Edited by trololol at 16:23 CDT, 3 May 2012 - 54112 Hits
A: i do watch all demos without wh first, then with. you do not need to tell me how to trace cheaters properly.
if you cant pickpcket in poland then you are not polish! seriously, polish people have no respect for the modern world and rules and regulations(...)
if the police catches you in poland driving a car drunk, you can say it was your sisters wedding and you are free to go lol.
Quake has never had proper protection from cheats.WRONG WRONG WRONG: http://www.youtube.com/watch?v=WrjwaqZfjIY
From what I remember PB caused a lot of problems with little to none cheat catching.
Proper anticheat software requires a lot of work for big games and provides very little income.again wrong, heres why:
But I guess for a talented programmer it wouldn't be that hard to make one for a small game like quakelive.
Q3 is still years ahead of QL in almost every aspect.
1) QL is NOT a big game.what the hell is that supposed to mean, you don't even say 'big' in terms of what? funnily, any "size" is irrelevant to the difficulty of developing and maintaining an anti-cheat.
2) QL is NOT a hard game to develop an anti-cheat for.what kind of qualifications do you have to claim so? what the hell does 'hard' even mean? you're just throwing random jumble out there with no basis, too funny.
3) Im willing to bet that QL's income will increase ten fold if they had a proper anticheat which encouraged more competitive play.what exactly are you willing to bet on that? the majority of people playing quakelive don't even know when someone is cheating, nor do they care. the competitive community of a few thousand players is not as relevant to the financial success of game as much as you think it is. funnily, you probably don't and just trolling, if you had any real money to bet, you would bet on dumbing the game down more and introducing vehicles.
bottom line is, as it is now, you cant trust anyone simply because you dont know who's legit and who isnt unless you've been tracking their progression for several years.speak for yourself, not everyone is a paranoic with obsessive compulsive disorder. most people just hop on a server and enjoy the game for their own experiences, without a care in the world of what the other players are doing.
im holding ID 100% responsible for the death of QL, Q3, and the entire fastpaced FPS-shooter genre.wow, and who do you hold responsible for giving it to us in the first place?
That's funny, considering there have been working, unchallanged cheats for Q3 for years.there were always private cheats, sure. however, no one dared to use public hacks on PB-enabled servers though as they would risk getting their hardware/cdkey blacklisted from all PB-enabled servers and would have to purchase a new game or worse:buy a new pc.
what the hell is that supposed to mean, you don't even say 'big' in terms of what? funnily, any "size" is irrelevant to the difficulty of developing and maintaining an anti-cheat.i agree, this is irrelevant when it comes to anticheat development. these days QL has a small following and its playerbase is extremely small. i was simply replying to the guy who implied QL was a "big game".
what kind of qualifications do you have to claim so? what the hell does 'hard' even mean? you're just throwing random jumble out there with no basis, too funny.well, personally i dont know c++ but i do know several experienced c++ game developers. I also know that the Id Tech 3 engine is over 10 years old. ive also spoken to Maverick(runs maverickservers/written noghost anticheat) who claimed that he'd EASILY be able to write a basic anticheat for QL within a month, given the chance. what's pathetic is that the ID developers have had YEARS to implement some basic protection and havent shown us any signs of progress towards this highly requested & basic necessity.
speak for yourself, not everyone is a paranoic with obsessive compulsive disorder. most people just hop on a server and enjoy the game for their own experiences, without a care in the world of what the other players are doing.the QL/ESR forums say otherwise. also i dont know about the EU scene but over here in NA if you go into any QL server and you're bound to hear paranoid noobs yelling hacks at perfectly legit players who arent even that much better than them. its gotten quite ridiculous
wow, and who do you hold responsible for giving it to us in the first place?not them, ID just made the base engines and the community took care of the rest, something that is now impossible with QL. quake = shit without the additional community development backing it up. just look at QL and it proves my point, everything handed to them on a fucking platter and they still fail miserably.
however, no one dared to use public hacks on PB-enabled servers though as they would risk getting their hardware/cdkey blacklisted from all PB-enabled servers and would have to purchase a new game or worse:buy a new pc.this is such nonsense. cdkeys were passed around, generated, and easily available. the cheats were always working getting fixed days after an PB update. PB makes things harder, but doesn't stop shit, the arbiter has ALWAYS been the community looking at the players.
