Install one of those quakes and start streaming it. I loved your playstyle back then. I'm pretty sure there are lots of others interested in seeing you play again aswell.
Real Quake is Quakeworld and Quake 2. Anything after that is shallow and dumb down to attract the masses.
Even if you watch that video of ddk in a recent post, he mentions that he didn't know shit until he went and played Quakeworld for a while, and there is a good reason for that: QW and Q2 are very arcane and difficult compared to modern Quakes which forces players to adapt fast or struggle immensely.
QW has terrible graphics for a start, there's no special abilities, no item timers, you have to manually trawl through a list of servers or even type some commands to find a game, awful buggy movement, everyone just spams rockets everywhere, Q2 looks like its more of the same.
QC is state of the art, and the future of electronic athletics, but have fun playing your shitty sub-par buggy game, Tim Willits is going to make you his bitch
Also those old games have a scoreboard, which is a terrible thing and i find it very stressful and sad when someone wins and other players lose. I mean, why cant we all just have fun and play the game, why does someone have to win :(((
u r right about q3 .... but ql in the end adopted a lot of things from q2 (double jumping) and qw (player bouncing) and bunny hopping (both qw and q2) ... so QL at the end was pretty good ... and QC is basically QL with abilities ... so its still a good game, but yeah the best quake implementations are still cpma and reflex, but noone plays these games, cpma is too old and reflex is ugly to look at
The physics and double jumping in QL are nothing like Quake 2. The way models bounce about from (very weak) RL damage is erratic and therefore annoying.
The weapons are too weak. The handicapped extra health and machinegun encourages a lazy lack of strategy. The sound is atrocious and can't be used for psycho-strategical purposes, like manipulation. The Megahealth is on a fixed timer which turns the game into a battle for items rather than a strategical control of items. The fast weapon switching removes any real consequence of lack of forethought removing yet another strategical aspect. The weapons, especially the main four (RL, RG, SG, LG) have been adapted to accommodate newer players removing significant purpose for each weapon. The movement is very basic, and despite popular belief is actually SLOWER than Q2 movement. And I'm sure there is more I can't think of right now.
Don't get me wrong, Quakelive is by far a superior FPS than most of the modern trash out there, like Overwatch or Call of Duty, but compared to Q2 or even QW it just doesn't stand up in depths of depth or skill.
I have played maybe 300+ hours of Q2, but I agree, its very good. To be real, I would love to have Q2 reboot (with new engine and some other stuff) , insteed of Q3. The movement and some other stuff in Q2 was epic..
The Q2 rockets are "slightly" slower than the Q3/QL RL, but Q2 and Q3 geometry is different which can often give the illusion one is much faster than the other.
Though Q2 RL is A LOT more powerful than the Q3/QL RL, and also fits into the weapon roster perfectly. Each weapon in Q2 has a very defined role, especially in 1v1, more so than any other Quake game. The reduced weapon switching times and the ease of use of the weapons in other Quake games eliminate the strategic depth that those features create.
I can imagine that it is true what you say about the strategic depth.
In Q3 you can approach the same situation with different weapons and still be successful. This is more variation in fights for the price of less strategic depth. its a matter if taste which to prefer. I like the variation more. Though i think that in TDM the strategic depth i would prefer.
The fact that you do not reply to my post but only to the negative shit posts below proves that you are not interested in a calm and friendly conversation.
You want to fight as if you want to claim a territory. Which proves that you are uncertain of your own opinion which proves that indeed you are having an inferior complex.
I didn't think your comment warranted responding to, but if you really want me to then sure.
Your comment, though correct, is quite generalised and shallow. You can approach the same fight with different weapons in Quake 2 as well, but you'll have a hard time executing your attack or strategy without using the right tools for the job. Like you said, this is LESS emphasised in Quakelive as it is in Quake 2. The result is a lack of consequence due to less emphasis on weapon requirement. Basically, not possessing certain weapons in Quake 2 can significantly limit your options; therefore weapons tie into strategy and positioning a lot more.
The reason Quakelive weapons add more variation is because of a number of factors: their ease of use combined with the QL netcode and hitboxes; the small margins of damage between the weapons; and their reduced travel time or distance spread (and probably more I can't think of right now).
Remember when I beat you? Then you accused me, an 1500 elo wallhacking? I told you to shut the fuck up? :D
You are a q2 fanboy because you understand that game better thats fucking all.
Sounds can be used to manipulate people it depends on the map, for example, tourney4
The mh fixed timing wont deny a strategical game, whatever the fuck you mean about it. You can use the mh or red to just trap for example.
The fast weapon switching isnt instant and it does not remove consequences , you just have to plan more ahead but there are billions of frags because of switching.
Your shit talk about the weapons does not merit any answer other than I remember I fucked you with all of them and you complained that I quote " the rocket launcher is inaccurate" which is the lamest excuse in the history of quake. The movement has enough options to held the trickjumpers attention, as with any quake .
