If it's so easy, how about you compete and show us what you got? K, thanks. Or you can run your mouth and confirm what I already know: You can't do it, so you criticize those that do.
The guy played great. The fact you can't see that says more about your lack of knowledge about Quake, than it does anything else.
Edited by K9-makaveli at 18:12 CST, 6 December 2017
I appreciate what you and the players do. I am just upset that QC is not my game. I am upset that people fall for this and that the community which for me stands for something deeper will now enjoy shallow frags. Also i totally understand that QC is your business and that you love your job and everything around it. I am happy for you and for you i really hope that this will last for a while. But if it was for me i hope otherwise which is not meant as an offence directed at you. I am just a spectator, seldom a player, i have way less weight than you. Its better if the players can play and the casters can cast than me just one spectator being happy about the game. I think there are many spectators apart from me who are satisfied with what they get. Should be way more people than the moaners like me. I think the community will split apart from here, at least i am not with the new game. Man in QL/Q3 times i stayed home to watch the games live, not going out on party. In QC i cant be bothered to even watch the finals as a vod, although every big name is playing, big prize money, a lot of great casters, exhausting coverage of the whole event. If this was only QL/Q3. ;(
But hey at least i can try and find some folk that is with me on that and scare some shiet. I think this is also a place for people that dont like QC. :)
No, QC is a pay reduction for me my friend. So you can stop right there. This is not about money. I was making WAY more in my regular job. This is by no means a good financial thing for me, I'm taking a hit on my overall assets, and taking a huge risk here. This has been a Net Negative for me financially. So anybody who thinks "I'm supporting it for the money" needs to have a reality check. I could very well end up in the poor house and back at square one financially with what I'm doing. Thankfully, I have my degree to fall back on, but bleeding assets isn't a positive. I'm easily down over $10,000 right now... I don't even want to think about it, it's THAT stressful.
This idea that it is "luck" and "random" is not based in truth. If that's the case, why are the pros making it over and over? Where is the "random" new player? Exactly, they don't exist. The people getting to the top are the ones putting in the work. It takes work to get up there. Prime example: Dooi. Guy has been watching videos, working hard in practice, and steadily improving. Watch his games from the 1st week of QCon Online Qualifiers up to now. Noticeable difference.
It only appears random because the TTK is so short. (This is also being changed in the patch) There is less room for error. This isn't a bad thing. It provides for a bit more parity at the top pro level, as a simple mistake can turn into a loss and take a favorite out of the event. That adds drama.
Whoever plays best on tournament days will win. Period. There should be zero excuses for the ones who lose. Cries of "random" sound like sour grapes to me. As if their match is the only match in Quake history where a good spawn, amazing rocket out of nowhere, etc... changed the course of a match. Happens throughout Quake history.
If you think the old method was better, I disagree. The old way was "these 2-3 guys have a chance, the rest are cannon fodder." That doesn't build any excitement. I can literally say when I went to tournaments I wasn't worried about anybody except like 2 players. That's not good for story lines or spectating. It makes most matches meaningless.
Just look at the brackets.. filled with 2-1 games. That's drama. Go back and watch old tournaments, and outside of the Semis or Finals, it's just a rape fest a lot of times.
That being said: The game is still being altered and developed. Increase stack sizes are coming, and the increase from 15 to 30 seconds on health bubbles and small armors is also a good change in my opinion.
Edited by K9-makaveli at 19:41 CST, 6 December 2017
I dont think that it is luck. I think that it is skill. Otherwise i would be really stupid because like you say, the same names make it over and over again.
I just think that frags in QC do not look as pretty as they do in QL/Q3. In Q3/QL i can see the skill of the players better than in QC. Its similar when i compare my watching experience in SC2 to that one in BW. Though in SC2 the skill of the players is surely as high as it is in BW.
Other than that, I really admire your decision to be a caster although you put yourself into a risk by doing so. I like people who follow their heart. You got my respect. I can just repeat myself, even though i dont like the game, i still hope for you guys that it will succeed because you are the reason why Quake was and is filled with life. You deserve that.