these days QL has a small following and its playerbase is extremely small. i was simply replying to the guy who implied QL was a "big game".again, big and small compared to what? QLRanks is logging hundreds of thousands of player names, in no way is that 'small', unless compared to WoW, or Farmville.
he'd EASILY be able to write a basic anticheat for QL within a month, given the chance.1 month of a professional C++ developer sounds 'easy' to you? surely you realize he will have to keep working on this at least half time to keep up as well as PB (patheticaly) did? no, it's not hard, it's just not "easy", as it would cost at least $60k a year.
what's pathetic is that the ID developers have had YEARS to implement some basic protection and havent shown us any signs of progress towards this highly requested & basic necessity.it has been stated many times they do have basic protection that doesn't necessary announce anything to the client. regardless, it's not called 'pathetic' when resources are limited and have to be allocated towards some but not all needs. it's called 'business decisions'.
the QL/ESR forums say otherwise.mostly you and two other tireless banner-men, which is the entire point. for a few loud people, there are thousands perfectly content with no reason to speak up or argue about something that is not a concern to them.
go into any QL server and you're bound to hear paranoid noobs yelling hacks at perfectly legit players who arent even that much better than them. its gotten quite ridiculouson populated servers, CA, FFA, CTF, I don't hear any such thing, not even once. In duel, yeah, someone always whines and calls cheats once a while. emo problems have nothing to do with real cheating.
not them, ID just made the base engines and the community took care of the rest, something that is now impossible with QL.uh, how the hell does that make sense? 'id' made something without which this 'community' wouldn't even exist, so it's "not them"? lols
just look at QL and it proves my point, everything handed to them on a fucking platter and they still fail miserably.yeah, totally failing, with all the perfectly happy QL players, how miserable. too bad no one will ever know.
this is such nonsense. cdkeys were passed around, generated, and easily available. the cheats were always working getting fixed days after an PB update. PB makes things harder, but doesn't stop shit, the arbiter has ALWAYS been the community looking at the players.wow you are terribly clueless. did you even play 1.32? cdkeys were passed around? ROFL. this is terribly false. no one would be stupid enough to share their cdkey with another person because for one they would risk their GUID being globally banned, and two in order to connect to PB-enabled servers you needed to connect with a unique GUID which meant two guys with the same cdkey could never be in the same server at the same time.
again, big and small compared to what? QLRanks is logging hundreds of thousands of player names, in no way is that 'small', unless compared to WoW, or Farmville.actually, those numbers shown on qlranks are still terribly small compare to the amount of players q3 and previous quake iterations had at its peak worldwide. but anyways.
1 month of a professional C++ developer sounds 'easy' to you? surely you realize he will have to keep working on this at least half time to keep up as well as PB (patheticaly) did? no, it's not hard, it's just not "easy", as it would cost at least $60k a year.what makes you think itd cost atleast $60k / year LOL. way to overexaggerate the costs. im sure the maintenance costs would be no where near that amount. i doubt it would even get to a point where it would need to be updated on as much of a frequent basis as PB. you'd really only need to block one or two infamous cheats (ie:qlhook/whitelight) and then you'd have people shitting their pants. after people start getting caught, this would essentially force them to have to PAY hackers for cheats if they wanted to gain an unfair advantage (which is the way it should be).
it has been stated many times they do have basic protection that doesn't necessary announce anything to the client.LOL, source?
regardless, it's not called 'pathetic' when resources are limited and have to be allocated towards some but not all needs. it's called 'business decisions'.yes, it is pathetic when they add 4238947389247982 shitty gametypes and other useless shit that no one is going to care about after a week instead of fixing things that matter and will improve the overall experience of the game. their business decisions thus far have been terrible.
mostly you and two other tireless banner-men, which is the entire point. for a few loud people, there are thousands perfectly content with no reason to speak up or argue about something that is not a concern to them.just me and two others? lol! keep turning a blind eye if thats what keeps you going. unsatisfied players who actually care about this game will continue to voice out their opinions, and fanboys such as yourself will continue to suck up to ID no matter how shitty things get in the end. :)
on populated servers, CA, FFA, CTF, I don't hear any such thing, not even once. In duel, yeah, someone always whines and calls cheats once a while. emo problems have nothing to do with real cheating.
