you'd have to ask him as to why he said it...
Some games appear to be on ping 4000 while you are on ping 10 and other games have people warping around insanely and those games also often have a lot of crap hit registration etc.
Maybe he had one of those bugs during the specific game... I mean you saw players waving for support each time a map ended. They did it so often that they even had 2 on site tech supports for just 8 players.
Well... the most awkward thing I saw this tournament - other than the day 1 stream failure - was when the game was starting between Cooller & Dahang (3rd place match), and the camera was pointing over Coollers shoulder to his screen and you could see the hiccups and freezes when the game was counting down to begin...
Cringe's were had tbh 8----|
Such a thing shouldn't be possible on a 1 million tournament, beta or non-beta. Yeah, I understand how emotions can stir up during LAN matches when stuff like that happens and so much money is on the line.
20000 spectators in a game that had 7000-8000 player combined at that time.
Have the HoN and Smite 1 million tournaments gotten into 5 figure spectator numbers? Well Smite might have, still it is a small fraction of the player population.
20k for QC at this stage was fenomenal. Seriously, a positive record more likely. Having almost 3 times more spectators than players is a massive achievement, especially for a game in the "pay to play" stage and the sum being quite substantial.
To be on par with QC during Quakecon, Dota should have around 300 million spectators during the International, or the big CS:GO thingies should have around 80-90 million spectators.
I sort of agree with the "lacking Quake" argument.
Source on the 7000 players? Those are ql's numbers. Quake champions should have waay more players, considering all the months it's been out and all the exposeure it's got.
5-6k-ish copies sold on steam, lets add to that 1-2k players, not more I believe.
7000 is QL numbers? During the 3 years QL has been on Steam it has been over 6000 for a few days right after launch and barely over 1k since the end of 2014.
It has not been out, it was in closed beta, closed! On steam it costs 30 dollars which is insane.
Like I said I took that into account.
Still I'm quite sure there were less player accounts (on all platforms) than there were spectators, hence my point stands.
That in itself is extraordinary.
If the sales for something are N and there is an alternative root with the value of X then the whole thing all together is N+X.
If QC had sales of around 7000 overall (1,5 concurrent players at some point) then the whole player base was 7000. It cannot be more than 7000 because the sales numbers are at 7000.
In addition to that there are the close beta accounts and players via the bethesda app and I'm pretty sure there were not half a million beta tester, and there is also no way that the bethesda client concurrent numbers were at any point over 1-2k. Keep in mind that "keys released" does not equal actual players.
So what ever the actual number of bethesda client players is, the Quakecon stream was still a massive success and could be regarded as one of the very best launches if you take into account the ratio between spectators and active players.
Even if QC sent out millions of keys and bethesda client has millions of players the 20000 viewers would still be a massive achievement.
If you have 10 000 people who have initially opted in to play the quake Beta
The open rates of those emails might be say 10%
So you've then got 1000 people who have opened those emails.
Now gradually you might get another 10% 20% conversion rate on those numbers who are going to play the game and another 5-10% who will stick to it.
As their funnel of newcomers grow, the higher the player base should become (Theoretically.)
So it's more for longevity of the game with proper support that will potentially grow it.
We also have to take in to account the whole community as well, if we are going to scare away newcomers then hey, it's our fault if those numbers dwindle.
Dude you're writing wall of text without a single data supporting your claims.
There are likely much more open beta players than steam players, because open beta has been accessible for months and it was fucking free. Additionally, the most exposure has been had back then, when even big streamers tried the game out, while it's not very talked around right now.
So, it's very likely there are much more players playing via bethesda accounts than via steam ones.
Also you don't know how the stats work. Quake live's concurrent players peak was 6000, it doesn't mean that right now only 500 players play it. it means that 500 players play it at the same time. Can you get it, now? Overall players are much more, do you understand? The same thing applies to quake champions. Definitely less players watching than playing.
Glad you managed to explain it to yourself.
You seem not to realize that the game is not out, for months it was quite hard to get access to it and it has had almost zero exposure.
You don't seem to realize that the game has been out for months.
