It's not actually OP. But it shouldnt be a Tier1 weapon like rocket or rail. But now it is. This will scare away all the noobs who have been getting into Quake so far.
Still, you didn't answer my question. I wanted to know about the changes of LG in the latest patch that made LG too strong for you, since I didn't catch anything LG specific apart from visuals.
op? rocket is op,lg range is really low and rocket can kill easy enemy with lg cause rocket is really fast have have large splash dmg lg is fine.nailgun is op instead
It's not actually OP. But it shouldnt be a Tier1 weapon like rocket or rail. But now it is. This will scare away all the noobs who have been getting into Quake so far.
lg was always a strong and difficult weapon,lg dmg is fine especially if compared to some other weapon and actually lg is more useless then in all other quake if enemy is good with rocket is difficult dodge rocket if you use lg
you're also saying he's a noob, and you said noobs basically only use rl, and yet you see that this argument is invalid, cause he's "noob" and prefer hitscan weapons.
ahahah you are fucking idiot guy,this match was player 2/2017 was a random match since i stopped play ql since at least more then 1 year and i played a tdmpug because there are no server active, and i never played quake seriously since they changed elo system to glicko german kid,why you dont watch my other score? ;)
"ahahah you are fucking idiot guy,this match was player 2/2017 was a random match since i stopped play ql since at least more then 1 year and i played a tdmpug because there are no server active, and i never played quake seriously since they changed elo system to glicko german kid,why you dont watch my other score? ;) "
LG was the weakest "tier 1" gun in the game, and LG has always been a tier 1 weapon. It has been since Q1, where it did 300 DPS. It's part of the "holy trinity" they keep going on about.
RL is definitely OP, receiving more buffs over QL than any other weapon, is faster than rockets in any other Quake, and is the most noobed up gun to ever exist in a Quake game, besides something like the BFG. It has totally eaten into the effective range of LG.
RG dominates duels.
LG now is merely operating closer to as advertised.
Edited by CaptainTaichou at 08:20 CDT, 4 August 2017
I wouldnt say LG is op, but this lg fix that they did in last update definitely nerfed slower and bigger champions, they are too easy to kill now that people are hitting more than 20% lg, I would increase base speed of slower champions a little bit so they can actually dodge)
I wouldnt say LG is op, but this lg fix that they did in last update definitely nerfed slower and bigger champions, they are too easy to kill now that people are hitting more than 20% lg, I would increase base speed of slower champions a little bit so they can actually dodge)
Male brain is better at calculating thrown objects, it's designed for spatial thinking. Sorry to say but I think you are the one whos having a bit too much estrogen ;)
- RL is still a slightly dominant weapon, with its 1200ups projectiles travel (compared to 1000ups in QL) & bigger splash dmg/radius than in QL, and slightly harder to dodge due to less visibility
- Rail can do 90dmg but at a cost (waiting for full zoom)
- LG deals 7dmg/hit instead of 6dmg/hit like in QL, range is the same, everything that's left is the same than in QL for this weapon. And considering some champions have smaller hitboxes + slightly faster ground accel than in QL, I think this 7dmg/hit makes sense. Also don't forget less visibility than in any other quake (cause of no brightskins and no way to remove all the distracting effects. And it's fine as it is, nothing wrong with that) It was even 8dmg/hit in Q3, and rockets in Q3 Arena travelled at 900ups, so needed more prediction and less "point and click"
in order of efficiency, the "holy trinity" is still rather balanced BUT
LG/RL/RG are still of course tier1 weapons but RL > RG >(slightly) LG
the only things that will make LG slightly stronger over time is the democratisation of 240hz monitors + 240fps + mice with improved sensors, also, LAN pings make it slightly stronger, but it's the same for the RL (but not for rail, rail is less dependant on ping IMHO)
also people always forget that the MG is stronger than in Q3 and QL. AND, that the HMG can be a deadly weapon, people should use it more often, cause it's almost on part with the LG, but with longer range.
