https://quake.bethesda.net/en/news/3Bf5KyiUaIgym4kAYISgyS
GREETINGS CHAMPIONS,

We’ll be deploying an update on 15.03.2018 that includes a new Instagib mode, Ranked 2v2 Team Deathmatch mode, a bunch of Champion and weapon balance changes as well as a ton of new cosmetics for our Spring Celebration! We estimate the update process will take place from 10AM EST - 2PM EST (2PM GMT to 6PM GMT).

GAME MODE UPDATES

NEW GAME MODE: INSTAGIB

Instagib is a fun, casual mode

In Instagib mode, every shot is a one-hit kill. Players start with the railgun and gauntlet, and there are no weapon, health, armor, or powerup pickups. Champions can use active and passive abilities, and cooldown hourglasses spawn on the map

NEW GAME MODE: RANKED 2V2 TEAM DEATHMATCH

2v2 TDM is a ranked mode where teams of two players face off

First team to reach 50 kills or the team with the most kills after 15 minutes expires wins

NEW CUSTOM GAME SETTING:

No Abilities

Ranked Play Updates

SR is now displayed on Ranked Nameplate
SR is now displayed in Profile/Main Menu
Rank icon hidden in unranked matches
Player level is hidden from other players in Quick Play

Play Incentives

Players will earn additional XP for their first match in each mode daily

Shorter Warmup Sequence

The warmup time before the match begins has been shortened. Additionally, players can now press the Escape key during the pre-warmup Champion screen to skip directly to the warmup

Weapon Stay

Weapon pickups on the map no longer have a cooldown only in Unranked & Quick Play

SPRING CELEBRATION

The Spring Celebration comes with new content players can unlock during the season of Cthalha:

Profile icons
Nameplates
Champion shaders – Pastels
Weapon shaders – Pastels

Spring headwear:

Unicorn Hat
Flower Crown
Eggshell Hat
New Life Branches
During the Spring Celebration, cherry blossom petals can be seen floating in the Main Menu
Players can find—and break!—Easter Eggs hidden throughout Cthalha's domain: Ruins of Sarnath and Tempest Shrine. (Ruins of Sarnath also has a more spring-like feel to the map!)

CHAMPION BALANCE

ANARKI

Max Armor 50 to 75
Base Speed 310 to 300
Max Strafe Speed 600 to 2000
Air Acceleration 1.1 to 0.6
Injection Speed Boost 1.25x to 1.20x

B.J. BLAZKOWICZ

Base Speed 310 to 300
Max Strafe Speed 560 to 2000
Air Acceleration 1.0 to 0.8
Bunny Hop removed
Forward Acceleration removed

CLUTCH

Scale 1.25 to 1.3 (Larger model & hitbox)
Starting Health 150 to 125
Starting Armor 100 to 150
Max Armor 175 to 150
Base Speed 290 to 300
Max Strafe Speed 320 to 2000
Air Acceleration 1.0 to 0.6
Forward Acceleration Gear Shift Steps 400/440/550 to 380/440/550
Forward Acceleration Gear Shift Time 0.5s to 1.0s
Dodge Min Time Delay 0 to 125 (Cooldown after a dodge. Prevents stair-dodge abuse.)
Dodge Min Cooldown 0 to 300 (Cooldown after landing. Prevents stair-dodge abuse.)
Dodge Soft Speed Cap 0 to 690 (Prevents dodging when moving over 690 ups.)
Dodge Forward/Strafe Power 10 to 8
Dodge Up Power 0.3 to 0.2
Mining Drill Rate of Fire 50ms to 58ms (Lowers DPS from 140 to 120)
Mining Drill Range 8000u to 1200u
Mining Drill Radius 0.10 to 0.15

DOOM SLAYER

Base Speed 310 to 300
Max Strafe Speed 520 to 2000
Air Acceleration 1.0 to 0.8
Forward Acceleration removed

GALENA

Base Speed 310 to 300
Max Strafe Speed 600 to 2000
Air Acceleration 0.8 to 0.75
Bunny Hop removed
Forward Acceleration removed

