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Journal
ESPORTS READY (228 comments)
( Journal: Gaming)
Posted by sonic @ 15:17 CDT, 7 July 2017 - iMsg
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100628 Hits
36%

<< Comment #1 @ 17:35 CDT, 8 July 2017 >>
(Link, Reply)
By boatclub palatka 
strong independant dinosaur needs no man
28%
<< Comment #2 @ 07:55 CDT, 11 July 2017 >>
(Link, Reply)
By United Kingdom gbmaster 
f3
<< Comment #3 @ 05:17 CDT, 19 July 2017 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
https://clips.twitch.tv/DiligentBrightKumquatPeteZaroll
8%
<< Comment #4 @ 08:47 CDT, 19 July 2017 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #3
another feature!!!!!
<< Comment #5 @ 12:45 CDT, 19 July 2017 >>
(Link, Reply)
By US-Kentucky ggnore 
<< Comment #6 @ 03:51 CDT, 23 July 2017 >>
(Link, Reply)
By RussianBracketsGreen teju__ 
I wonder whether you can find Sorlags home planet in no man's sky. That'd be effective cross promotion I think.

Also:
https://clips.twitch.tv/AdventurousMoistStorkDansGame
https://clips.twitch.tv/BumblingDullJellyfishRitzMitz

(edit)Oh, and:
https://clips.twitch.tv/DoubtfulHungryOtterPastaThat
https://clips.twitch.tv/ExuberantScrumptiousElephantMoreCowbell
https://clips.twitch.tv/WanderingBloodySkirretTwitchRPG
https://clips.twitch.tv/SolidRenownedSrirachaAllenHuhu
https://clips.twitch.tv/AmorphousGoldenDoveBuddhaBar
Edited by teju__ at 16:27 CDT, 23 July 2017
<< Comment #7 @ 04:28 CDT, 23 July 2017 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh  - Reply to #6
Edited by quake is potat at 04:29 CDT, 23 July 2017
14%
<< Comment #30 @ 04:07 CDT, 12 August 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #6
I don't get the last one. Cooller hit two rockets, both registered, enemy hit a wall in front of Cooller and dealt like 30 damage. What's the issue?
<< Comment #33 @ 11:50 CDT, 12 August 2017 >>
(Link, Reply)
By RussianBracketsGreen teju__  - Reply to #30
I'm pretty sure that the first rocket seems to hit the edge of the bridge and explodes (or at least seems to explode) and then still registers as a direct hit on the opponent, who is on the ground and not even near where the first explosion was shown. I'm not sure if something similar happens with the second shot, or if it just looks that way because the opponent's rocket explodes at the same time.
<< Comment #35 @ 02:43 CDT, 13 August 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #33
Oh right, I didn't notice that explosion, thanks :)
<< Comment #38 @ 09:07 CDT, 13 August 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #33
Also happens in the other direction, as this guy learned to show almost every time :)



And a whole montage of silliness, those frags through walls at the beginning, but I especially enjoyed the random rails through walls, I've never seen it so obvious as some of those clips :)



(Some aren't bugs, like Scalebearer's -50% protection when rushing or tight hit models)
Edited by Lam at 09:15 CDT, 13 August 2017
2%
<< Comment #8 @ 17:45 CDT, 29 July 2017 >>
(Link, Reply)
By inuyasha8 sonic 
ESPORTS

https://clips.twitch.tv/CoyPoliteGoatPhilosoraptor


READY
2%
<< Comment #9 @ 19:10 CDT, 29 July 2017 >>
(Link, Reply)
By United States of America sleepii  - Reply to #8
You could take the entire finals from that LAN today and say "esports ready"
Edited by sleepii at 19:10 CDT, 29 July 2017
<< Comment #10 @ 20:46 CDT, 29 July 2017 >>
(Link, Reply)
By US-Kentucky ggnore  - Reply to #8
The new meta
<< Comment #11 @ 05:09 CDT, 30 July 2017 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #8
It's the new simplified health system.

Thanks Sync!
12%
<< Comment #12 @ 10:22 CDT, 30 July 2017 >>
(Link, Reply)
By RussianBracketsGreen teju__  - Reply to #8
Maybe they should just raffle the million away. At least that way the winner would not be decided randomly.
36%
<< Comment #14 @ 05:50 CDT, 8 August 2017 >>
(Link, Reply)
By Portugal ProT  - Reply to #12
effortl3ss approves this idea.
Edited by ProT at 05:50 CDT, 8 August 2017
<< Comment #18 @ 15:16 CDT, 9 August 2017 >>
(Link, Reply)
By Exelent nex1  - Reply to #12
BADABOOM
<< Comment #13 @ 03:27 CDT, 8 August 2017 >>
(Link, Reply)
By Poland Lam 
https://clips.twitch.tv/AmericanSparklyVultureDoggo

Did he teleport into a stair step or something?
8%
<< Comment #15 @ 07:00 CDT, 8 August 2017 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #13
Edited by sonic at 07:00 CDT, 8 August 2017
14%
<< Comment #16 @ 13:01 CDT, 8 August 2017 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/FaintSpoopyMomTebowing

E S P O R T S R E A D Y
3%
<< Comment #17 @ 14:08 CDT, 9 August 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #16
Yeah, Anarki's hit model is barely wider than a needle.

But remember when QL changed to hit cylinders with "correct" size and only strenx and DaHang were hitting good shaft? Some people were happy. It's just more emphasis on aim compared to other skills.

But when they added just 10% more volume to that cylinder, I think everyone was happy, including the good aimers - it just made the game more fun.

Of course in QC where everyone runs around with 100 hp (compared to 300 in QL) and dies to a single random rocket... there's not much fun to be had for most, even if they allow me to hit Anarki every now and then :/
7%
<< Comment #19 @ 18:31 CDT, 10 August 2017 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/FurryStupidTermiteShadyLulu
2%
<< Comment #20 @ 06:17 CDT, 11 August 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #19
In their defense, this multi-megabit upload issue won't be a problem on LAN (unlike all the hit registration and physics weirdness)

How you can practice or qualify for a LAN is another thing :)
<< Comment #21 @ 12:46 CDT, 11 August 2017 >>
(Link, Reply)
By Serbia bogOtac 
https://clips.twitch.tv/ScaryModernDotterelLeeroyJenkins
https://clips.twitch.tv/ColorfulEndearingHawkCharlieBitMe
https://clips.twitch.tv/DreamyAwkwardGalagoRickroll
https://clips.twitch.tv/ScrumptiousPoorKittenAMPEnergyCherry
5%
<< Comment #22 @ 15:23 CDT, 11 August 2017 >>
(Link, Reply)
By cooller skint  - Reply to #21
Why does rapha get aallllll the bugs? I've had a few rockets not do any damage but thats about it
<< Comment #23 @ 15:58 CDT, 11 August 2017 >>
(Link, Reply)
By Serbia bogOtac  - Reply to #22
you dont hit as many directs as rapha
<< Comment #24 @ 16:15 CDT, 11 August 2017 >>
(Link, Reply)
By cooller skint  - Reply to #23
I just said I've had that, but he has all the other weird shit like the dual wielding bug
<< Comment #25 @ 16:17 CDT, 11 August 2017 >>
(Link, Reply)
By Serbia bogOtac  - Reply to #24
yeah true, its funny all of that shit happens on stream
<< Comment #26 @ 17:04 CDT, 11 August 2017 >>
(Link, Reply)
By Australia CaptainTaichou  - Reply to #24
Maybe the quality of his internet triggering bugs more often.
<< Comment #31 @ 05:23 CDT, 12 August 2017 >>
(Link, Reply)
By Quake 3 InDepther  - Reply to #22
maybe it's the ping

u might play in different pings and his might be more prone to this behavior
<< Comment #27 @ 17:19 CDT, 11 August 2017 >>
(Link, Reply)
By Poland Lam 
https://clips.twitch.tv/ObservantLuckyMeerkatCorgiDerp
<< Comment #28 @ 18:29 CDT, 11 August 2017 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #27
i hate it when that happens in ql!!!!!
11%
<< Comment #32 @ 05:24 CDT, 12 August 2017 >>
(Link, Reply)
By Quake 3 InDepther  - Reply to #27
lool
<< Comment #29 @ 01:55 CDT, 12 August 2017 >>
(Link, Reply)
By Poland SmackGyver 
Nice thread, I laughed a lot.
Seems that in about 2 weeks they will throw 1 million $ at this QC lottery.
<< Comment #34 @ 17:42 CDT, 12 August 2017 >>
(Link, Reply)
By US-Kentucky ggnore 
We need to realize that this game is still in (keyword that many of you seem to overlook) *BETA*