So yeah, having a slightly "weaker" LG is fine (I mean compared to rockets and rails) because in compensation you have a stronger MG/HMG. And we all know that LG/HMG/MG basically work the same, in term of how you would aim with them (pure hitscan weapons).
your point about "noobs will get scared and annoyed by too strong LG" is not valid imho. At any skill levels (be it noobs or high skilled or pros), people have preferences, and play better with that or this weapon. Saying that noobs only use RL is rather stupid. Look at CoD for example, in this game, all the weapons are hitscans, and there is much more noobs playing CoD than Quake.
With noobs i meant literal noobs, as in new players, not people who can't improve after 10 years of playing, thats a whole new category made for people like you and jameiro.
Everything above 25% LG is pure h4XXor and/or luck anyway so I don't really see an issue or change compared to what there was before on in previous games.
with new update lg feels like insta kill against basically every character in game, it is way too strong
also i didnt said that other weapons are quite right either, after having few games i would chop the damage output in half for most of them, but lg is definitely first on the list
killing nyx or galena is pretty much effortless and killing tanks isnt much harder, it just feels wrong, the game feels like call of duty type of shooter
also : i dont get the argumentation that lg should be stronger just because of different hitboxes, i like the fact that it would require more effort to get accuracies that i was used to in ql, that would provide more challenge and distinguish players skill wise, right now pretty much every dirty hobo can get insanely fast kills with lg
Feels like maybe to you, but isn't. You are probably experiencing the side effect of netcode, which is the cause of most unexpected damage. How many instakills with LG did you see in the regionals?
LG does 20 DPS more than LG in QL, which did the same for most of QL history. People hit less average DPS with it effectively due to lower accuracy. 40% QL does more than 30% QC.
You want to tell me what has happened to average stacks that make you live longer in QL than QC? Some champs spawn with less, some with much more. This is supposedly countered by their hittability (stupid idea, but that's the game).
The problem isn't with weapon damage. It is with the stupid extreme variations in health, armour, and hitbox.
> The problem isn't with weapon damage. It is with the stupid extreme variations in health, armour, and hitbox.
quite the opposite for me
the difference between stacks is another reason why lg should be nerfed
if you spawn against nyx on ffa and grab the lg first killing her takes ridiculously low amount of time
and i say that beeing mainly sorlag/galena player for the time beeing
also we watched duel with lot of experienced players that know how to keep eye on their armor/hp assets, this doesnt apply to team modes or deathmatch
Yes, the health, armour, and hitbox differences create the problem.
How many times easier a large champ is to hit than a small champ is a function of your aim ability. So the balancing can only work for one level of aim ability.
If LG should be nerfed because of stacks, the exact same argument can be used for nerfing everything else. LG has perks but also weaknesses.
What TTK are you looking for? I don't want to spend all day LG'ing a freshly spawned Sorlag, especially when she spawns with an 80DPS MG and a nuclear bomb ability. Shouldn't take more than 3-4 seconds unless some angle or whatever is making the aiming especially hard. And that's much longer than what it takes against a spawner in any other Quake.
LG causing you problems? Just use rockets. They are the bane of any LG user's existence in QC.
Edited by CaptainTaichou at 07:07 CDT, 6 August 2017
From my standpoint the ttk to kill tank off the spawn should be same as it was pre patch and I believe it applies to any kind of characters - squishies, mids, larges
After the various hitreg fixes they applied ttk for lg seems to be half of what it was before.
Beforehand we were complaining that because of the issues tracking oponents at times seemed to be extremely difficult because of incosistency, but after they fixed it (at least partially) lg is way too dominant, that's why I have my vote on nerf - even at cost of having slightly longer to take down sorlag or scalebearer
I dont say that because I am bad with lg, I played quake since 2008 and played a good bit of rtcw and wolf et beforehand (various shooters since 2002)
Towards 'end' of ql I averaged around 35-40% acc at the end of the match even tho I didnt played much - I clocked roughly 200 hours on QL since it went on steam .