Still I am just a tiny complainer who has something to say because he see things which he only sees because you showed them to him. I really love Quake. Also i think that i understand QL/Q3 does not have a place in this world at least not now, maybe in the future, when i am old and on the brink of dying. That saddens me. ;(
The increase in stack sizes should make the fights longer. This will help IMO. The "Quake Dance" as I call it will be more visible. I think right now the action ends a little too fast.
Edited by K9-makaveli at 19:51 CST, 6 December 2017
"If you think the old method was better, I disagree. The old way was "these 2-3 guys have a chance, the rest are cannon fodder." That doesn't build any excitement. I can literally say when I went to tournaments I wasn't worried about anybody except like 2 players. That's not good for story lines or spectating. It makes most matches meaningless.
Just look at the brackets.. filled with 2-1 games. That's drama. Go back and watch old tournaments, and outside of the Semis or Finals, it's just a rape fest a lot of times."
Maybe you are right with that. But two things:
1. If it is the price of a game which displays skills better that there are only 2 or 3 players, ok, then i eat that. I prefer having a super exciting quarter and finals than to have no nice game at all, at least for what i call a nice game.
2. QL/Q3 never had a really healthy environment, only in the beginning. Its hard to say if it would not have been otherwise if there were more tourneys / price money. At least we could have look at BW where it was different.
3. Also legacies take time to built. Players need to win for a longer period to become real names. That for example was something i was missing when i watched and followed SC2. In BW i can easily name the best players.
"That being said: The game is still being altered and developed. Increase stack sizes are coming, and the increase from 15 to 30 seconds on health bubbles and small armors is also a good change in my opinion."
Play QC and play QL then you will see, QL feels soooo much better than QC. Gameplay changes wont change that, its the engine which is not good.
Rather balanced out a bit and fixed at quite a few points. Only some really minor drawbacks, like subtle geometry changes on some maps and the like.
But for the sake of argument, let's say what you are saying is true. Then it's even more puzzling for me why you are backing QC up, which is a completely watered down version of Quake itself, with ridiculous game modes - running like horseshit on top of that.
not to mention that most of the changes were made because everyone who switched to the cpma client was screeching about how xerp ruined the game and made lg and rg too easy to use, something built into ql of course but ql uses hit cylinders which are slightly smaller than osp hitboxes.
they lowered damages on lg and rg, made movement slightly easier, shortened the duel timelimit, and i think at some point there was a change to quad damage powerup. but all in all it's still a good quake game.
Respawn time of weapons, ammo increase when picking up weapon again, hit sounds, damage numbers, jump height. Ammo boxes are not relevant for the most part, cant control weapons, know easier how much damage you did.
This is what Quake is right now and nobody of us could change that. Positive side is, Quake is being seen by a lot of new players which did not even know about the game.And after QC there will be another Quake and after it another one and so on and with a bit of luck some Quake will be good. I think Quake came to stay because it claims a position that nobody else does. Its a fast paced shooter. I agree that QC is a poor try though. But it has fancy graphics, the events and a lot of prize money. We need to endure and cheer it to its next iteration. I think Tim is at least ambitioned but maybe can not deal with his task so well right now. We can do nothing about it, just hope.
I tried QC after a long break of Quake and now i am back playing QL. Thought QC could be my next Quake. Isnt. Stills its the Quake that we got right now. Look all the names that made Quake great in the past, giving it its face, its content, they are back. They were the reason this game has shine. They built what is now another chance for the franchise. Now they are building again. This is Quake for sure. A very unfavorable Quake. I also think its important to preserve the values that the past Quakes stood for. So on one side the builders, on the other side the preservers. We need to come along somehow.
I can play any previous Quake, whenever I want. You yourself mentioned that you are back on playing QL. So no, this not the Quake 'we got right now'. Each of the previous titles are readily available and by seeing player numbers, QL is even ahead of QC (as it totally should be).
Ofc they are back. Potential ez $$$. See how long they will stick around after this ridiculous amount of money put into tournaments will go scarce.
Its the Quake we got in terms of big names, tourneys, prize money.
its not easy $$$ regarding the competition. And Makaveli wrote: QC is a pay reduction for me my friend. Have you already read that?
