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99046 Hits
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The game spat out a clusterfuck response of "I have no clue what I'm really doingExcellent TL;DR :)
There's no way for a client to say "I fired a rail from (x1,y1,z1) to (x2,y2,z2)"This is different from client authoritative hit detection, which you are needlessly against. You can still use your rewinding to check if enemy was there, but at least you can't get the wrong idea of where the client was shooting at/from. Again, plausability test is necessary, so I assume you disagree in principle, but I don't see any way for this making things worse than current QC :)
Things like faking rockets weren't ever a must-have in previous Quakes because they didn't have that problem.Good point. I loved how they bragged about rocket exiting the barrel much faster than in QL:
Fixed issue where Ranger might teleport to map origin when attempting to use Active Ability
people playing and complaining about the bugsThat is Masochism.