Did you? Weird, since I don't actually play QL I'm not sure how that's even possible ... ? I played Quake 3 back in the day for a while and I've played a small amount of Quakelive, and the only real difference between the two are slightly altered movement with erratic physics, reduced weapon damage, a modified but still shitty netcode, and new maps ... Oh, and hit-boxes the size of Everest. Basically, Quakelive is Quake 3 for even bigger noobs.
Say whatever you want. The points I made were for a reason: they can be proven.
Yes, I did. You told me that you are a hotshot in q2 so I went and even read your guide.
I just dont understand that you dont see how that if you are good in the other quake that doesnt make the other game bad. I dont talk shit about qw, q2 for example, I respect those games, especially qw. They are the real oldschool for me, even though the first game I really played was q2, did the campaign, played on lan with my cousin multiple weekends until q3 came out. Even after that because he had 16mb ram for a long time :D I guess if you had put your fucking excuses behind you would have the potential to be good but you hung up on the differences. Reading your guide was clear that you have that stupid hysterical child personality some good players have and you can be systematic with it. Apply it and stop crying and being lame.
I haven't played 1v1 in QL for years, only Clan Arena usually when I'm drunk. Even if I did stumble into a 1v1 server (probably drunk) and you did so happen to beat me, the hard truth is it would probably take me no more than a few weeks of hardcore practice to destroy you (but of course idiots like you don't live in the real world). Quakelive is not a very difficult game to pick up, which ties in to everything I've been saying.
Im sure people run around impersonating q2 players in ql because thats so relevant in 2018.
I m sure it is an elaborate story I came up with , again we all know who you are the whole esr are on it.
You are stupid , I told you that you could be a good player and I dont draw that line by me. Beat stephen.
You are an excuse factory.
yes the physics are not the same, and dj is also not the same, in q2 you can get really high speed ... but at least there is some form of it integrated in QL and it is not worse imho., just different ... personally I am not a big fan of the machine gun in q3 and also not today, in a way I am glad they added the possibility for a shotgun as starting weapon in qc ... but its a matter of taste I guess, the people who grew up with q3a only know mg and think its the greatest thing to have ...
Q2 is more strategical and QW is too much spam and camping imho. ... Q2 has been my game back in the day, and I would say QL is a bit better, what is also great is there are a lot of good maps for QL unlike Q3A at its release (70 % of maps were basically garbage), before you had maps like Q2DM1 and then you see people playing tourney 4 and everyone telling how great that map is, you feel like being in the wrong film ... so QW was too spammy and campy, but still good, Q3A was really subpar, and Q2 and QL are both good games, Q2 being a bit more strategic :-)
I think this Myrmidon kid is trolling really hard.
Quake 2 was utter dog shit up until the last 2 years of it's actual lifespan.
Quake world was pretty fun, up until it became a DM4 sesspool, unfortunately when you start ripping kids 40-0 on that map it's hard for the community to stay together, you need to be a real elitist to hold on to QW.
Q3 (OSP/CPMA) was near enough perfect but too late, the game got better online as internet connections improved, then it was too late, in came Q4 which was the polar opposite - Game was horse shit up until q4max and by then it was too late.
The road to reformation started with Quake Live back in 08/09 closed beta - Again years on, the game got really good but again too late. They killed it with dumb additions, paywalls from the whole you gotta go pro to host a server to play with your mates otherwise you're limited to a random pool of shitmaps designed for FFA.
Now with QC it's an okay game but still lacks the whole quake feeling. The movement feels as if I've bubble wrapped myself together inside a marshmallow cocoon and I float around the map. Weapons are still unbalanced AF (Especially with this latest change to the TRIBOLT aka CRYBOLT aka SIGHBOLT)
Rocket launcher has become rather useless, just usable to zone the enemy away from areas or ''bait'' them away by spamming cause the sound actually works for once in a quake game...
Time will tell;
I'll travel back from the year 7211 and update you on IRLQUAKE.
Oh, the delusional logic of every new school Q3 dunce that can't handle the truth: he's a troll.
No, I'm not a troll. I'll say it again: everything I said is PROVABLE, so arguing against it is strictly asinine.
And I doubt you've ever played a minute of Quake 2 in your life. Also, you've pretty much proven my point with: 'Quake world was pretty fun, up until it became a DM4 sesspool, unfortunately when you start ripping kids 40-0 on that map it's hard for the community to stay together, you need to be a real elitist to hold on to QW.'
Exactly what I've been saying: QW and Q2 are a lot more arcane and demand a higher level of skill, otherwise you get destroyed.
if that helps I know you are not a troll. Just a crybaby.
40 0 proves that certain points of the game are unbalanced. If we play chess and I remove your queen probably I can beat you 40-0, and if you win that indeed requires more skill, but that doesnt make the game balanced.(qw ofc balanced but many things depend on the first frags) It is runaway advantages. In quake live the score can be very low but winning 40-0 or 4:0 is essentially a won game nothing else. I should I think that after you win 40 : 1 you are 40 times more skilled than the other player?