And of course the players will disappear when the prize money drops because these guys try to make a living out of it. They need to earn $$$. Thats why this the Quake we got. Pros wont play QL, casters wont cast it, touney organizers wont organize tourneys for it.
I felt Q3 was horse shit when it was coming out. Machinegun on spawn, short weapon respawns, etc. All designed to make things easier for players to get frags on players who knew how to control a map. Carmack literally said it was designed to: "Get rid of the Thresh factor." i.e - Designed to stop us from dominating. It also made the game more aim based as weapon denial really was no longer a viable strategy. I couldn't force a rail dominant player to play a RL/LG game...or an RL dominant player to be without the RL for long stretches at a time. Shorter time limit in duel, I played 20 minute marathons which 1) would test your endurance 2) give you time to figure an opponent out. And of course an in-game timer to help players time items. (We did this all mentally in Q1/Q2, no in game timer)
In the end, you make the adjustment and move on as a player. That's kind of my beef with people complaining about QC: "What, you think I liked all the changes from Q2 to Q3?" Absolutely not. And Q3Test/early Q3 had all sorts of problems, people just were young/not playing or just forgot about it. 2 strafe jump rule anybody? LG OP? Rocket damage through floors? Exactly... people forget this stuff.
Point is: If you ask 100 Quake Players to design "the perfect Quake" you're going to get 100 different answers. Play what is there, and make the adjustment.
The game is also not finished and still being changed. We have increased player stacks coming which will increase TTK, the 30 second change to health/small armor was very much needed, as recovery from damage was too easy. The game is more or less QL with Champions (the initial testing was a QL mod FYI), a stronger RL, and a different engine. I personally enjoy the round system in duel and think it works. I don't see how anybody can't be a fan of the various movement styles between champs, I think that's an innovation that's great.
And yes, if you love Quake - You will give constructive feedback to the developers and support it. Because I can guarantee you, this will be the last Quake you will ever see if this doesn't pan out. Is that really what you want? Quake gone forever? I don't, and I'm willing to put my petty personal disagreements aside for the success of Quake. It belongs in esports, it is the Godfather of it all, and it'll be a shame if it doesn't play at least some small part in all of this.
Edited by K9-makaveli at 08:30 CST, 7 December 2017
I didn't forget any of it, and yes, I did play ALL iterations of Quake, including sharewares and test versions, starting with Q1 shareware, back in late '96.
NOT ONCE I felt so much disappointment, so much annoyment, not once I felt so cheated and looked down upon before QC's arrival.
You know, the first and absolutely biggest problem with QC is THE SHITROFL PISS POOR ENGINE. You can set armor respawn to 3 hours, that won't change that. The hero- and round system bullshit in duel (rofl), the utter lack of depth and the completely ridiculous TDM comes only after that.
But I wonder how it is more or less like QL. Do you have completely fair starting conditions in terms of movement speeds, stacks, hitboxes and no random ability crap? Do you have a butter fluid gameplay? Decent visibility or sounds? Can you even write a cfg?
The total lack of customizability is absolutely ridiculous - and yes, being able to tinker with almost anything was one of the main selling points to the previous games.
The only resemblance to QL is that it's called Quake in name, you can strafejump (even if it's a crippled version of it) and you have some weapons in common.
Point is: If you ask 100 (real) Quake players to design 'the perfect Quake', you're not going to get shitlol engine, amazon cloud and champion bullshit as answers on your survey.
The other point is that QC's biggest problems are on a completely different scale than the earlier versions of the previous titles - you have to be blind or utterly biased (for some odd, in this case, contradictory reasons) not to see that.
And yes, I DO love Quake. I'm fairly sure that much more than at least 90% of the community - or you for that matter. True love doesn't mean blind support and nodding to everything / accepting that we have what we have and trying to build a sand castle from a pile of feces. You put your foot down for your beloved.
I provided constructive feedback, countless times, nobody seemed to care one bit - and I wasn't the only one. This is true for the last 8 years, so even back in QL times, when you haven't felt inclined to support the game..
What I want? Unlike many people in the community, I couldn't care less for a new Quake if it means I have to let go of the very basics what makes Quake Quake.
I will go further: I DON'T NEED a new Quake, period. Would be nice to have one, if it's a REAL one, but I don't need it.
