For this week’s Quake Champions Closed Beta test event, we are focusing on monitoring game stability with new backend services in place. In doing so, we will be holding a shorter test event, which will end on Saturday at 5pm ET. The patch being deployed for this build will only include minor fixes, however, we are working on a larger update that will address game performance issues, and this weekend’s test is a prerequisite for that update. We appreciate your continued feedback as it’s helped us to identify stability issues that we’re working to resolve. Thank you to all of our testers for helping us to create an even better Quake Champions.
https://bethesda.net/community/topic/60198/june-2-beta-update
- Still closed
- Some more sensitivity settings
- Sensitivity can only be set in .250 increments now and is back to regular QL/CS computation imho - reply back if you have a solid answer or measured your 360* turn
Edited by T1E at 18:12 CDT, 2 June 2017 - 6028 Hits
• Secret area on Ruins Of Sarnath above MegaHealth completely removed.
• Changed items layout on Ruins Of Sarnath in DUEL mode.
• Slash has 100 health and 50 armor again. Shorter time for the trail.
• Removed upper LG from Ruins Of Sarnath.
• Mouse acceleration added
• Mouse sensitivity is now the same as Quake/Source
• Mouse sensitivity precision increased
• You can type in values rather than using the slider
• Renderer appears to have changed
Things are changing for the better :)