https://www.twitch.tv/videos/388265840

NOTES/TLDW
-Worked a lot on visual effects (vfx) last week

-Working on vfx and feedback this week

-Showed the game to some industry veterans who have been working for 20 years in the industry and who gave feedback on animation, vfx and sound for the weapons

-It's mentioned that eggbots have thrusters on their feet which weren't in the last update

-Might be launching with almost 30 maps

-3 "space" CTF maps are shown, one with mist, one that looks more like it's in space, one in the desert

-Duel map is shown  

-Twitch chat message: krampustf:Hey 2gd, is the Diabotical sens going to be an easy conversion from Source/Quake sensitivities? Also, how long do you expect the closed beta to last?

--Twitch Chat response: gdfirefrog:@krampustf we are working on something like that, yes

-/game_fov goes up to 140 at the moment (note that 140 in Diabotical looks higher than how 140 fov looks in some games, gdfirefrog:max is 140 vertical atm)

-Trying to improve weapons and combat 

-Have signed with an anti-cheat provider

-Need the server company to add more servers before launch

-Wants to talk to promEUs (who made a lot of Diabotical maps) to make a mapping stream as an update next month

-Twitch Chat message: Laventale_:Yo @2GD, are there servers for South America? This is a dealbreaker for me, sadly. 4rvo:@2GD is there a server in São Paulo? 

--Twitch Chat response:  gdfirefrog:@4rvo @Laventale_ we'll have a server on sao paulo yes

-James writes down different types of statistics while mentioning them, seeing chat suggestions and discussing them

-Stats based on averages seem more interesting

-Replay system was used to make the Kickstarter trailer, needs a revamp

-Some match information will be saved and can be used to create other types of statistics at a later point

-The spectating/watch tab will have a delay to prevent information feeding

-Skill rating, average queue time, maybe time played will be displayed in the mode picking menus

-James talks about a duel concept where someone getting a kill would reduce the time limit of the match, -45 seconds for example, then the other player could kill the one in the lead to regain time, with a kill confirmation requirement at the end of the match, meaning that you have to get the final frag to win, which could be a way to avoid long blowout matches if there's ever a matchmaking issue and could be interesting for a pro player to beat another pro player very quickly

-New CTF map with a medieval theme is shown

-People won't be able to license Diabotical's engine, don't have the team size to serve them

-Twitch chat message: Twitchytf2:@2GD how does the sensitivity metric scaling works? you can set sens by punching in cm/360?

--Twitch chat response: gdfirefrog:@Twitchytf2 you can set sens as cm or inches if you want yes

-Will come back in March with an update

-Want to release in March if not able to, then April