yeah, totally failing, with all the perfectly happy QL players, how miserable. too bad no one will ever know.yeah, perfectly happy QL players: http://i.imgur.com/CMvV1.png
wow you are terribly clueless. did you even play 1.32? cdkeys were passed around? ROFL. this is terribly false.wow, why are you so full of shit? did you even play Q3? people cheated and no one 'ran out' of cdkeys. period. yeah, maybe you've never seen a good keygen, I'm sorry. when I wanted to play with someone else, all I did is change the last digit of my cdkey and it worked. amazingly hard? lol
they werent real keyslol? you don't have any idea how a key works, do you? it's "real" if it passes, get over it.
what makes you think itd cost atleast $60k / year LOL. way to overexaggerate the costs. im sure the maintenance costs would be no where near that amount.apparently i know how much professional programmers time is worth, and you don't. the maintenance is measured in time, and the person would have to keep working on it at least 20hours a week to keep up with the cheats. switching that person to other projects would be cost-deficient.
you'd really only need to block one or two infamous cheats (ie:qlhook/whitelight) and then you'd have people shitting their pants. after people start getting caught, this would essentially force them to have to PAY hackers for cheats if they wanted to gain an unfair advantage (which is the way it should be).LOL, kind of like cheaters were shitting their pants while not giving a shit about PB in Quake3? you could suspect anyone of cheating, and you NEVER could be certain that they don't. blatant cheaters using shitty obvious cheats are just as obvious now and just as easily banned. so effectively you want to waste money on something that wouldn't even improve the current situation. very sound business advice to the business of id Software, I'm sure they appreciate it.
LOL, source?LOL, the internet. Google it.
yes, it is pathetic when they add 4238947389247982 shitty gametypes and other useless shit that no one is going to care about after a week instead of fixing things that matter and will improve the overall experience of the game. their business decisions thus far have been terrible.except far more people and potential new players care about this content far more than they care about some cheats that only a handful competitive players are so bothered about. it's a business decision, just because you don't agree with it, doesn't make it pathetic. it makes you nonobjective blowhard.
just me and two others? lol! keep turning a blind eye if thats what keeps you going.what keeps me going is oxygen and nutrients, not a computer game. you should get out sometime.
unsatisfied players who actually care about this game will continue to voice out their opinionsunsatisfied players like you will never be satisfied. what you need to realize is that you are not entitled to satisfaction. no one gives a shit about your needs, you're only worth $20. 10 newbies enjoying domination are worth about 10 times as much.
fanboys such as yourself will continue to suck up to ID no matter how shitty things get in the end. :)yeah, I am a fanboy because I do not feel entitled to what id Software doesn't do, and yet I like the things that they do do, and enjoy QuakeLive. sure, okey.
yeah, perfectly happy QL players: http://i.imgur.com/CMvV1.pngwow, BREAKING NEWS!!! unhappy players prove happy players do not exist by voicing their unhappy opinions!!!
enjoy the free premium week though!I have pro, I don't see how the 'free' week affects me, but I'm sure all the players I see playing on the free premium servers are enjoying it without being coerced into it.
wow, why are you so full of shit? did you even play Q3? people cheated and no one 'ran out' of cdkeys. period. yeah, maybe you've never seen a good keygen, I'm sorry. when I wanted to play with someone else, all I did is change the last digit of my cdkey and it worked. amazingly hard? lolthat didnt work on 1.32 PB enabled servers sorry nt tho lol. you wouldve been kicked.
apparently i know how much professional programmers time is worth, and you don't. the maintenance is measured in time, and the person would have to keep working on it at least 20hours a week to keep up with the cheats. switching that person to other projects would be cost-deficient.how many hours a week he works on updating it depends on how often hackers bother making public releases (which would probably be rare as eventually they would get tired of developing free hacks only for them to risk being detected shortly after). also it still doesnt explain how you come up with the 60k annual figure but ok. programmers work for free all the time, and iirc there was a guy who said he would develop an anticheat for free for QL not to long ago (chaplja or w/e). im sure thered be more people like him if ID gave ppl the chance to do so.