And how was the game "quite hard to access" if it wasn't even out, to you?
Beside, the game was fucking easy to access, they were throwing around beta keys like there was no tomorrow, everyone that wanted to play the game could do it.
So, again, there are more players via beta accounts than via steam ones.
Again, that is irrelevant in the context of your statement. Even if there are 2 million QC beta testers and 20k watched the stream it would still be a very very high viewership compared to other games.
What real numbers, there are no real numbers and still it is completely irrelevant, because your original point was that 20k viewers was a sign of failure, while it was in fact the opposite.
Games rarely manage to have a viewer count that is more than 1-2 percent of its total player numbers.
Like I fucking said, by your standards the International or what ever LoL has each year are all complete and utter failures because they do not have 50-60 million viewers. By your standards the International is also a failure because they only manage to get a small amount of their player base to buy whatever they are selling to boost the prize pool.
Dota 2 has over 100 million accounts so it should have at least 50-60 million viewers minimum, right and a 500 million to billion dollar prize pool?
Lmao, you based all your previous statements on numbers, and now that you've been cornered, "there are no real numbers and still it is completely irrelevant,"
And then you proceed to make up some more numbers in between lying about what i said.
I said 20k spectators is a ridicolously bad amount for a million dollar tournament, and that's not debatable, it is.
Also, you claimed there are only 7 k players. We've proved there are more than 35k only on the steam accounts, and likely more than that on the free to play accounts.
Try to debate than steam isn't reliable or how it's likely that there are more players that spent 30 euros than ones that got their accounts for free, go ahead, make us laugh some more.
You're so clueless it would be sad if it wasn't so pathetic.
20k is excellent for a game that has not been fully released and one of the best results ever, taking into account all the variables. The viewers compared to player base percentage was insane, tens and hundreds of times compared to other games. Keep in mind that even if QC had a million players with a million dollar prize pool 20k would still be an exceptional achievement compared to the majority of other games.
As long as you cannot give solid examples just stfu up. Along the lines of TF2 with 50+ million accounts and 50k+ concurrent players for the past 10 years had 1-2k viewers for the biggest tournament of the years.
The international has reached million viewers concurrent once or twice a few years ago, with a player base of 100+ million. Failed game and failed events by your standards - fuck the 24 million dollar prize pool, only 800k viewers - they should just shut down right then and there.
Try to follow yourself for once, you're throwing numbers from weeks apart and trying to push them as fact.
During the same hour the twitch numbers were at 20k, there were around 7-8k copies of early release sold on steam, you haven't proved shit. 35k was 2 weeks later.
Edited by MailmanMel at 16:38 CDT, 12 September 2017
And you keep making up stuff in your mind, you really sound completely detached from reality.
Like, do you even follow any game, at all, outside quake champions? It doesn't sound like you do.
Quake champions has been released months ago, and a million dollar tournament only racks up 20k spectators? Those are bad numbers, and nowhere even near the best numbers for games in similar positions.
Like, there's a game, that you surely have never heard, it's called Playerunknown's Battlegrounds.
It's a game "not yet released" as you would define it, it's not even out, according to how you think stuff like that works.
So, this game, that isn't even out, has hundreds of thousands of concurrent players. Random streamers playing it have as many viewers as quake's million dollar tournament, and that is every single day.
And it's a game "not yet released" by your definition, just like quake. And it's shitting ALL OVER quake.
So how do you confute those numbers, those factual datas, now?
You'll rant about how the glorious quake champions is SHATTERING all the records in the books, and other made up LIES like that.
Seriously, you could work as Pyionyang's official propaganda writer.
As usual you're writing shit you don't know anything about.
As long as you do not but actual numbers next to your supposed arguements they mean nothing.
How the fuck can you ask me about numbers and data if you do not provide anything?
You cannot even manage to answer simple questions? Like is Dota2 a complete failure and every International is a massive flop because it only manages to get a few percent of its player base to watch the tournament and less than 1% concurrent?