KEEL

Starting Health 175 to 150
Max Strafe Speed 480 to 2000
Forward Acceleration removed
Air Acceleration 1.0 to 0.6

RANGER

Base Speed 320 to 300
Max Strafe Speed 640 to 2000
Air Acceleration 1.0 to 0.8

NYX

Base Speed 320 to 300
Max Strafe Speed 600 to 2000
Air Acceleration 1.0 to 0.8
Wall Jump Forward Impulse 0.2 to 0.35
Bunny Hop removed
Forward Acceleration removed

SCALEBEARER

Starting Health 175 to 150
Starting Armor 25 to 50
Base Speed 290 to 300
Max Strafe Speed 480 to 2000
Air Acceleration 0.8 to 0.6
Forward Accel Max Strafe Speed 520 to 500
Forward Acceleration 1.0 to 0.85
Increased damage from Bull Rush from 25 to 50 dmg @ 300-399 ups from 50 to 75 dmg @ 400-499 ups

SLASH

Starting Health 125 to 100
Base Speed 310 to 300
Max Strafe Speed 600 to 2000
Air Acceleration 1.0 to 0.6
Crouchslide Friction 0.8 to 1.5
Plasma Trail Speed Boost 1.35x to 1.20x
Forward Acceleration removed

SORLAG

Starting Armor 50 to 25
Base Speed 290 to 300
Max Strafe Speed 520 to 2000
Air Acceleration 1.1 to 0.6
Crouch Jump enabled (jumppad ledge grab)
Air Control Maximum Move Speed 35 to 25
Air Control Circle Strafe Friction 5.5 to 1.0
Bunny Hop Acceleration 0.1 to 0.02
Bunny Hop Drag Speed added at 400u
Forward Acceleration removed

VISOR

Base Speed 310 to 300
Max Strafe Speed (2400)
Air Acceleration 1.2 to 1.0

CHAMPION ABILITY CHANGES

Client side hit registration for Sorlag Spit
Client side hit registration for Keel's Grenades
Client side hit registration for Clutch's Mining Laser

CHAMPION FIXES

Fixed the issue where champion movement was affected by FPS for all champs
Fixed issues where all champions with bunny hop got speed increases when crouched while jumping
Fixed Champions Animations where Hitboxes became misaligned through problems with idle animation

Fixed an issue where Sorlag could be attacked with hitscan weapons when she was behind the enemy player
Fixed issues where Champions in the menu were loaded for a long time when switching between them
Clutch's overall speed cap is 1000 ups (though he can still strafe jump over that) and his dodge speed cap is 690 ups
Fixed a crash with B.J. Blazkowicz when swapping from Gauntlet to slow fire weapons near the end of his ability while shooting
Fixed issue when Attacking while Berserking with DOOM Slayer might not work properly when enemies are close together
Fixed issue where Slash would lose speed on Blood Covenant when Crouch-sliding through the blood pool

WEAPON BALANCE CHANGES

MACHINEGUN

Damage 8 to 9

SHOTGUN

Knockback 1 to 2

NAILGUN

Reload 75ms to 100ms
Knockback 13.5 to 5
In-Air Knockback 15 to 5
Self-Knockback 22.5 to 30

HEAVY MACHINEGUN ZOOMED

Reload 200ms to 150ms

SUPER SHOTGUN

Knockback 3 to 4

SUPER NAILGUN

Knockback 12 to 5
In-air Knockback 10 to 5
Self-Knockback 22.5 to 30
Splash Damage 14 to 15
Splash Radius 0.3 to 0.5

TRI-BOLT

Reload 1100ms to 1000ms
Splash Damage 120 to 150 (40x3 to 50x3)

ROCKET LAUNCHER

Splash Radius 3.3 to 3.2

LIGHTNING GUN

Knockback 9 to 8

RAILGUN

Zoomed Damage 90 to 100
In-Air Knockback 68 to 80

POWER-UPS

Pentagram of Protection

Previously absorbed 75% of damage received to carrier, now absorbs 60% of damage received

CLIENT PERFORMANCE IMPROVEMENTS

Fixed issue where exceeding 200+ fps caused Players keyboard/mouse input to be duplicated or repeated

