Some thoughts about blood splatter.
Sometimes we kill with fast mouse flick, for example from railgun. Faster flick-> faster blood splatter in the same direction of mouse move.
If headshot->only head explosion. If torso->all enemy body
I think our frags could be more stylish and dynamic.
I like for example how looks this type of explosion 0:10-0:20 (10 seconds). Blood is bright, speed is good, trajectory is close to perfect, any direction is possible in game
https://www.youtube.com/watch?v=xTFbAcyroWk
Imagine how you making headshot in back of enemy head, the splatters will be in the same direction as his eyes looks, if there is no fast mouse flick from you.
Here is example from me(railgun). Faster mouse->more speed.
https://youtu.be/cg-aojUZrQ0
We can implement various fun splatters
Sometimes we kill with fast mouse flick, for example from railgun. Faster flick-> faster blood splatter in the same direction of mouse move.
If headshot->only head explosion. If torso->all enemy body
I think our frags could be more stylish and dynamic.
I like for example how looks this type of explosion 0:10-0:20 (10 seconds). Blood is bright, speed is good, trajectory is close to perfect, any direction is possible in game
https://www.youtube.com/watch?v=xTFbAcyroWk
Imagine how you making headshot in back of enemy head, the splatters will be in the same direction as his eyes looks, if there is no fast mouse flick from you.
Here is example from me(railgun). Faster mouse->more speed.
https://youtu.be/cg-aojUZrQ0
We can implement various fun splatters
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