- Some new menus are shown, including Play, Watch (Twitch streams and in-game spectating sections), Statistics, Battlepass
- The first Battlepass will be free, it will include cosmetic items that people can unlock
- Game modes with continuous lobbies are in the Quickplay tab, while more serious modes are in the Matchmaking tab
- Some maps from mappers like promEUs, Bjarke and Mangley are shown, including one with a medieval theme (theme made by Carl) and one with steampunk elements (elements made by Mangley)
- promEUs is working hard on maps, designing, arting, doing collision and lighting
- The plan is to have around 4 maps for each game mode
- The UI is being worked on, rudeboy, baxo and ZUR1EL are contributing
- At the moment there's work being done around visual effects and combat feedback
- The studio is working with a new server provider which has server locations around the world
- The game will launch in early access on Steam for 15 dollars, hopefully within 2 months
- The power-up called "Diabotical" is shown, besides the power it gives the player that grabbed it, music emanates from that player for the duration of the power-up (can be heard by that player and by other players near)
Tracks for the power-up are played on stream, some by Markie Music, one by Dennis (people will able to select theirs)
I really like the choice of reflex melee weapon instead of pummel and removing the machinegun totally.
Better visibility and nicer artstyle are also good, but the levels seem a bit unfinished.
But levels can also be done by the community, so this is something that can be compensated.
I really look forward to playing it.