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New DB thread
Forums > Diabotical Forum
Dr Disrespect reaction (111 comments)
( Forum: DB)
Posted by garz @ 09:20 CDT, 31 March 2020 - iMsg
Edited by garz at 09:29 CDT, 31 March 2020 - 43830 Hits
5%

<< prev DB thread || next DB thread >>


<< Comment #1 @ 10:11 CDT, 31 March 2020 >>
(Link, Reply)
By WiC puritan 
who?
1%
<< Comment #7 @ 04:25 CDT, 1 April 2020 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #1
W H forsenCD
<< Comment #14 @ 07:07 CDT, 1 April 2020 >>
(Link, Reply)
By Germany garz  - Reply to #1
<< Comment #15 @ 08:19 CDT, 1 April 2020 >>
(Link, Reply)
By WiC puritan  - Reply to #14
ESPORTS (PUBG H1Z1 COD)
Got it.
Edited by puritan at 16:35 CDT, 7 April 2020
<< Comment #16 @ 09:37 CDT, 1 April 2020 >>
(Link, Reply)
By Germany garz  - Reply to #15
Esports (also known as electronic sports, e-sports, or eSports) is a form of sport competition using video games.

https://en.wikipedia.org/wiki/Esports
<< Comment #17 @ 09:53 CDT, 1 April 2020 >>
(Link, Reply)
By WiC puritan  - Reply to #16
Pokémon[a] is a series of video games

https://en.wikipedia.org/wiki/Pok%C3%A9mon_(video_game_series)
Edited by puritan at 10:00 CDT, 1 April 2020
6%
<< Comment #2 @ 11:38 CDT, 31 March 2020 >>
(Link, Reply)
By Finland Vajra 
I watched 21 seconds of that video, do you have to be born in 2005 to find this enjoyable?
Edited by Vajra at 11:38 CDT, 31 March 2020
1%
<< Comment #3 @ 17:00 CDT, 31 March 2020 >>
(Link, Reply)
By Serbia bogOtac 
he might be a retard but hes not wrong here
4%
<< Comment #18 @ 10:10 CDT, 1 April 2020 >>
(Link, Reply)
By Germany mattered_  - Reply to #3
because shooting a neon-green keel/tank jr is so much more satisfying?
1%
<< Comment #25 @ 04:41 CDT, 2 April 2020 >>
(Link, Reply)
By S.T.A.L.K.E.R Ian215  - Reply to #18
Probably is more related to weapons feeling, but yes
<< Comment #31 @ 13:32 CDT, 3 April 2020 >>
(Link, Reply)
By Serbia bogOtac  - Reply to #18
yes
<< Comment #35 @ 02:59 CDT, 6 April 2020 >>
(Link, Reply)
By Bulgaria cha0z_  - Reply to #18
Yes, it is indeed.
1%
<< Comment #28 @ 14:33 CDT, 2 April 2020 >>
(Link, Reply)
By Austria Anonymous (80.110.72.60)  - Reply to #3
different pl different tastes. I for myself prefer shooting abstract thingies with shapes (hitboxes) optimized for gameplay over shooting super realistic immitations of humans. Don't see how this is a bad thing, especially given how much discussions there were regarding "playing fps makes u a killer"... grinding this will probably tolerated more than grinding any military simulation fps by parents without a gaming background.
7%
<< Comment #4 @ 17:47 CDT, 31 March 2020 >>
(Link, Reply)
By QW_ cx 
Dr Disrepect realizes in 5 secs that the idea 2GD is working on for 7+ years won't work ... gotta say when I saw the first trailer from kickstarter I was still open to the concept of eggbots, but after seeing the 1st real gameplays from 2gd channel this immediately changed ...
Edited by cyronix at 17:48 CDT, 31 March 2020
2%
<< Comment #97 @ 14:55 CDT, 13 May 2020 >>
(Link, Reply)
By Fiji WunderKind  - Reply to #4
Yea, he is 100% spot on. It's '''quake''' without the coolness of quake, the satisfying frags, and the really captivating movement model. All you are left with is an empty shell + some of the QL vets, who forgot that Q3 actually was a gorgeous game for it's time, with jaw dropping savage gothic textures when it came out.
It's less appealing than kovaak's aim trainer, because at least that's to the point, no fluff. DOA.
<< Comment #5 @ 02:33 CDT, 1 April 2020 >>
(Link, Reply)
By CNN mar- 
What would be amazing would be that the players could make the player models themselves. Imagine the creativity some people are willing to give to make other people laugh or to gain some bragging rights for making something cool. Though this would need some limitations due to in-game visibility of the models. Now in these Covid19 days it would be fun to add a face mask that we could add a picture of your choice on, a Trumps face or something (PG18) It would be fun though. "Screw valves premade skins, lets make them our selves"