Playerunknown Battlegrounds numbers are shit as well, viewer count that is. A game that has million+ players on a daily basis cannot get more than 150-200k twitch viewers ... the whatever tournament they had at Gamescom maybe didn't even hit 100k.
The game has sold over 11 million copies so it should have at least 3- 4 million viewers on twitch, but it doesn't so what the fuck are you on about.
You have no idea what the fuck you're talking about in regards to twitch viewers, so just shut the fuck up.
If you can give me ONE example, ONE single fucking example with actual estimated numbers, I might agree with you!!! TRY to read this, give me ONE example of a game that is doing or has done better or even close to what QC got.
Even now, after a fucking month when QC has sold 50k or something on steam, the viewernumbers are still remarkable.
Do you have any kind of comprehansion of what percentages are and how things are or can be compared?
Let me give you an example, just in case with estimeted mid-september steam numbers and all time highest twitch viewer counts.
QC: 20k viewers out of 50k accounts is around 40% (you said 20k, and 50k is from steamspy)
CS:GO a little over 1 million concurrent viewers in January 2017 (google it) out of 33 million accounts is around 3%
Dota 2: has reached 1 million concurrent during some Internationals and has over 114 million accounts so under 1 percent of viewers on twitch.
LoL has had over a million viewers on some occasions but it has around 100 million accounts so around 1 percent again.
Even with todays account numbers, which are n+1 times higher than they were during Quakecon, QC is obviously miles ahead of the other games. Because you see ... 40 is a bigger number than 3 or 1 are, understand?
Edited by MailmanMel at 12:21 CDT, 16 September 2017
See? You keep fabricating numbers and theories on those imaginary amounts.
And you get angry at others if they don't provide numbers that you said can't be provided, like the overall player amount.
That is much higher than what you claim. QC only recently has been put on steam, and has been literally free to play for months prior.
That free to play time period has also been the one in which the game received most exposure, either by publicity, interwievs etc. but mostly by big streamers like Lirik and others trying this new game out.
It's very safe to assume at the time of the tournament, the number of people who got it when it was free to play was at least 10 times higher than the number of people that spent 30 euros or dollars to get it in the short amount of time the game has been on steam.
Considering the number of steam players was around 30k, it's reasonable to estimate the overall number of people owning the game is in the 300,000 k ballpark.
Not only that. But Quakecon as a torunament isn't about quake, actually it's about everything else and it also happens to host a quake tournament; so a good chunk of those 20 k spectators were watching because of quakecon, and not only because of the quake tourney.
A 5% of spectators over the playerbase, for a million dollars tournament, is not good, and certainly nothing record-writting.
And this lack of care about the game is particularly emphatized by the abysmal numbers on twitch streams. Nobody is watching the game.
It is not good overall, nobody has said anything otherwise.
And we all know that id is intentionally trying to make the game fail, like they have with the previous iterations.
But the 20k is still miles from a negative record which was your arguement in the first place.
Games with player bases hundreds of times bigger than QC have have had 10-20k viewers at 1 million dollar tournaments, so what the fuck are you on about.
Also the relevance of twitch vierwer numbers are and always have been overrated.
Also the numbers are factual so stfu. Try googling Valve press releases pertaining to Dota 2 and CS:GO, try looking at estimated steam sales etc.
The only one fabricating numbers is you, like you just did with that 300k beta accounts statement, without even circumstantial evidence. (This means actually being able to link to a webpage/article or refer to an actual source). I can do that for every single thing I've written in this topic in a heartbeat.
You keep making statements and flaming without a leg to stand on. You are not able to give a single figure yourself and you cannot even disprove the figures provided for you. You cannot even say what the ultimate source of all accurate data is. If your saying that Valve has been lying for years about their sales figures then back it up somehow.
Edited by MailmanMel at 10:26 CDT, 17 September 2017
"It is not good overall, nobody has said anything otherwise."
You. You claimed they are record-good numbers, buffoon. Now you contraddict yourself like that, like, do you think people can't read your previous posts, or something? You sound that retarded.
"And we all know that id is intentionally trying to make the game fail"
And why on earth would they do that, let's hear? Why would they intentionally try to sink a game? You're completely delusional.
