Today is the
anniversary of Reflex's 1.0 launch and, to commemorate that, the devs have released the long anticipated 1.2!!!
Shooter writes:
So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred!
We'll be going in to beta for this one to ensure things are stable as a lot of things have changed under-the-hood.
The new update includes a more formalized, and generally more accessible, implementation of
custom gameplay rulesets, introduction of
sv_pure to limit addon/widget abuse in competitive play, a
skins customization "Forge", various new
cosmetics and skins,
crates, and other "under the hood" tweaks and QoL stuff.
Cosmetics:
Luchador Head
Lunk Head
Knight Head
Horned Head
Goat Head
Knight Torso
Knight Legs
Knight Arms
Speed Legs
Tech Shield
Barricade Shield
Berserker Shield
Skins:
Radiant Burstgun
Winter Camo Burstgun
Polygonal Burstgun
Black Honeycomb Burstgun
Neon Grunge Burstgun
Radiant Shotgun
Winter Camo Shotgun
Polygonal Shotgun
Black Honeycomb Shotgun
District Shotgun
Radiant Grenade Launcher
Winter Camo Grenade Launcher
Polygonal Grenade Launcher
Black Honeycomb Grenade Launcher
Scorcher Grenade Launcher
Radiant Plasma Rifle
Winter Camo Plasma Rifle
Polygonal Plasma Rifle
Black Honeycomb Plasma Rifle
Neon Plasma Rifle
Radiant Ion Cannon
Winter Camo Ion Cannon
Polygonal Ion Cannon
Black Honeycomb Ion Cannon
Unit Ion Cannon
Radiant Rocket Launcher
Winter Camo Rocket Launcher
Polygonal Rocket Launcher
Black Honeycomb Rocket Launcher
Carbon Rocket Launcher
Radiant Boltrifle
Winter Camo Boltrifle
Polygonal Boltrifle
Black Honeycomb Boltrifle
Prototype Boltrifle
Mapping/Meshes:
Abandoned Shelter (DP4) has had an official art pass
tyre
pallet
garbage bag
traffic cone
more cable variations
standard signage font
bench
Code:
Implemented new menu flow
Implemented crates
Implemented skins
Implemented forge
Implemented custom rulesets
Thumbnails now baked in game rather than generated on load (to reduce VRAM usage)
Implemented texture streaming, r_texture_memory_stream_cache controls cache size seen as "Texture Stream Cache" in settings
Custom rulesets:
Added ability to load separate .cfg file for each ruleset (eg ruleset_frag.cfg)
gconst_ cvar's now always exposed and attached to active ruleset
callvote ruleset will report on client list of available rulesets
Added gconst_stakelauncher_enabled cvar
Added ruleset column in server browser
Purity checks:
Asset system will now (silently) ignore assets that are modified but not allowed to be
Assets in internal_skins/weapons/* are not allowed to be modified
Prevent megaspawn & megacooldown sounds from being modified
Prevent armor pickup sounds from being modified
.ttf fonts can now hot-update
.wav files can now hot-update
Game:
Updated megahealth expire sound
Accuracy / stats are now hidden from players during game
Increased r_gamma range from 1.4 -> 3, to 1.4 -> 4
r_lm_clear / r_lm_build now only available in editor mode
Known issues:
Rare error in Menu.lua when opening last crate
Visual clarity addon is being blocked when it shouldn't
RL has visual issues in preview with r_mesh_quality 0
Links: Official Announcement,
Reflex Arena website,
Reflex Discord
But now for realz.
Are there different jump sounds for enemy robots?