I'm sure when the game finally gets a proper release, most of the bugs will be removed and many improvements will be made on balance etc
<< Comment #36 @ 02:45 CDT, 13 August 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #34
And you need to realize there's a million dollar prize pool to be dealt in 2 weeks, not "when the game gets a proper release". This is the "ESPORTS READY" thread, you see?
10%
<< Comment #37 @ 08:55 CDT, 13 August 2017 >>
(Link, Reply)
By US-Kentucky ggnore  - Reply to #36
That's ID's fault then, but it is still in beta so bugs are to be expected.
<< Comment #40 @ 09:13 CDT, 13 August 2017 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #37
https://gyazo.com/21c45be3159144ed158ca7398821b3be
6%
<< Comment #51 @ 06:21 CDT, 15 August 2017 >>
(Link, Reply)
By South Africa sTPHN  - Reply to #40
That's nothing but animation issues.

Same shit as in the good old Call of duty Black scope
<< Comment #55 @ 14:06 CDT, 15 August 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #51
Animation issues are people's legs not animating when they strafe.

What we see here is the client and server disagreeing on when the shot took place or where the crosshair was pointing (depending how you look at it).

So this is again Quake Live's hit detection (and previously CPMA's, and previously, UFT's "unlagged"), also implemented in QW by qqshka iirc.

This implementation happened because those games' clients only send packets containing "I'm looking at (x,y)" and "I have +attack pressed". There's no way for a client to say "I fired a rail from (x1,y1,z1) to (x2,y2,z2)" or to say "I shot right at enemy model". So to keep compatibility with all existing clients, they independently implemented client-drawn weapon shots (fakeshaft, truelightning etc.) and server-side "rewinding" of state history to see if crosshair was pointed at enemy when player pushed fire. This was controversial for a second (getting hit behind a wall, hard to dodge if you don't know when enemy fires), and hehe, actually is still disputed by Weird, but most of us agreed this was the best possible solution without altering network protocol and netcode.

Of course in QL they have changed the protocol several times, but only to add some flags, the actual netcode was still Q3 (we loved that, as it made it trivial to keep working WolfcamQL, QLDT and stuff).

However, QC has several advantages which should have removed this legacy work-around:

1. QC is a completely new game, is supposed to have fresh 2017 netcode and hit detection. It's supposed to be actively developed from scratch, overseen by people who know all the stuff that was a problem in QL and older games - so it shouldn't repeat the same mistakes :)

2. QC sends a packet _every_frame_. This means that unlike any game with capped pps (which is every other game ;)), the server should NEVER get false information of where you were pointing when the shot was made. This is because when the client decides to draw a rail trail, same frame's packet will include information of the shot being fired at exactly that spot. HOWEVER - and I hope this was the case in above clip - if a packet was lost, the server probably used the next packet (with +attack still pressed but crosshair now pointing at enemy) for hit detection. IF this happens only with packet loss, I wouldn't be as afraid. But there's no guarantee, and also that guy doing "netcode analysis" (while not testing most important stuff, or actual netcode) postulates for pps limit, so they're probably introducing that in an update, so we'll see this happen more.

3. QC is a 2017 game, half the FPS nowadays use client-side hit detection (client can send a packet saying "I shot that guy and he was right at the center of my crosshair, please register a hit" and a game server runs basic checks if this was probable or even possible, and registers the hit). Such trust in a client was obviously making it easier for cheat authors in the past, but cheats evolved since 1999, so nowadays this doesn't make any difference in practice.

So in essence, this should have never happened in QC.

Also there's the problem that makes all the rockets being drawn by the client, even if the server thinks they were shot FROM a different place that the client thinks.

And both issues (1. where the shot originated and 2. where it's pointed) combine with client drawing all weapons how it thinks they should shoot/fly. This then causes people to see direct hits or rail shots that don't register, or shoot walls but still get frags.

And when you learn the game and train your muscle memory on how to shoot, you need to get correct visual feedback about what's actually happening.

So this just can't happen in an esport title.
Edited by Lam at 14:20 CDT, 15 August 2017
19%
<< Comment #57 @ 19:01 CDT, 15 August 2017 >>
(Link, Reply)
By South Africa sTPHN  - Reply to #55
Without going in to the technical aspects of it;

I should've been a bit more detailed with my animation comment.

Regardless of packets, network instability - net code or whatever other terminology we can muster up and throw in to a massive wall of text.

All of those client and server side thingamajiggeries were not in sync.

The game spat out a clusterfuck response of "I have no clue what I'm really doing but here's a weird I/O in to your visual receptacle's"

That my friend is what really happened from a visual animation point of view.

As always Lam, I love your posts. Incredibly congruent with matters at hand.

P.S. Lol'd at the Weird mention.
<< Comment #58 @ 04:12 CDT, 16 August 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #57
The game spat out a clusterfuck response of "I have no clue what I'm really doing
Excellent TL;DR :)

And where our opinions differ is whether this is serious or not.

And for casual gamers which we both decided to be in QC, all this is just funny.

And hearing Cooller screaming "blya" all the time is also hilarious :) But consider this: they made _rapha_ swear every minute when practicing! ;)
<< Comment #59 @ 06:04 CDT, 16 August 2017 >>
(Link, Reply)
By South Africa sTPHN  - Reply to #58
Well it was rather serious, but in kind.

Like I said, I agree 100% with what you mentioned. I was more leaning towards the visual aspect of animation.

Yeah Cooller Blya needs to be a standardised ringtone on every mobile phone.
<< Comment #60 @ 08:34 CDT, 16 August 2017 >>
(Link, Reply)
By Australia CaptainTaichou  - Reply to #55
Full server authoritative lag compensation is not some thing of the past.

Reflex does not use the client's opinion either or any server-side plausibility testing. It works much better than QC. I think it is one of the best systems. It makes a nice compromise between CPMA and QL. QC's problems are in the implementation rather than that method in general.

Client side with plausibility testing has problems of its own. The stronger the testing, the closer it is to full server authoritative anyway, and then the client's opinion is irrelevant.

QC just often has a lot more lag in the mix than you'd expect given server tickrate and network latency. The fact the data rate is so high is an indication of its general inefficiency.

Things like faking rockets weren't ever a must-have in previous Quakes because they didn't have that problem.
Edited by CaptainTaichou at 08:35 CDT, 16 August 2017
<< Comment #62 @ 10:29 CDT, 16 August 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #60
I'm in a very small camp that thinks movement should be server authoritative (never allow for warping, if necessary rubber band people on bad connections, it's their problem to fix) but hit detection doesn't have to.

Whatever awesome work-around Reflex has, if it's between QL and CPMA, it's both of them, because they are both the same in the unlag department, actual difference seems to be allowed limits of timenudge and how good it is at correcting mispredictions due to extrapolation [I don't have to point out which of the two is the bad one ;)].

Note however what I mention first:
There's no way for a client to say "I fired a rail from (x1,y1,z1) to (x2,y2,z2)"
This is different from client authoritative hit detection, which you are needlessly against. You can still use your rewinding to check if enemy was there, but at least you can't get the wrong idea of where the client was shooting at/from. Again, plausability test is necessary, so I assume you disagree in principle, but I don't see any way for this making things worse than current QC :)

And why I think you don't need to be against client-side hit detection? Because any computer program designed to satisfy the requirements of server-side part (read: a cheat) will always be better than humans at doing so.

Any cheat will instantly adapt to any silly condition (taking data from a frame after, frame before, always pointing a pixel to the left, whatever), as its author can easily add the new silly requirement to the code and forget about it. Meanwhile humans will need to re-learn aiming.