LOL, kind of like cheaters were shitting their pants while not giving a shit about PB in Quake3? you could suspect anyone of cheating, and you NEVER could be certain that they don't. blatant cheaters using shitty obvious cheats are just as obvious now and just as easily banned. so effectively you want to waste money on something that wouldn't even improve the current situation. very sound business advice to the business of id Software, I'm sure they appreciate it.people cared enough about PB to have it ran on almost every server though. nuff said. any anticheat is always > no anticheat in any situation.
LOL, the internet. Google it.lol thats what i thought
except far more people and potential new players care about this content far more than they care about some cheats that only a handful competitive players are so bothered about. it's a business decision, just because you don't agree with it, doesn't make it pathetic. it makes you nonobjective blowhard.its exactly this attitude and disregard for improving QL's competitive scene is the main reason why we're in the predicament that we're in. QL will never truly be as great of a competitive e-sport as q3, q2, qw, etc because of people who share your view. no anticheat lol..
that didnt work on 1.32 PB enabled servers sorry nt tho lol. you wouldve been kicked.should have told that the hackers you would regularly see play, get detected, come back in a few days on the speakeasy servers. maybe they didn't know they weren't able to do that.
how many hours a week he works on updating it depends on how often hackers bother making public releases (which would probably be rare as eventually they would get tired of developing free hacks only for them to risk being detected shortly after).this is not a matter of "probably". this was/is established pattern in Q3 with PB, CS, all other games. cheats are easily updated because breaking something is always easier than securing it.
it still doesnt explain how you come up with the 60k annual figure but ok.a very competent c/c++/networking/windows/security programmer would cost more than $120k, including taxes.
programmers work for free all the time, and iirc there was a guy who said he would develop an anticheat for free for QL not to long ago (chaplja or w/e). im sure thered be more people like him if ID gave ppl the chance to do so.again, you don't seem to understand how a software business functions. an anti-cheat system has should be closed source by nature, not to mention one integrated with an entire closed and distributed infrastructure with financial underpinnings such as QuakeLive. some "dude that volunteers for free because apparently he doesn't value his abilities enough, so lets give him access" isn't going to cut it.
people cared enough about PB to have it ran on almost every server though. nuff said. any anticheat is always > no anticheat in any situation.that much is obvious, which is probably why we also heard that someone was trying to work on it on their time. it is obvious this means they simply choose not to put money in that.
lol thats what i thoughtyou should be googling, not thinking.
its exactly this attitude and disregard for improving QL's competitive scene is the main reason why we're in the predicament that we're in.we are not in any 'predicament'. i do not disregard improving of QL competitive scene, I simply tell you that no one is entitled to it, and the competitive scene does not come first. however, a sure way to improve said competitive scene is to promote QLs positive aspects and sell it to newbies, thus giving id Software the financial incentive, because it is a BUSINESS, not a competitive scene charity. whether "QL will never truly be as great of a competitive e-sport as q3, q2, qw, etc" will depend on the players who don't even know what 'anticheat' is, and you certainly aren't helping.
i do not disregard improving of QL competitive scene, I simply tell you that no one is entitled to it, and the competitive scene does not come first.thats disregarding it. everyone should be entitled to fair and honest competitive play, and yes, it should be on the top of their list. without a competitive scene u just have a bunch of newbs that will eventually get bored and quit, which is exactly whats happening in QL thanks to ID not implementing basic competitive necessities such as an online anticheat, lan servers, etc.
that much is obvious, which is probably why we also heard that someone was trying to work on it on their time.again source or gtfo.
you also don't seem to get that without a mass of casual gamers there can be no subset of competitive gamers. creating and growing the mass is a prerequisite. how is this not obvious?except ID has never actively tried to grow that mass of casual players at all for QL, and they are continuously driving away the small amount of casuals that they have with their lackluster business strategies and lack of basic competitive necessities. face it, quake is dead and it's mostly all their fault. instead of putting in the effort to further expand the franchise, they somehow manage to drive away a community of casuals players that they already had in the palm of their hands. pathetic.
