Cooller and rapha talking it: link
Gameplay
- rapha doesn't like current QC duel but likes sacrifice. Fast champs are too viable, especially in sacrifice. They can rush in without being punished. Good position doesn't mean much anymore.
- Duel is about (1) who can rush first and hit the first rocket or (2) play far rail game. Cooller argues Clutch + defensive play is the counter to the rush style.
- Use MG more against Clutch.
- Most of the game is fine, but LG nerf is ineffective against the fast champions
- rapha suggests raising the health for all champions, even if that means going over 200/200. Lighter champs having more health and armour makes for longer fights, and people will be willing to take more engagements since they have more health to fall back on.
- Would like to see a format change (e.g., lives, time limit). There isn't enough incentive to fight
- Rounds are either 40 seconds or all five minutes; there is no back-and-forth feel to the game
- Sacrifice is fun to play, although it's still difficult to spectate
The future
- Both Cooller and Rapha are unsure about QC's future. Id says they will support the game, but there has yet to be any plan.
- Community needs support each other, especially with new players. Pros should come up with instructional content. Quake is more fun when you know what you're doing. New player can be discouraged when they see other players flying around the map and have no idea how to do that.
- Realistically speaking, Quake won't ever get to CS level. Quake's too hard, but it can have its own place.
Misc
- rapha isn't discouraged about his comparatively low placings in QC tournies. Just needs more consistent play, though he says he's currently playing better in sacrifice than in duel
- NA sacrifice scene is good practice. NA duel is not.
- Even if you have strong positioning, Raisy will attack through bad angles and use his speed to eventually end up in a good position. Consider at all times that he might fully engage you. Players will eventually adapt, forcing Raisy to play a little smarter
- At QC, Evil told rapha that he's having some technical problems at home. After playing some warmup games with Evil, rapha noticed that Evil's still using his QL style of position and pressure. Evil hasn't adapted to QC's game flow, especially since the new health/armour spawn times means that players can quickly stack back up in comparison to QL. Evil's aim is still excellent.
- Cooller points out that Evil took 1-2 years in QL to become a top player. Might be the same case here
- rapha and Dahang are resigning with Team Liquid. He's happy with them. If they need better practice in EU, Team Liquid will fly them out there.
I especially like rapha's suggestion for increasing health and armour pools across the board. If they were increased to the point that they overcame abilities' importance, abilities would be more tools than cruxes and would put more of the Quake back in Quake Champions.
Also glad there's some word out on how Evil's been doing.
Gameplay
- rapha doesn't like current QC duel but likes sacrifice. Fast champs are too viable, especially in sacrifice. They can rush in without being punished. Good position doesn't mean much anymore.
- Duel is about (1) who can rush first and hit the first rocket or (2) play far rail game. Cooller argues Clutch + defensive play is the counter to the rush style.
- Use MG more against Clutch.
- Most of the game is fine, but LG nerf is ineffective against the fast champions
- rapha suggests raising the health for all champions, even if that means going over 200/200. Lighter champs having more health and armour makes for longer fights, and people will be willing to take more engagements since they have more health to fall back on.
- Would like to see a format change (e.g., lives, time limit). There isn't enough incentive to fight
- Rounds are either 40 seconds or all five minutes; there is no back-and-forth feel to the game
- Sacrifice is fun to play, although it's still difficult to spectate
The future
- Both Cooller and Rapha are unsure about QC's future. Id says they will support the game, but there has yet to be any plan.
- Community needs support each other, especially with new players. Pros should come up with instructional content. Quake is more fun when you know what you're doing. New player can be discouraged when they see other players flying around the map and have no idea how to do that.
- Realistically speaking, Quake won't ever get to CS level. Quake's too hard, but it can have its own place.
Misc
- rapha isn't discouraged about his comparatively low placings in QC tournies. Just needs more consistent play, though he says he's currently playing better in sacrifice than in duel
- NA sacrifice scene is good practice. NA duel is not.
- Even if you have strong positioning, Raisy will attack through bad angles and use his speed to eventually end up in a good position. Consider at all times that he might fully engage you. Players will eventually adapt, forcing Raisy to play a little smarter
- At QC, Evil told rapha that he's having some technical problems at home. After playing some warmup games with Evil, rapha noticed that Evil's still using his QL style of position and pressure. Evil hasn't adapted to QC's game flow, especially since the new health/armour spawn times means that players can quickly stack back up in comparison to QL. Evil's aim is still excellent.
- Cooller points out that Evil took 1-2 years in QL to become a top player. Might be the same case here
- rapha and Dahang are resigning with Team Liquid. He's happy with them. If they need better practice in EU, Team Liquid will fly them out there.
I especially like rapha's suggestion for increasing health and armour pools across the board. If they were increased to the point that they overcame abilities' importance, abilities would be more tools than cruxes and would put more of the Quake back in Quake Champions.
Also glad there's some word out on how Evil's been doing.
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