Things like faking rockets weren't ever a must-have in previous Quakes because they didn't have that problem.
Good point. I loved how they bragged about rocket exiting the barrel much faster than in QL:



Except in QL rocket shows up when the server replies "yeah I see you shooting, your rocket is now flying here" and in QC it's basically input lag, as the client draws the rocket before it's actually fired.

Now, if only it could let the server know where it was fired from and where it was flying at, then you could make sure the trajectory is the same on the client and server, so drawing it client side wouldn't be a big issue (we can accept seeing stuff that didn't happen because we died, it's easier to understand, too).

And this is not making hit detection client-authoritative - only tying three communication channels that are now not in sync (1. where the client thinks it is 2. where is the crosshair pointing, 3. when player pushes fire).

Those are values that are already transmitted and validated by the server - but it constantly mixes them up, as evidenced by countless clips in this thread.

That I'm for also transmitting "oh yeah, and there was enemy under the crosshair, too" is another discussion :)
Edited by Lam at 10:30 CDT, 16 August 2017
2%
<< Comment #64 @ 12:34 CDT, 16 August 2017 >>
(Link, Reply)
By Australia CaptainTaichou  - Reply to #62
I'm not sure what you mean by server-authoritative movement. If I understand you, I'm in the same camp. Warp is reduced by adaptively buffering player input on the server, which increases their effective lag when their ping jitters, and by inventing input when their input is lost.

I'm not sure how you reconcile this with the client deciding where the player is standing at the time he fired.

When you favour the client's view, you screw other players over in that instance if there is a difference between the client and what the other players see. Do you really want more people shooting you from where they don't appear to be because their net was bad or because their client didn't know about some knockback or collision yet?

But at the end of the day, this will be a matter of taste. Pick your poison.

And actually I think what looks like failed hit reg caused by client mispredictions of your own position is pretty unusual anyway (unless your ping is really garbage), at least in say QL, which never transmits player position to the server.

IMO QL's biggest problem isn't hit reg but rather the aforementioned warp.

I'm not needlessly against client-side hit detection. It has problems like any other solution, including things like hard-to-detect proxy aimbots injecting hit signals; hit signals being sent when the client's net is failing because the enemy is paused on their screen for a moment; client extrapolation becoming authoritative; and inability to accurately limit the amount of effective BR.

These things help that client at the expense of other players.

That's the reason the decision is still made not to use it. No Quake uses it, despite the fact the tech is not new in any way. CS:GO (Source engine) does not use it, and I've seen no evidence that even OW does.

If you use a plausibility test and it is weak (like line of sight), it's not much good. If it is strong, then the client's view is not needed anyway, and the benefits aren't there. Maybe there is a sweet spot in there, but a good implementation without any of that complication seems to perform well enough.

QC is not a good example of how well such a system can perform. Reflex is better. Extrapolation and misprediction is not the end of the world if it happens rarely. Sometimes missing a shot that looked like it should have hit (or vice versa) is not worse than some of the other problems created when you make a system 100% geared to making sure that does not happen.

People will take turns screwing each other over in whichever scenario the netcode favours. But at least if the problem is at your client, you might be able to do something about it.

Extrapolation worked well in CPMA to the point that there was endless whine about how well HPBs could hit. Reflex meets the BR crowd halfway by only extrapolating by half the ping and using BR for the rest. That way there is a compromise between compensating for the symptoms of lag for both the attacker and dodger.

You're never gonna get a perfect system, but I think that system works pretty well. QC is no showcase of it.

Not really feeling inclined to get into an endless ESR debate about this if that's what you're looking for. Just my two cents. :D
<< Comment #71 @ 11:40 CDT, 19 August 2017 >>
(Link, Reply)
By Poland fau  - Reply to #62
Forward-rocket on QL screenshot is also because in quake engines rockets are instantly advanced 50ms when fired, making them effectively hitscan at short distance. This is why quake players often feel that rocket launcher is "lagged" in other games.
<< Comment #63 @ 10:42 CDT, 16 August 2017 >>
(Link, Reply)
By Netherlands Pill_  - Reply to #60
Personally I always really liked Reflex' netcode, but lately I've been hearing some good players who spent a lot of time with expplus claim that it deals badly with knockback, which is a pretty severe drawback since it essentially limits the game balance around a technical issue (rockets can't have too much knockback). I don't have any proof other than their word.
<< Comment #65 @ 12:43 CDT, 16 August 2017 >>
(Link, Reply)
By Australia CaptainTaichou  - Reply to #63
I didn't say it was perfect. :D
Lag will always have a side effect. Like I said above, pick your poison.

CPMA also extrapolates, so it should have a similar drawback, or maybe it just does it better.

The main point is QC isn't failing in principle but in implementation.
<< Comment #53 @ 11:19 CDT, 15 August 2017 >>
(Link, Reply)
By US-Kentucky ggnore  - Reply to #40
Thank God it's on lan then with only rubber banding... ":D
<< Comment #128 @ 14:15 CST, 22 November 2017 >>
(Link, Reply)
By Quake 3 (black) crea*  - Reply to #40
Uhm.......... is base on the gear (...in this case...again), or why is he specifically aiming and shooting far right into nothing?

Is it only a spectator replay issue ..? WTF is goin on here?
<< Comment #39 @ 09:11 CDT, 13 August 2017 >>
(Link, Reply)
By inuyasha8 sonic 
<< Comment #52 @ 06:22 CDT, 15 August 2017 >>
(Link, Reply)
By South Africa sTPHN  - Reply to #39
Can't trust a guy who doesn't know how to move properly.
<< Comment #56 @ 15:55 CDT, 15 August 2017 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh  - Reply to #52
https://youtu.be/riJ_Zvy5SUg?t=1m19s
17%
<< Comment #112 @ 03:51 CST, 6 November 2017 >>
(Link, Reply)
By Barbados iavoal  - Reply to #56
thats like watching cooller 2.0
<< Comment #41 @ 06:08 CDT, 14 August 2017 >>
(Link, Reply)
By RussianBracketsGreen teju__ 
Upon reading this thread again, I wonder whether idsoft maybe told saber that some of the core mechanics of quake were originally bugs, and they took it the wrong way.
Edited by teju__ at 06:54 CDT, 14 August 2017
9%
<< Comment #42 @ 06:12 CDT, 14 August 2017 >>
(Link, Reply)
By Quake kluczmen  - Reply to #41
0 damage directs are suposed to add certain amount of gamble into the game to keep players on the edge of their seats
<< Comment #43 @ 09:29 CDT, 14 August 2017 >>
(Link, Reply)
By Poland Lam 


Much better than the one carnage was demonstrating above, very useful trick at 0:00 (repeated at 5:08) and really cool one at 5:55 - going from heavy armor to mega in 2 seconds on dm6 is pretty good result, imo.

(He jokingly shares teju's view that every exploitable bug quickly becomes a skill to be learned in a Quake game :))
4%
<< Comment #44 @ 10:37 CDT, 14 August 2017 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #43
it's pretty crazy that all that shit exists (not that surprising, esports ready) but it's even more crazy this chap has found all that stuff, must have taken more effort than is actually being used on the game development
Edited by sonic at 10:44 CDT, 14 August 2017
1%
<< Comment #45 @ 11:36 CDT, 14 August 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #44
Apparently they were found by pdemon, he has whole channel with things like:







