hope he gets more donations so he has an incentive to keep on streaming as that promotes QC.
team modes in quake games will never be more successful than in other games
if id wants some edge, that's duel, but that mode with basically 1 map it is hard to contain the damage and bad publicity that sacrifice gives to quake
we need more duel modes and maps. Maybe 1 champion duel and also, the tournament duel mode that q4 had, that would had been awesome to watch.
To me personally, it feels like everything you said is just bullshit based on your bias opinion. You are nto explaining any of your reasonings behind why duel would be more successful and give quake an "edge. If the team modes are done properly, they might be just as successful as any other game. Moreover, you are not looking at this from fun gameplay/marketing point of view.
As we all know, duel mode itself is really hard to get into, it's not something you can hop in and be decent at, even if you do come from an fps background. You have to spent countess hours to become good making it more like a grinding game.
You have to keep in mind that even though Quake 3 was successful from 1999 - 2004, having plenty duel tournaments, one of the reason why it was actually successful was because it was new and there were no other game like Quake 3. Nowadays, for the game to become successful and retain a big player base you need to have an understanding that duel is not going to save the game and making ID and Bethesda focus on that would instantly kill it.
The reasoning behind that is because it's not fun. Most of the new player will not find fun being isolated (playing by themselves in possibly stressful and not fun situation) fighting against another player. The reason why Overwatch, Paladins, Dota, Lol, CS:GO are successful is because they are team based games where you can just hop into the game whether it's casual or competitive and play with your friend/s or random dudes on your team. You cannot tell me this is not fun. Furthermore, when you play with your teammates, even though if you make mistakes, you learn from them and still have someone to support you throughout the entire game. If you make a mistake in duel and you will especially as a beginner, it will be crucial and for the rest of the game you will just get annihilated.
I hope this post makes sense and opens your eyes to a more logical approach than just saying that duel is the way to go.
thanks for the reply and the effort to explain your opinion. I have a million reasons myself for thinking duel is the best that quake has, but unlike you, I didn’t want to bother writing an assay to explain it (for which I give you credit and appreciate it, even though u called bss my opinion). My main reason is that team games are really hard to spectate and not nearly as fun as duel is. Most of the ppl who joined quake just from spectating, are from spectating duels. Duel in quake games has an wow factor that no other game has. Many of us, have spectated more hours of duel than any other sport or game. Where I agree with you is that team games are easier for new players and if you increase your player base, then you increase your viewer numbers (I took what u said one step further) and as it seems to be the case, it doesn’t matter that much if something is fun to watch. But this week we are showcasing our game. Therefore, we need to show them something that is fun to watch (not easy to play). Think how awesome would had been to had a tourney mode, with let’s say a 16 or 32 slots pyramid and streamers, like fazz, participating in that and viewers following him throughout, facing each round harder competition.
Imo is really hard to win the competition in team game modes, unlike duel where quake was always the best (not much competition though).
Yes, sorry for calling you out on BS, it was rather in the heat of the moment.
One of the reasons why I said BS is because I see a lot of people saying that duel should be the main mode for quake and the tournaments but they do not think about how it will affect the new player base whatsoever.
They tend to be overshadowed by their passion for the game they have been playing for an "X" amount of years. Most of the time, they cannot even support their statement because in all honesty, deep down they know that in order to bring more players to quake (not for spectating reasons) ID and Bethesda need to focus on team modes. Obviously that does not meant that they have to neglect duel mode or any other modes that they are working on, but they surely need to focus on team modes and so far, that's what they are doing.
no problem with the bs. u started aggressive :P, but the rest of ur reply was written in good manner and you explained ur thoughts clearly, which I honestly appreciated.
I agree that id must support and invest in team game modes more than it did in ql, but I also think that they must keep supporting duel as a main competitive mode, since it is fun and easy to spec and also unique. All tournaments should always aim to have both duel and a team mode tourney, unlike ql where most of the times they had only duel.
Team games are really more perspective and the getting the wider audience point.
But the duel could stay as something that makes Quake special.
Duel is like an ultimate showcase of the best individual skills. You just don’t have it in any team games. The rivalry of big names clashing in 1v1. Yet everybody likes it, thats why even the CS has this «duel of the snipers» aspect, that ppl like so much.
And this is nothing, compared to the whole Bo5 final filled with such a concentrated 1v1 action.
Been at 4-5k for the past 24 hours at least. And yes, Sacrifice is too chaotic to be a serious esports mode. Complete spam festival with almost everyone playing Anarki.
QC seems dead on arrival. Bethesdas promotion strategy failed big time.
For a game that carries the name of a classic franchise, and with its "hype" from the state of being a closed beta, it had pretty pathetic streamer stats when the NDA got lifted. The only time it jumped to big numbers was when Lirik wanted to try it out and he comes with 30k+ viewers by default no matter what he plays.
Lets make a pic contest, because i can come here and post "500 specs" but no proof.
10k right now, haters can keep posting early monday numbers when most quake players are working, studying, or with a big hangover from playing till late the previous night.
you bring out the arguments that players are working, studying, and doing other unrelated stuff.
then how the hell does that translate to other games which still pull better numbers?
QC is currently only getting those 5 digits from the big twitch hitters, so stop living in your damn bubble
so? doesnt counts? funny, exposition is exposition, id say its even more valuable to have Lirik cast QC, non quakers getting exposed to the game might give it a try, while most quake pros are casting to diehard quake players.
It doesn't count, because big time streamers drop games fast, and so do their viewers. By tomorrow TB and his viewers will have dropped QC, just like summ1t did.
In other words, you are comparing the average Overwatch and others get, with QC's peak that will not repeat starting from a week from now, once the novelty wears off and those streamers realize they get more viewers streaming something else.
If you compare avg. vs avg., or peak vs peak, the conclusion is QC got very little exposure. 10k is nothing in a context where other games get millions of viewers as peak, so you are wrong about posting that number as something positive. In context QC is dead on arrival, or at least didn't enjoy a successful open beta release.
It's not "happening", and putting numbers in context is not "hating".
And BTW lets include another fact, that you have seen yourself, that affects you (rather than these viewership numbers that don't affect your gaming experience at al) and that you conveniently don't tell: Where you play QC certainly is not "happening".
The Brazilian server is so dead, so few people playing that playing on their servers is a horrible experience, with absurdly long queue times and all matches are extremely unfair. QC in South America is way less healthy than QL, and even QL can be considered dead. We are forced to play in the server from Iowa, because QC did very badly here and even worse than QL.
I'm not trying to shit in your cereal, I'm not trying to discredit what you're saying.
These numbers alone don't really convey the message that you seem to be conveying - I simply pointed out that out of those 10k viewers, 8k came from TotalBiscuit giving the game a try so he can finish his review, which means that 10k should be taken with a grain of salt.
Is it creating exposure? Sure is, I hope the hype continues, however piggybacking off of big streamers dilutes the meaning of those numbers.
Sacrifice, TDM, FFA, and fake duel. That just won't cut it. They better have some amazing game modes yet to be revealed up their sleeve, else this game will be the next Brink aka dead after 2 months.