"Also the relevance of twitch vierwer numbers are and always have been overrated."
Didn't stop you from using those numbers to dismiss other games. What gives? Again, dishonest and self contraddicting.
Because they are record numbers. Even by your your statements they are record numbers, by everything you have falsely claimed they are exceptional numbers.
There are no contradictions, give me one example.
Also try to understand what the fuck your even talking about.
Wtf does this:
"Also the relevance of twitch vierwer numbers are and always have been overrated."
Didn't stop you from using those numbers to dismiss other games. What gives? Again, dishonest and self contraddicting. "
even mean.
I didn't dismiss any game, YOU DID. By saying that QC 20k viewers are shit you are saying that all other games are shit as well. You yourself said in the previous post that you think there are at least 300k QC accounts (you didn't provide a single factual bases for that, but that is obviously beyond you anyway). Lets try this, did you or did you not say that? Did you not say in your first post that there are 20k viewers and that is bla bla bal. and did you not say in your previous post that there should be around 300k accounts? You wrote it, so wtf are you on about.
That is a little under 10% which means that the concurrent viewership for QC was just that around 7-8%, of the supposed 300k accounts (THIS IS YOUR NUMBER; YOU SAID IT) around 20k (YOUR NUMBER AGAIN) tuned in at the same time.
Give me ONE fucking example of a game that has managed to do better, ever. Provide one fucking example, ONE, or just stfu, because you're arguing against your own statements. Your literally saying that something must be a negative record while it obviously is a positive record.
Explaing how 7 or 8 are smaller numbers than 1 or 2, which the biggest game in history have gotten.
Some million dollar tournaments have also managed to have smaller twitch numbers than QC did during quakecon with millions of accounts and millions of active players.
Edited by MailmanMel at 11:13 CDT, 17 September 2017
See? now you're claiming those are record numbers again. Until you won't in the next post. You sound completely unreliable.
And do you even realize how ridicolous you appear pretending those are record numbers and that you only need one proof of the contrary? You've already been proven wrong, and this one fabrication of yours in particular is absolutely worthless, as there are actually too many examples that completely destroy your imaginary world.
The only one who has been proven wrong is you. You even back away from your own statements.
You are unable to provide any kind of evidence or proof, which is you you cannot be taken seriously. Throughout these posts you have given no factual data what so ever and at the same time you have been unable to disporve anything that you argue against.
As long as you cannot answer direct questions you should just stay quiet, seriously, you cannot even say if you said something in a previous post or not.
You yourself have proven that your are wrong by your own statements, you are just unable to realise it, and that is just sad.
Direct attacks, again, after being cornered. And you call me unreliable? You said that Id is deliberately sabotaging quake champions to make it fail. A tinfoil hatter that makes up numbers and theories is calling other people unreliable...
Oh please, a post of weak drivel as always. You've been cornered since your very first post and you just keep sinking deeper into it with your nonsense non-arguements.
Yes I am calling you unreliable because you have not provided a single piece of evidence to even remotely back up even one of your so called arguements, not a single fucking one.
It is impossible to attack you because there is nothing to attack, if there is not position, no argument then there is nothing to attack.
And again, all the numbers, every single one are factual, referenced and valid ... if you cannot back up your statments then you are nothing and so far you are less than nothing because you cannot even understand what you yourself have said. You're argueing against your own words, literally.
C'mon tinfoil hatter, instead of spraying shit everywhere as a panic defensive mechanism, go ahead and explain your theory about Id and sabotaging the game. Inb4 another delirious wall of text
Well they are, although unknowingly, hopefully, but that is irrelevant.
Stop changing the topic.
How can you ask for an explainaition if you do not even know what you're asking or saying?
If I was to for some reason give you an explanaition, which I won't, what would be the point, you'd just deflect to another completely unrelated issue and argue that you didn't even ask the question in the first place.
From the get-go this has been about you hinting that QC at EA launch was a complete failure and possibly the worst launch ever. After having been proved wrong in every imaginable way (LoL, Dota2, CS:GO, even PubG are all complete failures accournding to you), you just pick another random topic.
