Maybe it's the opposite and it's a mix of good things from these two? Adding good netcode and anti-cheat protection from day 0 this might be the new FPS leader in the market.
Csgo is savage af compared to this fat lady’s game. Actually, gotta wonder why she was hired to demonstrate this, pretty much seals the deal to be a dead game. Graphically it’s pure shit. Are there heavy set characters or something?
It's got clean minimalistic graphics. Very mice actually. If they were so deal-breaking, CS:GO and League wouldn't be two of the most popular games on earth.
I guess they looked at her cv, discovered that she was the executive producer of their game, and decided that that makes her qualified for talking about it.
"Guinsoo later made DotA Allstars by inserting his own mix of content to "DotA", greatly expanding the number of heroes, added recipes and items, and introduced various gameplay changes. Guinsoo then passed the mod to IceFrog after accepting a job at the newly formed Riot Games"
Looks nice. Counter strike is too slow for my tastes, but this thing seem to add some spice to the formula.
I think for sure the whole abilities and heroes concept fits better in a slower fps than in a arena game- because in a arena you already get "powers" of sort, and the gamemodes breaks when you have different characters.
Thank God, please please make a "tactical" fps. i dont want these idiots anywhere near the legit stuff, messin everything up even more than it already has been
it just bothers me theres another one of these stupid games we're proly gonna have to avoid playin while it does whatever to muddy the waters further. but im truly glad they arent buryin the better games/their reputations further, cuz lord knows they arent good enough for it and that would be a far worse scenario. and if this game turns out to be a failure, that will really begin to expose the whole "realistic"/cs/military bs genre fad for what it really was (why is everyone still only taking cs seriously for this? just familiarity/accessibility; AGE)
Lol @ "tactical". i guess u cant call these stupid things realistic, can u? thats a peculiar label, almost like u are implying that the older faster FPS quake/doom type games, with "skill/learning curves" game industry suits are supposedly scared of, shouldnt be considered tactical? then why are we so focused on coollers brain game and that even old guys like Thresh had ESP (and clearly quake-god aim, somethin that jus seems to get ignored, i guess its not "tactical")? and then why even make these games "tactical" in this manner, as if its more sophisticated, except they dont have that supposed "learning curve" of the skill everyones scared of, if you cant call them actually realistic? what do u call these things anyway?
i want to play a John Woo HK action movie fuckin idiots (in real-life too, proly @ their office. i will be very tactical)