MAP FIXES

Fixed numerous issues with Ranger being able to reach 'out of bounds' areas by using the Dire Orb
Fixed various corrupted Keep collision issues
Fixed an issue in Ruins of Sarnath where the lighting at Heavy Armor section appeared too dark
Fixed issue on Burial Chamber where invisible collision would stop Ranger's Dire Orb in midair

CHAT FIXES

Fixed the issue preventing Players to cycle Chat Channels at the end of the match
Fixed the issue causing chat at the end of the match to print in Global Chat
Fixed the issue in Chat after the Party Host left, other party members weren't able to type in Party Chat
Fixed incorrect notifications in chat when player was added in the ignore list

UI

Driver check window added on launch
Ranked and unranked modes separated in UI
Battle report has been centered
Scroll bar color changed to red
Fixed issue for Keel Ability HUD not updating properly
Death column has been removed from Unranked modes
Fixed issue when Friends in Player’s list have Follow button next to Invite button
Added 'Matches-left' by the Player in the Match Statistics
Fixed an issue where Rank icons were not shown within matches
Fixed issue after login when players had no DC checked
Fixed issue where Spectator hint list was missing the Killer camera mode command key
Fixed issue on Scoreboard where a flag might overlap the ping value
Fixed issue in Tutorial where instructional text reverted when the Player picked up Heavy Machinegun while in the Firing Range
Fixed various misspellings in the UI

SPAWN SYSTEM

Fixed issues for Players spawning in the same location multiple times in a row
Fixed issue when Player briefly spawns into the origin of all maps during JSIP
Fixed issue in Burial Chamber for respawning too close to Heavy Machine Gun
Fixed issue where champions could move while in respawn animation

TECH FIXES

Fixed issue where Players became stuck on the "Connecting to server..." screen
Fixed issue when Play button is greyed out when a Player attempts to join a session in progress multiple times into the same match
Improved Nvidia driver crash logging
Added client side hit detection updates

WEAPONS FIXES

Added Client hitreg for Tri-bolt
Added Client hitreg for shotgun
Rocket launcher with low ammo now has proper unique animation
Railgun Through-shot is now client hitreg
Added Client hitreg for Machinegun
Added Client hitreg for Gauntlet
Lag compensated projectiles added with client hitreg for Nailgun
Fixed Crash which occurred when swapping from Gauntlet to slow fire weapons near end of BJ's ability
Fixed issue when Direct Rocket hit may deal no damage
Fixed issue where Explosion effects, damage, and knock-back could be de-synced for Keel's Grenade Swarm or the Tri-bolt

CRASH FIXES

Fix added for Crash to Desktop issue while loading into the game
Fixed crash for when Player switched to RL on the end of BJB active ability
Fixed other misc. crash issues
Fixed a crash which occurred after Closing or force quitting the game
Fixed crash after being Alt-tabbed for an extended period of time
Fixed issue where Server may crash after extended play in sacrifice

MISC FIXES

XP system updated to make earning levels significantly easier
Fixed issue where Low health audio persisted on post-match lineup
Fixed issue where Gore floats when a Player is killed on certain maps
Fixed issue where Player Gore had weapon collision
Fixed issue when Spectators will not load in until 1 minute has been reached in the match warmup
Fixed issue when Players can become stuck on loading screen and crash after they quit a match
Fixed issue when Spectator could get stuck in coordinates after loading into the game
Fixed issue when Player has been spectator in lobby but loaded into the game as a player
Fixed issue in Ranked where Players would receive a loss when teammates and enemy teams quits ranked match
Fixed issue where Usernames or Passwords that included special characters were unable to link accounts
Fixed issue for Bundle Codes where some Players didn’t receive all intended items after linking accounts
Fixed issue where Medal progress was saved even when players quit mid-match
Contacts are now sorted by Online and Offline status
Fixed issue where Long Fall scream audio is faint or nonexistent for Ranger
Fixed issue on Post-Match Sequence where not all teammates appear on the victory podium
Fixed issues where Champion item previews had issues when using the zoom function
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Reload time means Rate of fire