Your opinion is irrelevant based on the fact that you're probably a new school player and have never been a good dueller, so you basically have no concept of what constitutes as real balance in Quake.
If calling someone a crybaby to shroud the fact that I destroyed your delusion of Quakelive being a relevant and highly skilled version of Quake then you have bigger troubles.
And unless you've played multiple Quake games to the level and length of time I have then I don't even know why you're posting here.
i fucked you up, and when I wrote that the first game I played on lan was q2, I dont think that qualifies new school. But you are a total idiot though whenever you started with whatever.
1. People having the same handle in Quake is not uncommon, and not to mention that a lot of people have tried to impersonate me in the past, so forgive me for not jumping to the conclusion that it MUST have been me. The truth is, I don't even use the name Myrmidon in QL; I used Aurano, simply for THIS exact reason.
2. Lots of people complain and slander Quakelive. That's nothing new, especially for old school purists like myself. It doesn't hold any substance.
3. I didn't realise raw facts translated as inflated ego. I guess Richard Dawkins must have an ego the size Jupiter.
4. Yes, I did write an extremely lengthy guide about thought processes in Quake 2 (which -- yes, I know -- needs a lot of editing and rewriting), but a lot of people know I've done that, especially people who not only dislike me but would attempt to discredit me.
So, I'm sorry, but NO! That's not very good evidence. For all I know, you could be some idiot I've had repeated trouble with in the past.
Okay, I see where you are coming from now, Crystal clearly.
Let me go point by point, as you did, because I totally buy every argument you provided, now please here me out . I deeply considered every point you made, even the future points.
1. fuck you
2. fuck you
3. fuck you
4. fuck you
I hope my arguments are clear now, and you are satisfied . Your arguments , convincing, your rhetoric is brilliant, together they have not failed to spotlight the issue: you are batshit crazy , in a standout fashion to say the least.
May I add you are not realizing many things chiefly among them that your self proclaimed rationality does not hide from any of us that you lack common sense and most of your facts are imagined and dwell only in your head. So many people told you already.
Anything else to add I could take really seriously? Or should we finish with that it was you, because even if 1 is true, nobody talks about quake 2 in QL only q2 players, you know what you so conveniently left out from your ultra rational, factual list, or even though ppl write guides, your nick was the same as the guide writer , who is a quake 2 player? How laughable are you ? :D
Responding to this guy means you need to drop your intellect down to his level and that my friend is something where he's going to bait you with all the time.
But stephen, you know I always take time for idiots. They have to learn and later join into their little cesspools on the internet, like flat earthers forum and similar places where they can talk all day long with each other, not disturbing sane people. And if you want to take a ride around the zoo, you can go there. Which I almost never do.
Mate I've been playing Q1 since before I was in highschool - It was the only quake game I actually put effort in to. I've played plenty of Q2 to know that the game is not as perfect as you make it out to be. The only thing that makes Q2 fun is the TDM aspect of it. Quake 3 perfected the duel side of Quake.
Just FYI: Spamming Rocket and LG on DM4 on QW is not demanding of a higher skill, anyone can do that shit, just getting better at it than your opponent is something that takes time.
Where duel in Quake 3 no matter how good your opponent is/was you could pull of some really good positional plays and do a shit ton of damage without being on the receiving end of it.
Your argument overall is moot.
Certain quake games have different strengths to different players and play styles.
Going back to QW for example: I can easily say it's the one that requires the most mechanical and technical skill but when it comes down to weapon usage there's no real skill factor. The spawn system is horrible (in a good way) that allows you to rack up massive leads within a 60 second span of kills.
Again; I've got nothing against your reasoning and logic but coming here as the last bastion of free hope of a now dying genre of fps game, I don't see your point in trying to prove which game was better or worse.
Either that, or you're just baiting and trolling and if that's the case, fair play to you sir. fair play indeed.
'Just FYI: Spamming Rocket and LG on DM4 on QW is not demanding of a higher skill, anyone can do that shit, just getting better at it than your opponent is something that takes time.'
It's comments like this is why I can't take you seriously. You obviously don't have a duellers mentality.
And saying you've played Q1 since high school doesn't tell me much since you might have left high school 2 years ago. I've played Quake for over twenty years.
you should take a look at some scores of top level duels from qw duel tournaments, top players destroy each other like 21:-1 on maps like DM4, something is wrong in the game if the score becomes onesides like this between two players of similar skill :-)
> I'll travel back from the year 7211 and update you on IRLQUAKE.
People mock CA around here but if you could fucking do all the fun rocket jump tricks and such in real life like in CA with no damage to yourself EVERYONE would play IRLQUAKE!!
Oh, my bad. I had forgotten that parkour was people using rocket launchers, BFGs and plasma guns to propel themselves and other great distances for fun.