Edited by MailmanMel at 04:00 CDT, 16 October 2017
So now you've downscaled your claim that they are only sabotaging the game "unknowingly". Yeah, keep chaning arguments and contraddicting yourself ever more. This does wonders to the credibility of your arguments
Like I've said, I have not contradicted myself once, all my arguements are based on actual sources and have so far been correct.
You have no provided a single piece of evidence to anything you have said and you are arguing against your own statements.
Like I've said over and over ... if you could bring out even ONE statement I have changed or number that is not correct and documented go ahead, but you cannot, because everything has been verified. Hence my argements are credible and sound and your's are not, since you cannot even understand what you're saying your self.
Keep in mind that your position is that PubG with 2,5 million concurrent players is a complete failure because it doesn't have a 9 figure number of Twitch viewers, likewise that every Dota 2 International has been a massive flop! This is what you have been stating since the beginning.
Edited by MailmanMel at 09:27 CST, 7 November 2017
You've done nothing but contraddict yourself or wiggle your way out of arguments by changing them.
And the worst part is that you keep claiming i said stuff when i dind't and it's only your interpretation. Seriously, with each post of yours you sound less and less credible. You're a liar constantly making up stuff.
You are arguing against your own statements, like you are doing here again.
You have no real point of you, you cannot back up a single claim you make, not a single one and you refuse to answer any kind of questions, because you cannot, because you yourself do not understand what you're trying to argue for.
Just as an example ... you're very first post, the bla bla bla negative record one - are you saying that ALL Internationals and ALL LoL tournaments are complete failures because the didn't have 100+ million concurrent twitch viewers? This is the only way your statement would make any sense, because QC at Quakecon was as far away from a negative record as can be as has been proven multiple times here, the internatonal would have to have concurrent viewers in the 9 figures to make a match.
So answer the question or stfu, you're more confused than Scooby Doo.
You do realise adding a monetary value to any tournament won't increase it's viewership right?
Especially with game as niche as Quake in the shooter genre?
So throwing any negative/positive numbers of players via steam or beta or whatever other metrics you want to throw in will never quantify what the game is capable of.
A.) The game is still fucked.
B.) The content, via game or even user created content is not there yet.
C.) No promotion whatsoever, besides QC and a few little local/online tourneys.
You will have to wait until the game is fully released and not shit, burn it in to a 6 to 12 months honey moon period to then see any metric to compare success or not.
Don't quote me on this, but I heard there were nearly 500k emails that registered for the closed Beta.
Bear in mind, some people might've registered several email accounts to extend chances of getting a key.
So let's say there were 1-5% of single user accounts that got keys within the first roll out and another 2% of those who got those keys actively installed and played the game, you still need to factor in retention rates and all of that jazz.
(That's a pretty spiffy number of players.)
So player base will always be the hardest thing to calculate. (Again, because of such a game as Quake.)
You'll have viewers drip in from game, or non-game, such as popular streamers who LUL around on twitch with it.
However, if we had the ability to watch Quake tournaments ala GTV style from Q3 days, then that would be an amazing way to see how active the user base really is.
P.S. No need to flame me, I know my marketing shit and these are incredibly valid points. I thought I'd just chime in because you two seem to be throwing nonsensical bs towards one another and calling each other out and all I want is for us to love one another and play Quake.
You're the one thinking that companies throws moneys in tournaments expecting nothing back from it, so idk, maybe you should learn the basics of economy before speaking.
I think you need to go re-read what I've read, I haven't stated anything regarding economics.
I'm trying to drill in to your skull that throwing any massive amount of money to ANY game straight off the bat in a tournament will not instantly make the viewership/player base increase tenfold.
Even if they dropped 10 million in a quake tournament, I can almost 100% guarantee the game won't thrive after the competition.
The game itself needs to be re-marketed, kids don't want difficult games, quake is difficult, incredibly fucking difficult to become somewhat decent at.
Hence why I said it's a really NICHE FPS game.