I just dont like the direction the game is taking with current weapon balance.
It's not half. It cannot be half. The LG merely works now. You're exaggerating.
If you wanna use a champion the size of a barn, you're gonna get hit hard. That's the price you pay for spawning with twice the hp+ap.
You're not supposed to be able to stand in the wide open with no decent weapon and survive long against what is supposed to be a weapon of the "holy trinity". It would be absurd. You want a game of water pistols? 3-4 seconds, like I said, max. And that's how it is now.
Rockets can dispatch someone just as quick with their insane speed in this game. In 0.8-1.0 seconds, you can deal 150-200 damage with good rockets.
I don't see why someone with the speed and tiny hitbox and dodging ability of a champ like Nyx or Anarki, which are supposed to be the squishiest, should be able to stand more than two seconds off the spawn against someone with good LG. That's 36% LG. Good luck hitting that consistently on these champs not controlled by a noob.
That's not unlike previous Quake, so if you don't like it here, I don't see why you'd like it in any other Quake.
Anyway, this is about personal taste now, and nothing to do with balance. What you are suggesting is the equivalent of making rockets do 86 damage max and rail do 69. Doesn't sound like fun to me.
Edited by CaptainTaichou at 18:23 CDT, 6 August 2017
I wasn't responding to your thread topic. I was responding to kluczmen.
We get it. You reckon noobs like rockets, so rockets should be the only shit that works to protect the precious noobs who will uninstall in five minutes anyway with that kind of attitude.
Edited by CaptainTaichou at 20:41 CDT, 6 August 2017
What we want (an active Quake game with a stable influx of new players) is directly linked to what others want (a game where LG isn't the dominant weapon for most fighting scenarios).
However theres too many fags (high estrogen, no spatial analytical abilities) in Quake who will be vocal about their precious LG, so Im giving up
You think there aren't enough noobs saying what they want? Visit the QC forum some time.
"Think of the noobs" is repeatedly used to justify every and any damage to the game, and it never seems to work anyway---because you just didn't make it retarded enough.
Besides, noobs liking rockets isn't some universal thing. It depends what other games they've played, many of which are hitscan heavy. A lot of them gravitate to rail, for example.
Noobs are really just gonna like whatever rewards them with the limited skills they have. That's really what the abilities are for. They certainly don't have some deep projectile predictive ability ingrained into their DNA purely by virtue of being noobs.
Rockets are what make Quake a special game. Its the #1 selling point. Please spare me your argumentative warmup, its useless because you dont realize that this is the universal truth
All you're really saying is what you prefer. That's fine.
Noobs don't prefer RL universally---unless you think RL is just so much easier than everything else.
I don't think you really care about noobs. I think you're using "think of the noobs" as a pretense to justify weapon balance changes that suit your tastes.
You want RL to be relatively more powerful, as if QC rockets being buffed to fuckery wasn't enough. You now want its main competitor, the LG, to be nerfed as well.
There is no problem with variety of weapon usage in QC. Everything is getting used when I play, and when I watch others play. An LG user is very vulnerable to rockets in QC. In fact, LG working now is probably the only thing that will mean RL does not have to be nerfed itself.
Edited by CaptainTaichou at 09:09 CDT, 7 August 2017
LG is fine in it's current state. If you run a tanky champion you will get zapped but it stills takes considerably good aim to get it done, especially in duels. DM and TDM are different, there you will feel the wrath of good LG'rs quickly but that does not make the gun 'OP'
the funny thing is that me and probably others too are using lg mostly vs noobs, since it is a rather weak weapon in QC and vs decent opponents we will get rekt by rockets... then the noobs think that LG is OP and they go to forums crying... it is actually very ironic...
Lmao, if the majority of people in this thread had enough command of the English language as they do with in game statistics, maybe. Just maybe, there would be a valid argument going on in here.
It's just a pure QQ thread of LG > RL but RL > LG + "Partically" skilled player.