Plus things reproduced above. And even using that "stored orb" in a live duel :)
<< Comment #47 @ 12:50 CDT, 14 August 2017 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #45
pots are the greatest addition to esports since someone decided to call it esports
Edited by sonic at 12:52 CDT, 14 August 2017
15%
<< Comment #46 @ 11:39 CDT, 14 August 2017 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
QC isn't esports ready, but I certainly am
Edited by quake is potat at 11:40 CDT, 14 August 2017
5%
<< Comment #48 @ 13:21 CDT, 14 August 2017 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #46
waiting for this img1 to get approved is like waiting for a qc patch that fixes things
<< Comment #49 @ 13:31 CDT, 14 August 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #48
[ approved ]
<< Comment #50 @ 15:09 CDT, 14 August 2017 >>
(Link, Reply)
By q2cz hellsy 
ESPORTS READY!
<< Comment #54 @ 13:50 CDT, 15 August 2017 >>
(Link, Reply)
By inuyasha8 sonic 
Edited by sonic at 13:50 CDT, 15 August 2017
6%
<< Comment #61 @ 09:43 CDT, 16 August 2017 >>
(Link, Reply)
By Serbia bogOtac  - Reply to #54
Edited by bogOtac at 09:44 CDT, 16 August 2017
<< Comment #66 @ 12:45 CDT, 16 August 2017 >>
(Link, Reply)
By South Africa sTPHN  - Reply to #61
We need to know what he is saying bog0tac




































q:D
<< Comment #67 @ 12:48 CDT, 16 August 2017 >>
(Link, Reply)
By Serbia bogOtac  - Reply to #66
Edited by bogOtac at 12:51 CDT, 16 August 2017
65%
<< Comment #70 @ 02:35 CDT, 19 August 2017 >>
(Link, Reply)
By Poland SmackGyver  - Reply to #67
Hahahahaha thanks a lot for this, I keep laughing and laughing, hahahahaha.
<< Comment #68 @ 04:05 CDT, 17 August 2017 >>
(Link, Reply)
By Cheese M1zzu  - Reply to #54
Tribes got you covered fam
24%
<< Comment #69 @ 05:13 CDT, 17 August 2017 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh  - Reply to #68
lol
3%
<< Comment #72 @ 16:46 CDT, 24 August 2017 >>
(Link, Reply)
By inuyasha8 sonic 
Edited by sonic at 16:46 CDT, 24 August 2017
<< Comment #73 @ 14:07 CDT, 10 September 2017 >>
(Link, Reply)
By Poland Lam 
https://clips.twitch.tv/BovineShyGarbageGOWSkull

(a serious issue only because of the 3 kill limit)
<< Comment #74 @ 06:25 CDT, 11 September 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #73
Same cup provided even better example, a tournament-winning play:

https://clips.twitch.tv/EphemeralWrongOcelotTooSpicy
Edited by Lam at 06:25 CDT, 11 September 2017
<< Comment #75 @ 16:58 CDT, 11 September 2017 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh  - Reply to #74
http://i.imgur.com/yoe0zsk.gif
<< Comment #76 @ 08:32 CDT, 19 September 2017 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #73
What a disgusting game... And it doesn't have gibs yet.
<< Comment #77 @ 11:12 CDT, 19 September 2017 >>
(Link, Reply)
By South Africa sTPHN 
Need more updates.
<< Comment #78 @ 15:50 CDT, 19 September 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #77
<< Comment #79 @ 08:19 CDT, 20 September 2017 >>
(Link, Reply)
By South Africa sTPHN  - Reply to #78
Still needs more updates friend.
<< Comment #80 @ 13:16 CDT, 20 September 2017 >>
(Link, Reply)
By anonymous Anonymous (104.200.20.46)  - Reply to #79
delusional
<< Comment #81 @ 02:10 CDT, 22 September 2017 >>
(Link, Reply)
By inuyasha8 sonic 
https://media.tenor.com/images/f4ec0684ed1698.../tenor.gif when you read the patch notes
Edited by sonic at 02:11 CDT, 22 September 2017
<< Comment #82 @ 15:27 CDT, 5 October 2017 >>
(Link, Reply)
By inuyasha8 sonic 
https://plays.tv/video/59d67ad01828f6039a/rockets-after-update

ANOTHER SUCCESSFUL PATCH! DONUTS ALL ROUND!!!!!!
11%
<< Comment #83 @ 16:08 CDT, 5 October 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #82
Not just rockets... the whole update is ESPORTS READY!

Basically everything is the exact opposite of what they said: FPS is worse despite "optimizations", options for coloring and delayed load on demand are mentioned in patch notes but absent in the game, nothing hits, everything rubber bands on ping 20 (my 600 Mbps bandwidth is not enough after they fixed the packet rate), all you hear is your own centipede footsteps... they finally made it unplayable even for pub stomping \o/

Edit: but hey, there's a Razer Chroma option, whatever that is. And you can see people's name plates and distinguish which of the fantastic bundles are on sale! Reminds me of QL when they tweaked respawn time to show a 2x1 ad while everything else was lacking, but at least that game was playable the whole time.
Edited by Lam at 16:14 CDT, 5 October 2017
13%
<< Comment #84 @ 16:16 CDT, 5 October 2017 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #83
how can they make everything worse?! it's like they've set out specifically to achieve this outcome..
2%
<< Comment #85 @ 01:01 CDT, 6 October 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #84
Either this guy's Chroma renders wrong colors, or I don't understand what they wanted it to show: http://www.webm.land/w/WGap/
<< Comment #86 @ 05:35 CDT, 6 October 2017 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #85
after a few games today i feel like some of the changes are actually good, anarki dodge change is an improvement and it APPEARS doomslayer is easier to hit - although that could be because everyone else is rubberbanding too?! and i'm for sure experiencing less 0 damage rockets, although still plenty of times where they don't do as much damage as they should.

the netcode and fps deterioration are unacceptable, sometimes i can barely strafe jump because it's constantly doing small rubberbandy type things (although I personally don't experience any more fps drops than before this latest patch, but i understand most do)

and is that flashing keyboard thing the new razer option in the menu? wtf.. surely they could spend more time fixing the issues than adding stuff like that?
Edited by sonic at 05:37 CDT, 6 October 2017
<< Comment #88 @ 11:07 CDT, 6 October 2017 >>
(Link, Reply)
By Q3 harosh  - Reply to #86
this gif had too many words
7%
<< Comment #87 @ 08:45 CDT, 6 October 2017 >>
(Link, Reply)
By Quake 3 InDepther 
https://playtictactoe.org/
<< Comment #89 @ 11:31 CDT, 6 October 2017 >>
(Link, Reply)
By Austria r34Lh4t3 
Sorlags ex Husband 00:12 <3
<< Comment #90 @ 08:36 CDT, 12 October 2017 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/LaconicAthleticLouseThisIsSparta
3%
<< Comment #91 @ 04:56 CDT, 13 October 2017 >>
(Link, Reply)
By inuyasha8 sonic 
19%
<< Comment #92 @ 05:22 CDT, 13 October 2017 >>
(Link, Reply)
By Poland Lam 
People with "special" characters in their passwords can finally log in after last patch. Coming to the next patch: ban people with "special" characters in their names ;)




Edited by Lam at 05:23 CDT, 13 October 2017
6%
<< Comment #93 @ 07:29 CDT, 13 October 2017 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #92
what a brilliant esports-ready feature!
<< Comment #97 @ 12:44 CDT, 20 October 2017 >>
(Link, Reply)
By Transparent cumrag  - Reply to #92
why is gauntlet named differently?
<< Comment #103 @ 21:05 CDT, 1 November 2017 >>
(Link, Reply)
By \0/ hc  - Reply to #97
it's not a Wpn
5%
<< Comment #94 @ 07:29 CDT, 13 October 2017 >>
(Link, Reply)
By inuyasha8 sonic 
throwback fridey

5%
<< Comment #95 @ 09:36 CDT, 13 October 2017 >>
(Link, Reply)
By inuyasha8 sonic 


SO READY
<< Comment #96 @ 12:10 CDT, 20 October 2017 >>
(Link, Reply)
By Poland Lam 
So I'm raging because I use mouse accel and it's fps-dependent hence constantly jumping randomly due to all the drops. Game has 50 threads running and can't do mouse input independent of the renderer in 2017.

