Well, Nyx is "oneshotkillable" right from spawn. Also u tend to recieve minor damage here and there during FFA. Also a lot of frags were made with 2 pummels and thats 150 damage.
I actually like new gauntlet, now it can really turn some games around.
She spawns with 75hp+25ap, so one gaunt would not kill her. There is no champion that is one-shot-killable with gauntlet from spawn.
I know you take damage in FFA, but you also pick up items. I find it hard to believe almost every one of those guys had 75 or less health.
They are obviously being hit multiple times in quick succession due to a bug not properly limiting the rate of fire of the gauntlet.
In a game where champs have different movement abilities, it is quite OP IMO---because it isn't possible to dodge as a slow champ vs a fast champ; you simply have to kill them before they touch you.
Combined with the way the netcode works, it is actually quite annoying---because they will not touch you on your screen and still kill you.
Gauntlet was bugged during the last beta. It hit up to three times.
Of course a closed beta game was bound to have major bugs. That's why it should have stayed properly closed (no invites for everyone) and the NDA shouldn't have been lifted yet.
So? It was fun to watch, it's a beta full of bugs and the first version of matchmaking they have. Anyone not capable of understanding this, which is a lot players here it seems, should shove their head in a microwave until they die of radiation.
Players get fucked in just about any game, if they truly like the game, then they will play anyway, so one or two bad matches are not going to be of any consequence. If a player cannot stomach losing once in a while, especially losing more often while trying to grasp a new game, new mechanics, then the player is obviously not fit for a game of such competitive nature and learning curve. No matchmaking is going to be perfect enough slapping together new, unrated accounts without avoiding mixing in experienced players anyway.
Have you ever played League of Legends? Their matchmaking is one of the best there is in the gaming industry, but if you are going to make a new account you will rarely get the first matches without someone utterly beating the crap out of players that seem to have no hands and eyeballs to play the game at all. Somehow the game seems to attract and keep an insane amount of players.
Now we have here on this forum some retard white knights talking about safe zones for players inside a game? What the fuck is this? Players seem to have gotten so sensitive, it's like feminism has came to gaming.
I see that you are not very bright of following argumentation of any sort, so I'm gonna say a few things, but don't expect any further replies from me to someone of your own ignorance.
You know playing other games is going to provide you a different perspective, if you wish to widen your narrow point of view on things and for anyone to take your gibberish seriously, then I'd suggest you start thinking in more than one direction.
Yes, players are more likely to stick with the game and love it by simply enjoying it. This idea that has been around on these forums, it seems forever, is derived from the perspective of highly competitive players that think success of new players is the cornerstone of keeping them in the game when in reality, most average players do not have the same mindset to constantly thrive for competition. It's the process of the learning curve that keeps the players interested, Quake by itself is difficult to learn as its not based on knowledge and has a variety of demands of skills that the player must acquire, raw execution and what I believe is that new players do not tolerate the time they have to put into the game in order to advance their skills, more than not, irrelevant of the difficulty the players they face.
By explaining it in a simple way. League of Legends grants the player the ability to quickly master few characters and their abilities, even though they might face very difficult opponents early on in the game by getting absolutely smashed, the speed at which they are able to adapt and to progress their relative skill against their opponents is very fast. On the other hand in Quake it takes a long time and even though you might think that matchmaking is going to solve this, not entirely, players here on this forum have strongly overvalued the effect of matchmaking on the success of new players as they will value the recognition of the possibilities to advance their skills, again more than what opponents they are going to play. And in Quake it's much, much more difficult to recognize how to manipulate the game mechanics for the success of their own play.
Don't bother writing back, this is meant hopefully for someone else reading this with at least half a brain.