what? this is exactly what they are trying to do with each update.by splitting the playerbase lol?
everything they do you interpret as 'pathetic'thats because everything theyve been doing thus far has been pathetic. if this update happened 2 years ago it mightve been decent. now its poo.
with new FFA map and fun modes liked Domination.lolol too bad none of this content will get any play after this week, guaranteed. all of it will be dead as fuck just like FT. domination and a&d are the only new modes that actually have some value to them (the rest of the content should actually be standard as they are less-valuable than the current standard gamemodes, especially that shitty harvester and 1-flag ctf TA garbage).
by splitting the playerbase lol?the only relevant playerbase consists of those who get subscriptions. if you don't, gtfo. again, you're not entitled to a free service.
instead of developing crap that nobody will play, they shouldve spent that time on basic competitive necessities such as an anticheat which will help the game in the longrun!again, you don't seem to understand what a capitalists market is. id Software's goal is not to get everyone to play for free, it is to churn a profit, and they are obviously making new content their product. if you don't want it, you don't have to get it. i do want it. if enough people want it, they can invest in less important features catering to the minority which is the competitive community. obviously they think investing in pretty FFA maps is a bigger return and a priority at this time, as there are way more of these people than those who care about anticheat. I am repeating myself a third time now, so I think it's pointless, you don't want to understand obvious things through your blind hate.
the only relevant playerbase consists of those who get subscriptions. if you don't, gtfo. again, you're not entitled to a free service.lol yup, that approach and attitude of not giving a fuck about the bulk of your playerbase is the main dilemma this game has, especially considering the game is being marketed as a free to play service. its exactly this attitude that is shared by the entire id team which is why this game's playerbase will never grow.
again, you don't seem to understand what a capitalists market is. id Software's goal is not to get everyone to play for free, it is to churn a profit, and they are obviously making new content their productif theyre goal was to churn a profit then they would be trying to actually grow their playerbase instead of driving people away with poor management decisions. in case you havent realized, the QL playerbase has been at a steady decline for some time now and ID has yet to do anything about it.
Quake Live is free to download and play.Source: http://en.wikipedia.org/wiki/Quake_Live
We’re pleased to announce a content update for Pro and Premium subscribers to QUAKE LIVE, id Software’s browser-based free-to-play first person shooter, with the addition of the Premium Pak 12.Source: http://www.bethblog.com/2012/04/30/quake-live-premium-pack-12/
marketing is by definition misleading in order to maximize profits. are you seriously not getting this?so by your supposed definition (and therefore ID's), marketing = misleading (scamming) the uneducated and misinformed in order to maximize profits? yeah i get it now. thanks for confirming everything people have been saying about QL for a while now. obvious scam is obvious. great marketing strategy there!
Saturday January 4th, 2003. This new year marks the successful implementation of the new PunkBuster(TM) Guid Auth server system. Using the new PB Guid Auth servers, PB Servers will now be able to determine valid GUIDs from hacked or faked GUIDs and will be able to remove players who are not using a valid GUID/cdkey from games on PB Servers. We also will soon be implementing our new policy of globally banning GUIDs that are associated with PB Violations that involve known PB Hacks. Some cheats/hacks interfere with PBs ability to detect hacks/cheats, to take screenshots, to report cvar values, etc. Using such a hack is in direct violation of our End User License Agreement and terminates the license to use PunkBuster(TM) software. Starting today, any punks caught by PunkBuster(TM) using such a hack will be subject to global banning from all PB Servers without recourse. In conjunction with the new Guid Auth Server system, this provides the ability to further ensure that PB Servers provide the most cheat-free environment possible for honest players.source: http://www.pbbans.com/appeal-ban.html
cant even ban someone from a league without people defending these cheatsThat sounds like a more serious problem to me.
ok i will cut you some slack just cause you talk like a 9
if you cant pickpcket in poland then you are not polish! seriously, polish people have no respect for the modern world and rules and regulations, and brazil has some of the biggest crimes and criminals in the world.
if the police catches you in poland driving a car drunk, you can say it was your sisters wedding and you are free to go lol.
u sound like a cheating fuck.
Also there are still finnish servers.