BUT! Turned out even the firing rate depends on client FPS :D



(If only the game could keep over 120 FPS and not drop to 40 every 2 seconds on my GTX 980, sure, it's previous generation but still a monster doing constant 200 FPS in Doom 4... Oh yeah, id Software engines are actually decent!)
Edited by Lam at 12:11 CDT, 20 October 2017
10%
<< Comment #150 @ 08:57 CDT, 20 August 2018 >>
(Link, Reply)
By US-Kentucky ggnore  - Reply to #96
This is nothing new, same goes for call of duty 2 and 4, fire rates depended heavily on fps, especially with certain weapons
<< Comment #98 @ 03:37 CDT, 25 October 2017 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/SarcasticOpenGarageTwitchRPG
<< Comment #99 @ 10:53 CDT, 25 October 2017 >>
(Link, Reply)
By Cheese M1zzu  - Reply to #98
the opponent is just warping though, might as well be a shitty connection on his end. Or are modern shooters supposed to have overcome that phenomenon?
<< Comment #100 @ 04:27 CDT, 26 October 2017 >>
(Link, Reply)
By United States of America Pineapple Pizza!  - Reply to #99
I've seen streamers play people who appeared fine in duel, then morphed into lagmonsters when they joined their FFA game.

the whole game is fubar
<< Comment #101 @ 16:06 CDT, 29 October 2017 >>
(Link, Reply)
By Poland Lam 
https://clips.twitch.tv/BlightedAmorphousBillJonCarnage 7 damage rail
11%
<< Comment #102 @ 02:01 CDT, 31 October 2017 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #101
Finally a good feature.
<< Comment #105 @ 11:39 CDT, 4 November 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #101
https://clips.twitch.tv/CallousHappyToothOptimizePrime
and a 10 damage rail
<< Comment #106 @ 15:25 CDT, 4 November 2017 >>
(Link, Reply)
By Poland fau  - Reply to #105
that was a rocket
<< Comment #108 @ 17:28 CDT, 4 November 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #106
At first I thought so, but then decided it couldn't have been the rocket. The rocket was flying to the right of the armor, there's no way it hit Anarki few meters away. Also, the damage plum appeared exactly when the rail was shot, further convincing me it was a 10 damage rail instead ;)
<< Comment #116 @ 00:43 CST, 14 November 2017 >>
(Link, Reply)
By France winz  - Reply to #101
This is acid spit ticking I think. What else could it be?
Edited by winz at 00:46 CST, 14 November 2017
<< Comment #119 @ 15:33 CST, 18 November 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #116
Yeah, that actually makes sense. That rail was really dead on, but we're used to the glorious hit detection of QC, so that was a miss.

So instead it was a new spectator "feature": he used the acid spit while having the protection, at which point protection effect on the weapon disappeared and no acid came out and no pools appeared on the floor either.

False alert then :)
<< Comment #104 @ 07:55 CDT, 4 November 2017 >>
(Link, Reply)
By Poland Lam 
https://clips.twitch.tv/FrozenDistinctMagpieSoonerLater
(WB final of the Italian Esports Open, $5000 on the table)
6%
<< Comment #107 @ 16:23 CDT, 4 November 2017 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #104
God bless this piece of shit <3
<< Comment #110 @ 04:05 CST, 5 November 2017 >>
(Link, Reply)
By Quake 3 InDepther  - Reply to #104
admin
<< Comment #109 @ 17:36 CDT, 4 November 2017 >>
(Link, Reply)
By Poland Lam 
Also, considering ~1 in 10 nails do 14 damage, exactly like plasma did 14 damage in QL... I'm now convinced this is in fact QL with different renderer, and not a completely new engine :D

Further evidence is the fact that people can warp in this game, which was a Q3 engine "feature" (function updating player's position was triggered by incoming packets) and I don't think anyone would do it this way writing new netcode from scratch in 2016, right? Right?

What do you guys think?
<< Comment #113 @ 09:31 CST, 6 November 2017 >>
(Link, Reply)
By Poland Xsi  - Reply to #109
Maybe Saber took id tech 3, recoded it and sold back to id? That would be a deal of the century.
5%
<< Comment #111 @ 02:48 CST, 6 November 2017 >>
(Link, Reply)
By Cheese M1zzu 
I wonder if we'll ever run out of new content for this thread.
<< Comment #114 @ 12:07 CST, 7 November 2017 >>
(Link, Reply)
By Poland Lam 
No, M1zzu, not any time soon.

<< Comment #115 @ 10:42 CST, 13 November 2017 >>
(Link, Reply)
By United Kingdom MaGGoTkil 
https://clips.twitch.tv/CrackyGoodMinkCoolStoryBro
<< Comment #120 @ 14:31 CST, 19 November 2017 >>
(Link, Reply)
By Quake 3 (black) crea*  - Reply to #115
That was a normal rail frag...
<< Comment #122 @ 01:58 CST, 20 November 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #120
Except there was no frag, no hit beep, no damage plum, even though he was awarded a medal as if it's a hit, and that came after a long delay. Because it's acceptable to wait a second for feedback from the server on ping 20.

Normal indeed.
2%
<< Comment #123 @ 11:14 CST, 20 November 2017 >>
(Link, Reply)
By Quake 3 (black) crea*  - Reply to #122
Ehh maybe not totally normal, but that depends on the comparison. In line with a lot that's happening in fps with backwards reconciliation, client-side hit detection, all those "advanced techniques"

I had much worse in QL in the old "rail-10m-behind-enemy-and-register-hit" times
<< Comment #124 @ 14:26 CST, 20 November 2017 >>
(Link, Reply)
By Poland Lam  - Reply to #123
There's no client-side hit detection, and that's a pity :(

QL had the behind-rails visible for spectators/in demos, but NOT in game. [1]

And I don't remember it not drawing rails at all, even if you were unhappy with hit detection, at least you made a shot :)

Besides, any time QL misinterpreted a hit/miss would also result in the same problem in QC, exactly because QC moved back to QL methods or maybe even code.

Importantly, QL had those properties only for hitscan weapons and not projectiles. QC decided to spread those to rockets as well.

[1] under normal conditions

PS. It's telling that the only defense of QC left is now "I know something else that's also bad". Pro tip: you get better results by aiming high and measuring up against the best :)
<< Comment #125 @ 14:31 CST, 20 November 2017 >>
(Link, Reply)
By Quake 3 (black) crea*  - Reply to #124
Not the only defense. The game on its own is a lot of fun. With working netcode similar to any other fps, I would prefer QC.

The bugged netrcode implementation (like, dependent on fps, dependent on upload, ) gives plenty of WTF moments and hinders the solid feeling of a competitive game imo.

This is no. 1 issue.

The balance, game modes etc. are no. 2 for sure. If it feels solid, people, especially in the top will pick it up and embrace it - because it's Quake.
If QC can reach a broad audience, that depends a lot more on the no.2 stuff though. imo.
Edited by crea* at 14:34 CST, 20 November 2017
<< Comment #117 @ 16:34 CST, 14 November 2017 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/CrowdedAntediluvianEchidnaNotATK
<< Comment #121 @ 14:33 CST, 19 November 2017 >>
(Link, Reply)
By Quake 3 (black) crea*  - Reply to #117
That's called a bug. Almost every game has them, especially in beta stages.
<< Comment #126 @ 08:57 CST, 22 November 2017 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #121
wew
<< Comment #127 @ 14:09 CST, 22 November 2017 >>
(Link, Reply)
By Quake 3 (black) crea*  - Reply to #126
lol
<< Comment #118 @ 17:53 CST, 14 November 2017 >>
(Link, Reply)
By frozen syncore 
https://clips.twitch.tv/TastyCrypticLegRedCoat

https://clips.twitch.tv/FriendlySweetGorillaAMPTropPunch

rofl
Edited by syncore at 17:56 CST, 14 November 2017
<< Comment #129 @ 15:01 CST, 23 November 2017 >>
(Link, Reply)
By Poland Lam 
https://clips.twitch.tv/IgnorantMushyKangarooPartyTime

(Not sure what happened to Spart1e, but wanted to share the champion selection bug and chat not working)
<< Comment #130 @ 14:02 CST, 1 December 2017 >>
(Link, Reply)
By Poland Xsi 
https://media.discordapp.net/attachments/2897...height=673
<< Comment #131 @ 04:34 CST, 3 December 2017 >>
(Link, Reply)
By United States of America Pineapple Pizza! 
https://clips.twitch.tv/BlightedBlazingEelSMOrc

Skillguy Incoming! :O
<< Comment #132 @ 05:25 CST, 3 December 2017 >>
(Link, Reply)
By Poland Lam 
300 players on Steam but