So let that sink in, I honestly don't think I could've broken it down any easier than what I've just done.
Or maybe you should write what you think instead of random stuff and then redacting it.
You claimend that having tournaments with moneys don't attract views and players, which is so obviously dumb that even a kid would see how it's wrong. Now you're saying you meant to say something else. Sure thing, buddy.
holy fuck are you stupid? Have you actually read my original response to you? It's like you just glanced over it and got triggered when I threw logical principles and factual marketing presence to the game as it stands.
HAVING MILLION DOLLAR PRIZE POOLS FOR A GAME LIKE QUAKE IS FUCKING STUPID.
^ is that the easiest way for me to write it?
Throwing a fuck ton of money at a game like quake won't magically increase its player base or viewer base.
It's one of the most NICHE FPS games out there - It's hard to the fucking core.
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ does not = Massive player base increase and sustainability.
Would you like me to write this on white paper with crayola crayons?
So unless Bethesda/ID have a Christ-like web-presence and following of cult proportions, Quake will NEVER see the visibility that other games get in respects to e-sports.
Oh, so now your strategy is moving the goal posts. First you say a thing, but then you claim you didn't really mean that, quite the opposite actually. Apart this being a very lame excuse, you should write what you really mean straight away, instead of going full retard on people exposing the evident fallacies of your arguments.
Projections and dodging, again and again. Keep avoiding the arguments and piling up the insults, given how you've been cornered multiple times and you can't beat facts.
Na, you honestly just can't seem to read what I've written. It's okay, sometimes writing things as simplistic as possible seems to be difficult for most people to grasp.
even though for pretty much every tournament for esports viewer figures scale with increases in prize money, I think stphn's point is that those people were already fans of the game?
if not then it's hard to dispute that having a large prize fund attracts attention
Yes, now.
I'm talking specifically about the time when viewership hit 20k and Quakecon overall. I think it hit 5 figures post Quakecon or during the end of the last day.
So, you're talking specifically of..... exactly one week ago?
It's not like it passed a year, lmao. So how did the player base grow from "7000 players top" (your extimate) to 36,532 more or less? Hm? It's quite the difference, you have to admit. The player base increased 500% in one. Week. One fucking week. According to you, at least.
Mate, stfu before you ridicolize yourself even further. There weren't more spectators than players.
Well this his how mathematics pertaining to sales of something work. If items are sold the number of items sold increases, if an item is on sale for 1 day it can only sell so many copies, when time passes interest increases (might increase) so when a week passes and more items are sold the number of items sold increases.
There were that is a fact, if you take into account the Early Access copies sold on, we have no idea how many Bethesda client beta players there are, but it doesn't matter. Even if there were millions of beta testers for QC, the 20k would still be a massive achievement compared to pretty much every single game there has ever been.
It works the opposite way of the one you claims. When a game is first made accessible to the public, its sales or donloads are at the highest. Tehy then gradually decrease in few weeks/months.
This is even more noticeable when, like in the case of Quake Champions, the game was first distributed for free, and only recently made available for 30 bucks. So the vast majority of quake champion players actually installed the games weeks and months ago.
And now for the most hylarious part:
" Even if there were millions of beta testers for QC, the 20k would still be a massive achievement compared to pretty much every single game there has ever been. "
L-the fuck-ol. No, it isn't. In fact, it is quite the opposite of that, Mr. Spin Doctor: it is a completely mediocre result, and one of the weakest in compared to any big title release.
I think people forget about quake and GTV back in the day, some GTV streams were limited to 50 players and 100 players respectively. Even when the top games were on we had a max viewership of 1000 people and that was pre streaming services.
20k is a fuck off size on a fps genre that is super niche.
I was watching an interview styled talk between Sumit and Destiny (2 massive twitch personalities if you're not familiar.) And they were even like Quake was amazing, it's just sad that people don't respect DM games anymore due to their high frustration levels when you're playing against someone who is moderately better than you.
People / kids nowadays want games they can jump in to with friends and shift the blame of losses and wins with the team, so basically water down their failures. So in turn that has a higher retention rate.