Arena shooters will never ever be big again, for good (well, stupid) reasons, realistically, you can't really change that.
I'd rather have 1-200 new(er) players and the few hundred that we already have sticking around for a few more decades on old Quakes, than getting bigger for a short time with a laughable abomination like QC. You know, dignity and not selling out your principles. So preservation >>>> being a prostitute.
Also, did you watch the Timmy video? It's utterly pathetic on so many levels, but absolutely true to character. First, the donut emperor tells us to play QL if we don't like QC, then a few months later, when he finally realizes what a shitpile of a game they are trying to sell to us, and the community is not as dumb as he thought and actually has dignity which he lacks on a major level, he's telling us to 'move on' (already a huge fu for this) and play his newest cow instead, after seeing the not-so-surprising fact that QL already has left QC in the dust on Steam charts.
Pitiful and you just want to punch him in the face. After a bittersweet laugh. Anyhow, he can fuck himself with his overacting mimics.
Maybe a new job will make him think a little before he starts his next big project. )
I just have a way more positive outlook than you do. All I can say. But ask anybody who has met me and they'll tell you I'm one of the happiest people around. So that's just me.
I am honestly disappointed you feel that way and wish I could do something to change your view. I agree the engine feels less than ideal, but I think people are being overly harsh with criticism and I am hopeful the necessary improvements will be made over time. Again, just my viewpoint.
You have a pessimistic viewpoint in my opinion, which you're free to have of course. Just wish I could make you more hopeful/happier about the chance it could end up being a good finished product. Sorry it's such a disappointment for you.
I feel my personal bias really is irrelevant in the conversation. That's why what I say may sound contradictory. Me wanting no timer in the game, weapon respawns, etc. is completely irrelevant. My quake history, etc. doesn't matter. I just try to enjoy what is there, and improve it as best we can. I've certainly played far worse games that were riddled with bugs, that is for sure. Which is why I personally feel the criticism is a bit over the top.
Good luck and good day to you. Thanks for the feedback.
Edited by K9-makaveli at 13:33 CST, 7 December 2017
i knew you when you were just out of high school, and for years after. i watched you talk tons of shit, be rude and crude, make negative spectacles at lans, and more. your character hasn't changed, you've just learned how to mask it by appealing to the delusions of others using the historic achievements of others. you're using the good name of quake and the genuine love and joy that people have for this game to manipulate them into believing in this 'good-natured' character that you want to present yourself as. you're capitalizing on some very small achievements in esports to bolster this perception, because you know that at least 50% of the people who read what you say will accept your statements at face value, especially when they don't see people challenging your fabrications.
sincerely,
not boss not grind and maybe not xraided and probably not juggalo
hey anonymous, I knew you when you were in elementary school and for years before.
You haven't changed.
Still a bit slow to understand when others are talking, getting the wrong ideas from the most crystal clear arguments. Here you are, 35+ years old and thinking Makaveli is here to try to "appear good" on some corner of the internet... When if you could put 1 and 1 together you would have seen that he was purely talking about Quake and the passion around it. No more, no less.
What you need to realise, and that Freiya even admitted it, is that some/most of the players still playing old Quakes dont need (ie dont want) a new quake. Because that means it's gonna be different and they will have to adapt. They have to step ouf of their comfort zone, they have slowly built for 10+ years.
This is what happened to UT, UT99 fans and UT2004 fans, all of a sudden became friends. They had one same goal. The new UT must be the exact same game they had been playing for 20 years, with new graphics and ladders, or it has to die. Only a few people (and ironnically they are often the most talented players) adapted.
It was even worse in those communities, weapon show on screen? game must die. Shock combo damage from 120 to 140 ? game must die. Dodge length slightly different? game must die.
To make a new arena fps, the equation is that you have to appeal to new gamers. Forget the old communities of 500/1K 30+ years players that will still be playing ut99 in 2099. But it's not a simple equation... like someone said elsewhere on ESR, kids DONT PLAY arena fps anymore because there are succesfull and easier games. And the oldschool communities with all this negativity willl scare potential new players.
