
The qualification period is over. It is time to win or go home!."
Duel Brackets: EU Bracket, NA Brackets
Sacrifice Brackets: EU Bracket, NA Bracket
Stream:

Edited by Asuka_ at 01:24 CDT, 7 August 2017 - 151215 Hits
let's not define a guy from one game
Rapha is much more boring than all those guys to be honest, his style is way too safe and defensive.
If you score the first skull of the round you get to choose what base to have, it's not random.I said it wasn't "balanced", not random. Scoring the first soul is, however, very random currently (not just because it spawns so fast, but because the mode is so spammy you can't really get much of a "control" between similarly skilled teams), so who gets that choice still ends up being pretty random - but that wouldn't be a problem on a rotated (note: not mirrored) map.
It also makes the routes and paths more interesting instead of exactly the same thing both sides.Sure, more interesting, but it also invites speculation "what would happen if they had an even playing field". This is something I disapprove, after explaining to my friends how esports = sport :)
In TDM as it doesn't work by round, the chances of come back are vert slim when you fuck up badly at some point in the game, we all know that. A round base game allows for more epic come backs.TDM was played in 20 minute rounds with 2-minute powerup cycle. This allowed for 2-minute periods of one team's control, then switch. Yes - you preserved "state" between rounds, but with low skill gap, that was never a problem.
I don't understand why quakers never want any changes or novelty.But we all do! We've been asking for changes in Quake for ages and we're all excited to see a new title and happy to see those noob-friendly features like rare item drops and built-in skill rating for team balancing and match making. We're ecstatic about item timers and that everything is on 30 seconds so everyone can time (that 25-35 deal wasn't any fun, it was tough unnecessary work that we all learned and did, it was easy but tiring, so get rid of that and preserve actual skill please). OK I'm sidetracking too much, cheers :)
I said it wasn't "balanced", not random. Scoring the first soul is, however, very random currently (not just because it spawns so fast, but because the mode is so spammy you can't really get much of a "control" between similarly skilled teams), so who gets that choice still ends up being pretty random - but that wouldn't be a problem on a rotated (note: not mirrored) map.
"Fortunately", the whole game is pretty much FFA, so the end result is decided by weapon accuracy and spawn luck, which between identical teams would basically be random anyways :)
Sure, more interesting, but it also invites speculation "what would happen if they had an even playing field". This is something I disapprove, after explaining to my friends how esports = sport :)
Splitting game into rounds doesn't guarantee that they will be close - it's just a reset, and if skill gap is high, it's only a very short break from getting beaten. And to be honest, if two rounds end up 100-99 100-99, without resets it would be 2:1, not 2:0 in sacrifices - so that score would look closer when compared to having rounds! (And actually, every score would look as close or closer, and some games that end 100:90, 0:100, 100:90 would be a win to the other team).
So the only reason to have them at all is to allow for switching bases. Oh, and commercial breaks.
And I don't get how making something easier makes it more epic. I nearly shat myself witnessing a 50 frag comeback in TDM (come back fearzzz, we miss you!) specifically because it was so hard. Also remember: https://www.youtube.com/watch?v=iSgA_nK_w3A (he correctly notes that epic moments can't happen if developers don't allow for impossible skill ceiling)
We're ecstatic about item timers and that everything is on 30 seconds so everyone can time (that 25-35 deal wasn't any fun, it was tough unnecessary work that we all learned and did, it was easy but tiring, so get rid of that and preserve actual skill please).
I nearly shat myself witnessing a 50 frag comeback in TDM (come back fearzzz, we miss you!