Where in games like Quake, kids nowadays don't want to get destroyed constantly.
We've become a society of instant gratification, we want success NOW.
There is some truth to this. Other games are way easier to pick up and less frustrating to learn.
On the other hand the community does everthing to actively drive new players away. At least that's what happened in QL. On the high ranked servers the medium skilled players got raped by the semi-pros, so the mediums went to the low-ranked servers and vented their frustration by raping the newcomers. Throw a general nastiness and hostility in the mix and - voilà - that's how you end up with a total of 3 people playing the game.
So the "instant gratification" does not only apply to the new kids, it also applies to the old players who went smurfing for easy victories.
I think they messed up something with the graphics... I had the same issue and I put everything to low (which gives me 250fps or so) and the stutters largely went away.
The strange part is that when it does stutter like mad it still sais I have 150fps on the settings I was running at... Apparently that ain't enough (while it's more than my screen can handle).
It doesn't make sense because right after the hotfix update it was really smooth and ever since then it's been a stuttery mess like it was before :(
Edit: I've tried disabling intel turbo boost 3, all settings on low, changed settings in nvidia control panel and changed max FPS to 250 and 155, and it's just stuttering all the time. Nothing I can do.
This was the first match of the event. Network wasn't super stable yet; some tweaking had to be done. The game felt a bit choppy. This was resolved later in the day.
Day 2 and day 3 were smooth sailing, very good experience.
Complete ROTFL @ the myth of 20K people coming to watch QWC. Those were people dropping in from the steam frontpage where it was streaming, saying "wtf is this???" and dropping off, replaced by the next dude logging in. You think asians spamming "nanching meat festival" were quake fans? :) When they lost the internet and the stream went blank, the viewer number dropped to something like 6000 and below literally in seconds. Those were the people who actually came to watch quake. Now restart from here.
I'd like to know what the devs did to artificially get those Steam viewership numbers.
There clearly was something fishy going on, as QC had 20k viewers and the second most popular stream on Steam had like 30 viewers (people don't care about Steam streams). The chat was almost dead there too; not resembling 20k but 20 people at best.
At the same time I couldn't find the stream embed on QC's main screen or in Steam's QC website (the usual methods for artificially increasing viewership), so how did they do it?
Edited by megaman3 at 12:43 CDT, 27 September 2017
It's also unwatchable now. Checked into zlive to see some matches... Primary pick is 100% doom, slow guy + the double jump cuts his already lame speed to a halt basically, all you see on the screen is the jerky aim movement coming from that 'slow moving gun turret' style play, because players tend to spin and pan hysterically when they know there is no dynamic movement to tackle incoming attacks. Fkn ugly, slow and boring as sheit, as un-quake as it gets, to the point when I just went over to mlg to watch OW pre-season and I have to admit I don't regret it, was way faster, more exciting, more professional and watchable. Saying this as longest possible time quake fan. :(
..and so it goes on. Post after post of people (most who gave the game a chance) realising that this is Not Quake and NEVER will be.
I'm not talking about the netcode and engine and problems with that - my main gripe is the 'champions' and what they've brought (or more correctly - 'taken from') the game. The changes to health and armour (respawn times and stacks) Rewarding zoomed weapon hits. Needless changes like that.
Different speeds, different movement.
and a Duel mode which just beggars belief.
Total lack of map control - and any tactics employed being purely designed around these stupid abilities - both using and avoiding them..
I look at the on screen GFX - and it takes me about 10 minutes to work out what the score is and who's winning.
Who (apart from zoot) can get excited about someone stumbling onto Slash's plasma trail? or that terrible Doom punch? - Just childish rubbish.
It's taken me a full week to watch the Dreamhack Winter Vod's (and I'm just talking duel here - no Sacrifice at all) - it was SUCH hard work to get through. I wanted to watch the player line-ups but wish it had been in QL/Q3 - this was a complete dirge from start to finish.
The best thing about the games - and the only thing that got any crowd reaction? Flick rails and good rockets - things we had in abundance anyway.
Far too many changes which takes it a long way from ever being Quake.