About QC, like you said in the end, like you said, the best players are still the best players, I would say that by trying to make QC more appealing to the masses, it became even an harder game skill wise. It's all about who hits more, and there are so much different movement styles to master, not just movement but the whole gamestyle has to change because of the character you pick. DaHang won because of this, he used the 2 characters with really different movement techniques (slash and clutch) and that paid off. On the other hand, we lost the control skills, like cycling weapons and so on... but it always felt boring for me anyway. That's why it's a bit more random than before.
i create this carton to show y u listen to markaveli it sfor quake dont you care about quake do you want quake to die wont you please think of the quakes???
Its not worth arguing with ESR users. They would rather see QC fail than succeed cos this small community is full of negativity and bad carma, not worth it to even comment / argue with such users Makaveli. You and other casters did a great job I enjoyed so much!
I would fucking dance on QC's grave. Because it's a joke on a technical level (argue with this if you can - and no, 'early access bruv' is not an argument) AND a complete insult towards real quakers and the franchise itself on an essential level (if you are arguing this, I'm not even interested in your 'argument' : D).
From that heartwarming little vid from Timmy, it seems that they finally started to reap what they sow for good. ) Maybe next time they will care one bit what their decades old community actually wants and will outsource the development for a team that did more than irrelevant F-category console ports.
The problem here is that you are talking to old elitist super nerds who still use CTR monitors and claim WMO 1.1a is the best mouse to be ever created, who still have vivid debates about poll rates and config settings.
They hate other games since its inferior to the mighty skill of quake even though they haven't played any other game at a high level and for the most part haven't played the game they hate at all.
And ofc, they have all the answers for how to make quake great and popular again, while the game devs are incompetent.
yet, they don't know what they want, they are for the most part bored of Q3 after a decade of playing only one game they want something new but at the same time it has to be Q3 or gtfo, because Q3 with good GFX and ladder will blow the worlds mind!
They simply don't want "Moba stuff" because its retarded, they are not even open to explore the idea or explore anything that is not the same shit they have played for the last 10 years.
They rather have QC/Quake franchise be a failure because the devs didn't "listen" to them and will go out of their way to make bad reviews on steam/random site and cry on forum rather then just playing the game they prefer.
Esr and old elitist Quake players are the Comic Book Guy of gaming, No point in arguing with them.
144Hz LCD, Ninox Aurora (tho the best is MX300). Played a few other games on a relatively high level (more like mid-skill), played about 1000 QC matches (about 70% win ratio), everybody should use the config he / she is most comfortable with. And no, I don't want Quake to be big again. Well, I do, but it's just not realistic and the reasons lie completely outside of id's domain. And please argue the fact with actual proofs that id devs are incompetent / doesn't actually care about us.
Was pretty obvious, since I was one of two, who had more extensive argument with Makaveli in this branch of the thread, and out of those two, I was the one who showed no reverence whatsoever towards him.
the problem here is that you think that's who you're talking to, so you can't actually have a meaningful dialog. the irony here is that you are the elitist.
What you're overlooking is that some of those complaints about QC are actually quite valid. Leaving aside technical qualities of Saber engine and why did id, known for their engines in the past 19 years (they did not release universally acclaimed game on their own after Q3A), had to outsource their core technological competence and primary business to some low-tier studio with controversial reputation. So, why there is no:
- Pull-down console with full access to game settings via command line. Something even modern clones of Tetris and Pac-Man have these days. Just think about it for a second: Quake. Without. The console.
- Demos. Seriously, wtf? How can you release a competitive FPS without demo/replay feature? Those files allow to capture entire game and replay it later at maximum possible quality at a fraction of typical VOD size. All Quake demo files from each of the previous QuakeCons occupy well under 5GB; in contrast, recent DreamHack playlist (73 videos) took a whopping 47GB of my hard drive. Yes, you get some nice commentary, but for a price of sacrificed quality, blurry picture, and having to deal with “ok I'll switch to player#2 now to see what he would do” shit which is not necessarily what you want to see. Recorded games can be used to resolve disputes, investigate suspicious activity (cheating), etc. YouTube videos cannot.
