More infos in the post
https://bethesda.net/community/topic/302351/p...er-17-2018
CHAMPION BALANCE CHANGES:
All Champions
Champion Roster now ordered in groups of Light, Medium, Heavy
Delay after abilities, 0.5 to 0.4 sec
Anarki
1 hp Health Decay every 0.5 to 1 sec
Athena
Delay between Grapple Throw and Swing Activation 0 to 0.1 sec
BJ Blazkowicz
Dual Wield rate of fire 1.25 to 1.3x
Clutch
Delay between Barrier Shield and Mining Drill Activation 0 to 0.25 sec
Mining Drill Radius 0.17 to 0.15
Death Knight
Fire Trail Duration 2 to 3 sec
Flame Strike direct damage 25 to 30
Flame Strike max splash damage 25 to 30
Delay Between Flame Strike and Converge Activation 0 to 0.125 sec
Friendly fire bug fixed
Eisen
Scale 1.0 to 1.1
Head Hitsphere Radius 0.15m to 0.175 m
Shoulders Hitsphere Radius 0.14 to 0.20 m
Arm Hitcylinders Radius 0.1 to 0.15 m
Leg Hitcylinder Radius 0.175 to 0.20 m
Knees Hitsphere Radius 0.2 to 0.20 m
Sentry Turret 140 fov cone to sphere (360 degree targeting)
Sentry Turret rof 250 to 200 ms
Sentry Turret no longer blocks item pickups
Galena
Totem Damage 50 to 40
Enforced Totem Damage 75 to 60
Keel
Delay between grenade shots 500 to 400 ms
Nyx
Telefrag 100 to 125
Ranger
Dire Orb Telefrag 100 to 125
Dire Orb Splash/Explosion bug fixed
Up to 200 damage was possible (25 fly-through, 100 telefrag, 75 splash)
Delay Between Dire Orb Throw and Teleport Activation 0 to 0.125 sec
Scalebearer
Bull Rush
From
100 > 320 ups
To
50 > 320 ups
75 > 400 ups
100 > 500 ups
Heavy Weight
From
100 > 320 ups
To
25 > 320 ups
50 > 400 ups
75 > 500 ups
Sorlag
Acid Spit Direct 15 to 18 dmg
Strogg & Peeker
Peeker Hyperblaster damage 10 to 15
Peeker Charge damage 50 to 75
Visor
Ability Activation VO is now heard in third person as a 3d positional sound
WEAPON BALANCE CHANGES:
Heavy Machinegun
Zoomed Spread 0 to 0.009 m
Rate of Fire 90 to 100 ms
Damage 10 to 12
Tri-bolt
Bolt Damage 40 to 35
Rate of Fire 1200 to 1400 ms
Max Ammo 20 to 15
Nailgun
Rate of Fire 90 to 100 ms
Damage 10 to 12
Rate of Fire 110 to 100 ms
Beam Radius 0.13 to 0.12 m
Super Nailgun
Rate of Fire 110 to 100 ms
Lightning Gun
Beam Radius 0.13 to 0.12 m
______________________________________
Item Physics
All items that fall from dead players (shards, weapons, power-ups, flags, souls, stroyent, health) all have physics, falling outward from the origin of the dead player down to the ground.
Capture the Flag
Round Timelimit changed from 10 to 8 mins
Sounds Updates
We reduced the volume of map ambient sounds by half for a more enjoyable gameplay experience
https://bethesda.net/community/topic/302351/p...er-17-2018
CHAMPION BALANCE CHANGES:
All Champions
Champion Roster now ordered in groups of Light, Medium, Heavy
Delay after abilities, 0.5 to 0.4 sec
Anarki
1 hp Health Decay every 0.5 to 1 sec
Athena
Delay between Grapple Throw and Swing Activation 0 to 0.1 sec
BJ Blazkowicz
Dual Wield rate of fire 1.25 to 1.3x
Clutch
Delay between Barrier Shield and Mining Drill Activation 0 to 0.25 sec
Mining Drill Radius 0.17 to 0.15
Death Knight
Fire Trail Duration 2 to 3 sec
Flame Strike direct damage 25 to 30
Flame Strike max splash damage 25 to 30
Delay Between Flame Strike and Converge Activation 0 to 0.125 sec
Friendly fire bug fixed
Eisen
Scale 1.0 to 1.1
Head Hitsphere Radius 0.15m to 0.175 m
Shoulders Hitsphere Radius 0.14 to 0.20 m
Arm Hitcylinders Radius 0.1 to 0.15 m
Leg Hitcylinder Radius 0.175 to 0.20 m
Knees Hitsphere Radius 0.2 to 0.20 m
Sentry Turret 140 fov cone to sphere (360 degree targeting)
Sentry Turret rof 250 to 200 ms
Sentry Turret no longer blocks item pickups
Galena
Totem Damage 50 to 40
Enforced Totem Damage 75 to 60
Keel
Delay between grenade shots 500 to 400 ms
Nyx
Telefrag 100 to 125
Ranger
Dire Orb Telefrag 100 to 125
Dire Orb Splash/Explosion bug fixed
Up to 200 damage was possible (25 fly-through, 100 telefrag, 75 splash)
Delay Between Dire Orb Throw and Teleport Activation 0 to 0.125 sec
Scalebearer
Bull Rush
From
100 > 320 ups
To
50 > 320 ups
75 > 400 ups
100 > 500 ups
Heavy Weight
From
100 > 320 ups
To
25 > 320 ups
50 > 400 ups
75 > 500 ups
Sorlag
Acid Spit Direct 15 to 18 dmg
Strogg & Peeker
Peeker Hyperblaster damage 10 to 15
Peeker Charge damage 50 to 75
Visor
Ability Activation VO is now heard in third person as a 3d positional sound
WEAPON BALANCE CHANGES:
Heavy Machinegun
Zoomed Spread 0 to 0.009 m
Rate of Fire 90 to 100 ms
Damage 10 to 12
Tri-bolt
Bolt Damage 40 to 35
Rate of Fire 1200 to 1400 ms
Max Ammo 20 to 15
Nailgun
Rate of Fire 90 to 100 ms
Damage 10 to 12
Rate of Fire 110 to 100 ms
Beam Radius 0.13 to 0.12 m
Super Nailgun
Rate of Fire 110 to 100 ms
Lightning Gun
Beam Radius 0.13 to 0.12 m
______________________________________
Item Physics
All items that fall from dead players (shards, weapons, power-ups, flags, souls, stroyent, health) all have physics, falling outward from the origin of the dead player down to the ground.
Capture the Flag
Round Timelimit changed from 10 to 8 mins
Sounds Updates
We reduced the volume of map ambient sounds by half for a more enjoyable gameplay experience
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