Edited by Lam at 05:26 CST, 3 December 2017
12%
<< Comment #133 @ 12:18 CST, 3 December 2017 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #132
forget esports, it's not even ready for casual play

https://bethesda.net/community/topic/140143/l...-yesterday
<< Comment #134 @ 03:33 CST, 1 January 2018 >>
(Link, Reply)
By Poland Lam 
2%
<< Comment #135 @ 07:50 CDT, 8 April 2018 >>
(Link, Reply)
By Poland Lam 
https://clips.twitch.tv/InquisitiveImpartialAnacondaNomNom

(at 0:12)

And same map:
Edited by Lam at 07:51 CDT, 8 April 2018
4%
<< Comment #136 @ 07:54 CDT, 8 April 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #135
another great esports feature! i've had that quite a few times on burial chamber. if it's going to randomly teleport you somewhere, couldn't it at least be somewhere inside the fucking map maybe?
<< Comment #137 @ 08:44 CDT, 9 April 2018 >>
(Link, Reply)
By United States of America Pineapple Pizza!  - Reply to #135
IN THE AIR

splat

how does this work
Edited by Pineapple Pizza! at 08:45 CDT, 9 April 2018
<< Comment #138 @ 10:27 CDT, 13 April 2018 >>
(Link, Reply)
By USSR adem  - Reply to #135
https://coub.com/view/6hwh
<< Comment #142 @ 08:26 CDT, 28 April 2018 >>
(Link, Reply)
By Poland Lam  - Reply to #135
Update: according to patch notes at https://quake.bethesda.net/en/news/5neso2wc6sYIIyMkwY0ikA this has been fixed:

Fixed issue where Ranger might teleport to map origin when attempting to use Active Ability

It's almost like they're admitting this esports-ready feature was in fact a bug! Wow, are they actually fixing bugs this time?

Yeaaaaah, wake me up when nailgun/plasma stops dealing 14 damage on direct hits ;)
<< Comment #139 @ 01:06 CDT, 19 April 2018 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
https://clips.twitch.tv/SmallLachrymoseKoupreyTinyFace
4%
<< Comment #140 @ 07:50 CDT, 25 April 2018 >>
(Link, Reply)
By USSR adem  - Reply to #139
looks beautiful
<< Comment #141 @ 08:19 CDT, 28 April 2018 >>
(Link, Reply)
By Poland Lam  - Reply to #139
Haha, I laughed so hard hearing "is it ours?"

Ultimate proof that a pro player's mind works 10x faster than mine. I'd need at least 10 seconds to start thinking of how to weaponize this. Meanwhile, the same thought process happens INSTANTLY (or continuously!) in a pro's mind :)

HAHAHAHA :D

Beautiful indeed.
<< Comment #143 @ 04:33 CDT, 4 May 2018 >>
(Link, Reply)
By Poland Lam 
https://clips.twitch.tv/KathishSuccessfulRadishNinjaGrumpy

Unlike most clips in this thread, COOLLER immune to totems is undeniably a good esports feature.
<< Comment #144 @ 12:40 CDT, 4 May 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #143
and rapha takes damage when he picks up items
<< Comment #145 @ 08:17 CDT, 6 May 2018 >>
(Link, Reply)
By inuyasha8 sonic 
esports ready https://clips.twitch.tv/OddEndearingKaleSaltBae

:@
4%
<< Comment #146 @ 23:31 CDT, 26 July 2018 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/TardyKnottyCaterpillarFutureMan
1%
<< Comment #147 @ 14:22 CDT, 15 August 2018 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
https://clips.twitch.tv/SteamyExquisiteAyeayeTBTacoLeft
4%
<< Comment #148 @ 14:57 CDT, 15 August 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #147
Edited by sonic at 15:02 CDT, 15 August 2018
<< Comment #149 @ 17:36 CDT, 16 August 2018 >>
(Link, Reply)
By US-Kentucky ggnore 
https://clips.twitch.tv/TransparentSolidEggMoreCowbell
<< Comment #151 @ 08:27 CDT, 4 October 2018 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
https://clips.twitch.tv/AssiduousFriendlyHamsterImGlitch
8%
<< Comment #152 @ 09:19 CDT, 4 October 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #151
Edited by sonic at 09:19 CDT, 4 October 2018
6%
<< Comment #153 @ 10:21 CDT, 4 October 2018 >>
(Link, Reply)
By US-Kentucky ggnore  - Reply to #151
I might be slow but i don't get what's going on?
<< Comment #154 @ 10:46 CDT, 4 October 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #153
esports!!!!!!!!!!!!!!!!
Edited by sonic at 10:46 CDT, 4 October 2018
<< Comment #155 @ 10:58 CDT, 4 October 2018 >>
(Link, Reply)
By US-Kentucky ggnore  - Reply to #154
ahhh now it all makes sense!
<< Comment #156 @ 17:55 CDT, 4 October 2018 >>
(Link, Reply)
By US-New York Gobotz 
https://clips.twitch.tv/InquisitiveImpartialA...mmendation
<< Comment #157 @ 04:22 CDT, 7 October 2018 >>
(Link, Reply)
By Poland Lam  - Reply to #156
Noob, check comment #135 :)
<< Comment #158 @ 05:57 CDT, 7 October 2018 >>
(Link, Reply)
By US-New York Gobotz  - Reply to #157
I did. it's a different clip
noob ;)
<< Comment #159 @ 06:45 CDT, 8 October 2018 >>
(Link, Reply)
By Poland Lam  - Reply to #158
Check again, link for your convenience :) http://esreality.com/post/2880156/esports-ready/#pid2912215
<< Comment #160 @ 14:27 CDT, 8 October 2018 >>
(Link, Reply)
By US-New York Gobotz  - Reply to #159
your link is broken.
<< Comment #161 @ 12:36 CDT, 18 October 2018 >>
(Link, Reply)
By Poland Lam  - Reply to #160
SOA#1
<< Comment #162 @ 23:55 CST, 12 November 2018 >>
(Link, Reply)
By inuyasha8 sonic 
4%
<< Comment #163 @ 02:27 CST, 13 November 2018 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh  - Reply to #162
a million dollars well spent
5%
<< Comment #164 @ 03:16 CST, 13 November 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #163
you can't put a price on something like this. it's not just a computer game, it's a work of art
1%
<< Comment #165 @ 13:42 CST, 13 November 2018 >>
(Link, Reply)
By US-Kentucky ggnore  - Reply to #162
He almost deserves it for listening to that trailer trash music
<< Comment #166 @ 15:37 CST, 13 November 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #165
https://vid.pr0gramm.com/2018/10/26/ba39eca8f5a49005.mp4
<< Comment #167 @ 16:24 CST, 13 November 2018 >>
(Link, Reply)
By US-Kentucky ggnore  - Reply to #166
Thanks for rickroll now my macintosh has a virus on my windows desktop
<< Comment #168 @ 18:26 CST, 28 November 2018 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
https://www.reddit.com/r/QuakeChampions/comme...tscan_hit/
3%
<< Comment #169 @ 07:05 CST, 29 November 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #168
someone pasted a couple of twitch clips into the discard channel showing how fucked up the desync is and syncerror came back with "but that's eu vs na". anyone who actually watched the clips could see the players had 10-50 ping (both clips were cooller/yorsh vs raphang). although to be fair he did say he would pass it on to someone else in the dev team...
Edited by sonic at 07:35 CST, 29 November 2018
<< Comment #170 @ 06:21 CST, 1 December 2018 >>
(Link, Reply)
By Hungary kapca  - Reply to #168
The first game ever with perfect anticheat, even the hacks glitch out on it... just brilliant.
<< Comment #171 @ 09:33 CST, 1 December 2018 >>
(Link, Reply)
By US-Kentucky ggnore 
To think Quake Champions biggest thread on esr is about how buggy and shit it is.
9%
<< Comment #172 @ 17:33 CST, 8 December 2018 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/VainConfidentSnoodAllenHuhu
<< Comment #173 @ 13:34 CST, 21 December 2018 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/AltruisticSuperGnatPicoMause
<< Comment #174 @ 03:22 CST, 22 December 2018 >>
(Link, Reply)
By QW_ cx 
even reddit is shifting to ESR mode:

https://www.reddit.com/r/QuakeChampions/comme...this_game/
<< Comment #175 @ 07:31 CST, 22 December 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #174
<< Comment #176 @ 17:23 CST, 22 December 2018 >>
(Link, Reply)
By US-New York Gobotz 
T-ball is a sport
https://youtu.be/9C_ahY735gY
<< Comment #177 @ 09:32 CST, 31 December 2018 >>
(Link, Reply)
By Poland Lam 
I recorded a sample QC game for future generations to know how it's done in 2018:

Edited by Lam at 09:37 CST, 31 December 2018
2%
<< Comment #179 @ 14:06 CST, 21 January 2019 >>
(Link, Reply)
By Hungary kapca  - Reply to #177
As someone who was thinking about downloading and trying this thing again (after not touching it for more than a year)... Thank you very much for the effort, really appreciate it.