- Modding support and general openness. Ten years ago, Tim Willits talks about how Carmack's strive for openness and allowing modifications got his (Willits') job in the industry, yet the “whole modding movement is unfortunately kinda dying off”. Perhaps if you would make modding as easy as it was in Q1-Q3 days you won't have to say that the movement is dying off, Mr. Willits?
(He makes a few disturbing remarks in that video, e.g. it seems that at the end of his mods and openness talk he actually does not really support that and cares only for revenue and cheese (after 1h:49m); on 2:21:30 he says “wikis are cool, Wikipedia — not cool”, lolwut?)
- Demos:
will probably be featured in the game one day
- Pulldown console:
too technical advanced for most newer generations, on the other hand it wouldnt really be that hard to add this feature from a technical perspective for the advanced users
- Modding support:
not gonna happen, they dont want other people to intervene with their own gameplay ideas and want to make money on their skins, etc.
Re: modding support. We probably aren't getting this any time soon, for sure. This "might" be for the reasons you mentioned, but take a look at the developer streams featuring Willits.
Making their tech moddable would allegedly mean quite a bit of effort, even though they acknowledge that would be good for the community : somehow the history of this year's patches, regressions and issues very much comforts the idea that the tech is a bit of a mess and it seems reasonable that they don't want to go through potential major breakage at this stage of development.
Most importantly, they seem to be very much against the possibility of users running servers themselves. While this prevents community servers, it also prevents users from testing changes and iterating while building mods and maps. They acknowledged the conundrum.
Their main argument for this is cheat protection : they don't want people reverse engineering the server component. Whether this is a security blanket or a lack of faith in the tech we can only guess.
I haven't played it near enough as I'd like to, to make a proper judgement of the game to see improvements/tweaks etc.
Hopefully the new patch will bring me back in and I'll give it a proper little dabble. If the fluidity of Q3OSP can make it's way in to QC with a few more tweaks, I think we will have a winner, Champion balance is still 50/50 for me.
The only thing dislike is Nyx's ability, which in many scenarios is just a get out of jail free card for bad position or a poor attack.
Guess I need to put the time in to figure out more of the nuances, I do however, enjoy the movement on the game, I've always been a massive advocate of the Quake movement. To me that's what made the game, having better movement than your opponent always gave you a upper hand overall.
I remember talking to you back in the very early beta and feeling a bit disappointed in your priorities (success over depth, parity over consistency) but impressed with your attitude. :-)
Obviously the game is not completely random and the people who are putting in work are getting to the top. But the low TTK and the lack of effective control leads to things being decided based on minuscule execution errors that have the potential to render the strategic buildup meaningless. I'm sure you understand this. This is not entertaining IMO and not fair to the duelist attempting to achieve a consistent result. Hopefully the planned changes will fix this.
As an aside, I still take issue with the round system. For one, it has the obvious effect of removing the reward for continuous control. More importantly, in my opinion, it prevents me as a player from achieving any kind of 'flow' state. I don't mean in terms of execution, I mean in terms of engagement with the game. I would love to hear from anyone who is playing duel now and didn't before as a result of this change, but I imagine that is a small or nonexistent group of people.
Back on topic, I don't think 2-1 games are inherently dramatic. With the game balanced the way it is, I almost expect it. The quakecon finals between Rapha and Evil (or Cypher and Cooller back in the day, or Rapha Cooller, or plenty of others) were much more dramatic. The ebb and flow within the game adds drama on a minute by minute basis - QC has no real ebb and flow because no one ever gains a significant edge. Furthermore, seeing a different name in the first place slot every time only serves to kill player narratives before they are born. Every beloved sport experiences periods of drama where one team or player rises above everyone else, and it's exciting watching greatness and waiting to see who can rise above them. Quake's problem is just that the next Rapha might never start playing the game because it is too tiny.
QC is dead, it's already a past.. forget it ant move on..
I am sure if somebody could remake Q3 on Doom 4 engine, made all new maps (not redesigned), made matchmaking like in csgo and made weapons skins (not players skins). That alone with smooth engine and good netcode (most important thing for quake games) would attract 10x more players when QC had in the begining. I am not even talking about 1mil + 350k tourneys in half year...
smooth engine + netcode. They failed on that, so QC is past already. you can't fix that.