I have no words really. It's just absolutely unreal that they call and sell this as a Quake game.

edit: also: https://clips.twitch.tv/CrazyCrypticOstrichDoggo
Edited by kapca at 14:20 CST, 21 January 2019
<< Comment #181 @ 09:21 CST, 25 January 2019 >>
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By Poland Lam  - Reply to #179
In their defense, this is super rare and happens only on specific servers (except the Bullrush hitting you twice if they bump you into something). If you have a high end system, you can have a good time in QC.

And again in their defense (I can't believe I'm actually doing this), This is a week after CTF's release and the double flag bug is reportedly fixed internally. QL had a similar problem initially, and all kinds of other stuff (some of which migrated right to QC, like SNG aka PG doing splash damage on direct hits :D). I mean, if you were able to live with it in QL, this is nothing new :)
<< Comment #183 @ 15:10 CST, 25 January 2019 >>
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By Hungary kapca  - Reply to #181
I remember, we were there together in focus group , but iirc it was only graphics, you couldn't cap twice. Anyways, that would be even worse tbh, not learning from fundamental mistakes again.

QL was horrible for many years (seriously it was one of the worst games I ever played durring early alpha days, and I was alpha/beta tester for a lot of shit games), but it had a solid engine at least, an engine what they could build on (even if they built a pile of crap on it first).
QC was broken beyond repair from day one, and I can't force myself to take its shit for years again when I have the good old and polished Quake games which will be always better in every aspect (perhaps graphics can be an exception, but not sure, since I really dislike the style and the UT look of QC)

Or perhaps I'm just too old and grumpy when it comes to QC, but it hurst to see a Quake game in a hopeless state like that. I hope I didn't offend anyone:)

Also this post (and some other posts in that htread):
https://old.reddit.com/r/QuakeChampions/comments/acfp4x/dear_developers_please_read_the_golden_summary/ed7rtf7
Edited by kapca at 15:10 CST, 25 January 2019
<< Comment #187 @ 21:06 CST, 1 February 2019 >>
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By Netherlands Weird  - Reply to #183
dunno what you're talking about... QL was just missing features early on that were there in CPMA/OSP but were not in Q3 originally (for instance model colors, crosshair customization, team overlays etc.). Which made it inferior to the modded Q3 versions that were out there.
QL was never horrible to play though as it started from Q3.
The bugs that did arise were due to stuff the new dev team added and were thus easy to fix as well.
Strangely enough many of these features are still missing from QC or are 'advanced' to a point that make them ridiculous. (for example seeing your teammates through walls)
<< Comment #188 @ 21:46 CST, 1 February 2019 >>
(Link, Reply)
By Hungary kapca  - Reply to #187
It was an inferior version of the already decade old vanilla quake 3 at times when the modded quake3 (osp, cpma, etc) versions - which the community played - were lightyears ahead.
It only had the original maps, it was choppy, extremely buggy, felt shit and the plugin crashed a lot (wish we could access the original forum, the first one)
Later on, things got a lot better ofc, I was talking about the early days.
<< Comment #178 @ 03:25 CST, 19 January 2019 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
https://clips.twitch.tv/CrazyCrypticOstrichDoggo
<< Comment #180 @ 12:25 CST, 22 January 2019 >>
(Link, Reply)
By inuyasha8 sonic 
https://youtu.be/SIaFtAKnqBU
Edited by sonic at 09:59 CST, 25 January 2019
<< Comment #182 @ 09:24 CST, 25 January 2019 >>
(Link, Reply)
By Poland Lam  - Reply to #180
How is this on topic? :)
<< Comment #184 @ 18:04 CST, 26 January 2019 >>
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By Australia CaptainTaichou 
Interesting?

https://www.reddit.com/r/QuakeChampions/comme..._on_qc_id/
<< Comment #185 @ 20:42 CST, 26 January 2019 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/FunnyRoughOysterKappaPride
<< Comment #186 @ 10:12 CST, 1 February 2019 >>
(Link, Reply)
By Poland Lam 
<< Comment #189 @ 01:18 CST, 2 February 2019 >>
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By Australia CaptainTaichou 
Are sonic's registration date and birth date the same? :D
8%
<< Comment #190 @ 06:50 CST, 2 February 2019 >>
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By inuyasha8 sonic  - Reply to #189
https://www.youtube.com/watch?v=HQoRXhS7vlU
3%
<< Comment #191 @ 10:55 CST, 2 February 2019 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/WonderfulPlumpMangetoutKappaPride
<< Comment #192 @ 04:48 CST, 3 February 2019 >>
(Link, Reply)
By Poland SmackGyver 
No wonder I bookmarked this thread in my gaming folder, it just keeps delivering the most cringeworthy entertainment while preventing me from giving QC another chance after uninstalling in September 2017.
<< Comment #193 @ 15:35 CST, 4 February 2019 >>
(Link, Reply)
By Poland Lam  - Reply to #192
Can't say for sonic, but I'd rather see people playing and complaining about the bugs (to give them visibility / get them fixed faster) than stop playing completely.

If you left in September 2017, you'd be surprised how much it improved from that atrocity :) I have a really good time in ranked 2v2. But I always loved 2v2 and this is basically classic 2v2 (5 second weapons, no item timers, just some totem shooting mixed in).

Duel with rounds and CTF on TDM maps with half-time... well, that's still retarded, so if you're a duel or CTF player, don't bother :)
<< Comment #195 @ 15:39 CST, 8 February 2019 >>
(Link, Reply)
By Netherlands Weird  - Reply to #193
tbh besides a minor increase in FPS stability the game is worse now than it was in december 2017... Don't quite remember how it was in september though but I would heavily doubt that the game plays better now than it did back then.
<< Comment #196 @ 12:06 CST, 10 February 2019 >>
(Link, Reply)
By Poland SmackGyver  - Reply to #193
people playing and complaining about the bugs
That is Masochism.

When you are playing the game yourself those bugs are annoying and rageworthy, when you aren't playing the game and spectate the trainwreck from the sideline they are funny and amusing.
For you this thread might have a bug report aspect, for me it is just comedy about how shit QC is.
On last sunday I watched some of Toxjq's previous QC stream and boy is the clientside hitdetection awesome. Toxjq played Xron on bloodrun, runs through the teleporter at RL, from his point of view you can see him exiting the teleporter, just right before he gets rubberbanded back to die infront of the teleporter entrance. Just great, if you liked unlagged warpers in QL, you will love clientsided warpers in QC.
But the most retarded moment for me was on another map, as Toxjq's Strogg-drone was fighting an automated Eisen-turret. Drone vs. turret, that is Quake in 2019.

I only tried 2v2 TDM in Q4 and it was an excellent mode, it is less chaotic to play/spectate than 4v4 while still having the team-coordination-aspect and by far more entertaining to spectate than duel's boring item farming while putting enough emphasis on a player's individual skill. For me it was the perfect middleground between 4v4 and 1v1. How 2v2 didn't become the major competitive mode is still beyond me, but instead we ended up with 4v4 formats where the few top players formed in 2-3 teams to easily roflstomp the rest of the field.

I enjoyed CTF, FFA and in the last months of activity 1v1 in QL, none of those I consider playable in QC.
Take QC-CTF for example: One single map, asymmetric of course, 6436747 ups vs. 320 ups, 15-dmg-hmg, damn abilities, too high teamsize for maximum chaos and a netcode that enables things like double flags.
With the current state of QL and QC, (unless you get paid for playing) quitting is the only sane choice.
There are far more enjoyable games to waste time on.

But I still like to visit Quake's community every semester holiday to check out how dead the game has become, laugh about the horrible game design spiced up with bugs they play in a serious manner, get amused about their delusional expectations for the game's future and look down on those retards.
That is Sadism.
<< Comment #194 @ 16:03 CST, 6 February 2019 >>
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By Rage Face High-Five ShadyVoltaire 
They fucked up by not having more custom skins. If you had the option to BUY BOOTS, i would have bought Quke Chempion)))

Also they brought out too many champions when could have just used the one... just take Jew lizard every game. Did they nerf lizard? I hope not is best character but in Q3 Sorlag is was snake :c
<< Comment #197 @ 14:59 CST, 28 February 2019 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/HorribleCrackyChinchillaCmonBruh
<< Comment #198 @ 10:40 CST, 1 March 2019 >>
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By Australia CaptainTaichou  - Reply to #197
This one isn't a bug. In the latest PTS update, they changed the map to allow ring-outs there.
<< Comment #199 @ 11:22 CST, 1 March 2019 >>
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By inuyasha8 sonic  - Reply to #198
This isn't a bug journal.
<< Comment #200 @ 11:32 CST, 1 March 2019 >>
(Link, Reply)
By Australia CaptainTaichou  - Reply to #199
It doesn't seem like a big deal to me. Seems like all the maps allow ring-outs or death to the environment. The same thing could always have happened at the heavy armour on blood covenant, for example.
<< Comment #201 @ 08:06 CST, 3 March 2019 >>
(Link, Reply)
By Poland SmackGyver  - Reply to #200
Still, eating a random rocket and getting bounced into instant death isn't that good of an "esports ready" feature, isn't it?
<< Comment #202 @ 08:21 CST, 3 March 2019 >>
(Link, Reply)
By Australia CaptainTaichou  - Reply to #201
Hardly anything new in Quake.
<< Comment #203 @ 08:39 CST, 3 March 2019 >>
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By Poland SmackGyver  - Reply to #202
As far as I remember the only thing in QL 1v1 that could make you go from 200/200 to instant death was a telefrag.
<< Comment #204 @ 08:48 CST, 3 March 2019 >>
(Link, Reply)
By Australia CaptainTaichou  - Reply to #203
Yep, telefrags (which rarely can be considered anything but bad luck), but there was always death to the environment even in duel since Quake 1. QL cleaned things up a bit, I guess, but you could still die in lava on TDM maps.

It might not be everyone's cup of tea, but knowing the risk of taking fights in those locations can be considered part of the skill, and QC in general has a lot more randomness, so I don't think it goes against their philosophy.
<< Comment #210 @ 11:50 CDT, 10 March 2019 >>
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By Poland SmackGyver  - Reply to #204
I am afraid you are right about their philosophy.
<< Comment #205 @ 08:49 CST, 3 March 2019 >>
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By Portugal ProT  - Reply to #203
T9 and Elder come to mind, but I'm sure there are others.
<< Comment #206 @ 12:21 CST, 3 March 2019 >>
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By Australia CaptainTaichou  - Reply to #205
Probably the most conspicuous example would be dm13, where getting knocked off that bridge can guarantee death.
<< Comment #209 @ 11:49 CDT, 10 March 2019 >>
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By Poland SmackGyver  - Reply to #206
Lava =/= instant death and on T9 you have to deliberately crouch into that hole in order to fall through, while theoretically still being able to rocketjump out.
<< Comment #211 @ 15:28 CDT, 10 March 2019 >>
(Link, Reply)
By Australia CaptainTaichou  - Reply to #209
Technically not instant death on dm13, but for all intents and purposes, it's the same thing really: you're down a frag because of "bad luck" (or otherwise significantly set back). If you're forced to take a fight there at a bad time, your opponent has probably done something right.

Quake has always had that randomness (from turning a corner and eating a spam rocket in the face, to shit like spawn killing); they've just ramped it up a bit in QC for the sake of noobs getting some frags and having upsets in tournaments, which I guess some people find more exciting.

It seems they actually made it much less random than it was before with the nerfing of all the abilities. Rapha has still managed to get to his 3415 duel elo as of now, so it can be managed. :D
<< Comment #207 @ 22:49 CST, 4 March 2019 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/BlindingRepleteRingPlanking
<< Comment #208 @ 01:38 CST, 5 March 2019 >>
(Link, Reply)
By Australia CaptainTaichou  - Reply to #207
Ah, the joys of client side hit detection, which some people had even been asking for.
<< Comment #212 @ 08:52 CDT, 11 March 2019 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/TalentedKathishEndiveWow
<< Comment #213 @ 11:53 CDT, 11 March 2019 >>
(Link, Reply)
By Netherlands bolus major  - Reply to #212
Edited by bolus major at 11:54 CDT, 11 March 2019
<< Comment #214 @ 12:59 CDT, 18 March 2019 >>
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By Scotland W0LF13 
You're never a loser with QuackChumps

Wow! Seems our friends over at Reddit have had a really tight game..


https://www.reddit.com/r/QuakeChampions/comme...ch_in_tdm/

Well turreted guys!

(not my post - just linking)
<< Comment #215 @ 07:27 CDT, 29 March 2019 >>
(Link, Reply)
By inuyasha8 sonic 
https://www.reddit.com/r/QuakeChampions/comme...rts_ready/

ESPOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORTS
3%
<< Comment #216 @ 11:41 CDT, 27 April 2019 >>
(Link, Reply)
By Poland Lam 
Is this thread abandoned?

Nothing new, but those things are still in after 2 years:



<< Comment #217 @ 09:39 CDT, 28 April 2019 >>
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By inuyasha8 sonic  - Reply to #216
abandoned like qc development

Edited by sonic at 09:55 CDT, 28 April 2019
2%
<< Comment #218 @ 12:20 CDT, 29 April 2019 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #217
Is it tournament legal?
<< Comment #219 @ 12:51 CDT, 29 April 2019 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #218
anything that can be explained away as a "specator bug" is tournament legal
<< Comment #220 @ 14:19 CDT, 29 April 2019 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #219
Can't wait for QuakeCon <3
<< Comment #221 @ 12:00 CDT, 16 May 2019 >>
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By Poland Lam 
Would be normal on high ping, but in this game you get rubber banding 200 ms back on ping 20:




Some "rail behind corner" and other normal anti-lag stuff here (because everyone ping 150 in 2019), but there's some good material too (including another violencer), all from PTS from the looks of it:
<< Comment #222 @ 12:21 CDT, 16 May 2019 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #221
https://neatclip.com/clip/g89o6or8m this clip sums up the game
<< Comment #223 @ 12:07 CDT, 21 September 2019 >>
(Link, Reply)
By inuyasha8 sonic 
https://clips.twitch.tv/CautiousSteamySharkDendiFace
<< Comment #224 @ 04:27 CDT, 19 July 2020 >>
(Link, Reply)
By Poland Lam 
Bump!

<< Comment #225 @ 08:51 CDT, 19 July 2020 >>
(Link, Reply)
By stoneeh's GRRRIIINNNNN2 stoneeh  - Reply to #224
https://www.youtube.com/watch?v=bDsm0QgAwzc&t=18m59s

:)
<< Comment #226 @ 12:27 CDT, 19 July 2020 >>
(Link, Reply)
By Poland Lam  - Reply to #225
lawl
<< Comment #227 @ 10:25 CDT, 30 September 2021 >>
(Link, Reply)
By Poland Lam 
Bump

https://www.twitch.tv/sanguinewasted/clip/Qua...juWztKOzqV
<< Comment #228 @ 10:22 CST, 19 November 2022 >>
(Link, Reply)
By Poland Lam 
Bump

https://clips.twitch.tv/GoodAlertDuckFunRun-bqgnKPusOrDL4FWx

(watch at 1/4 speed for maximum esports)

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