Edit: by making the player model themselves I mean the shape, amount of limbs, everything.
Edited by mar- at 02:44 CDT, 1 April 2020
<< Comment #6 @ 02:57 CDT, 1 April 2020 >>
(Link, Reply)
By wc3_human i33 
how is this better than open source free to play warfork? a built in editor, this thing is gonna tank a year later.
<< Comment #9 @ 04:27 CDT, 1 April 2020 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #6
<bait.bmp>
<< Comment #8 @ 04:26 CDT, 1 April 2020 >>
(Link, Reply)
By Quake 3 (black) crea* 
The idea of robots is good, it removes the 'violence', to target players of all ages.

But I kinda agree, the bots they came up with are not that great. They look bland and without much character. Making the faces so random and replacable only adds to that. Even the name 'eggbot' screams lame.
Maybe it's not too late to slightly modify the concept and make them slightly bigger, or at least taller.
<< Comment #10 @ 05:13 CDT, 1 April 2020 >>
(Link, Reply)
By Bulgaria Nzr0  - Reply to #8
to target players of all ages
Who never play shooters in the first place... Who is the target audience here, children of religious zealots? I'm gonna make an action movie about Stephen Hawking's life, it's gonna be lit...
<< Comment #11 @ 05:27 CDT, 1 April 2020 >>
(Link, Reply)
By Quake 3 (black) crea*  - Reply to #10
12 to 17 are a major audience for any game. Removing them for the sake of art is fine for a single player game, but doesn't make much sense for a multiplayer only game imo.

As soon as QL got rid of the gore, it went pegi16 or whatever.
<< Comment #12 @ 06:35 CDT, 1 April 2020 >>
(Link, Reply)
By Bulgaria Nzr0  - Reply to #11
Yep, 12 to 17 ARE a major audience for ANY game, 18+ included. But it doesn't work the other way around, my little pony notwithstanding.
<< Comment #20 @ 13:52 CDT, 1 April 2020 >>
(Link, Reply)
By QW_ cx  - Reply to #11
pretty sure the game played mostly in that age range right now is Doom Eternal, which even I consider too brutal ...
<< Comment #36 @ 03:02 CDT, 6 April 2020 >>
(Link, Reply)
By Bulgaria cha0z_  - Reply to #20
It's so brutal and yet so satisfying. :D
<< Comment #54 @ 04:57 CDT, 8 April 2020 >>
(Link, Reply)
By United Kingdom ix  - Reply to #10
That sounds amazing. Get this movie made.
<< Comment #57 @ 14:34 CDT, 8 April 2020 >>
(Link, Reply)
By Bulgaria Nzr0  - Reply to #54
Does it sound like an
action movie
?
<< Comment #77 @ 08:05 CDT, 13 April 2020 >>
(Link, Reply)
By Malaysia lolograde  - Reply to #54
I can picture it now...

Hawking was the result of a secret British eugenics program that left him with a huge intellect, but frail physiology. Upon learning of the experiments conducted on his family and himself, he descends into a rage-filled madness and outfits his wheelchair with weapons: serrated wheel rims, machine gun armrests, rocket-launcher backrest, and flamethrower exhaust pipes for his supercharger wheelchair engine. He goes on a depraved killing spree of all those involved in the eugenics program that has left his body crippled and unable to feel the comfort of a woman.

With superior technology and intellect, Hawking's massacre is seemingly without end... The last hope rests with one man. The only man capable of matching Hawking's IQ and advanced weaponry: Iron Man.
3%
<< Comment #95 @ 12:35 CDT, 27 April 2020 >>
(Link, Reply)
By Austria Anonymous (194.166.200.159)  - Reply to #77
lel, 10/10 would watch.
<< Comment #96 @ 14:40 CDT, 5 May 2020 >>
(Link, Reply)
By United Kingdom ix  - Reply to #77
No one cared who I was until I put on the chair.
5%
<< Comment #94 @ 12:33 CDT, 27 April 2020 >>
(Link, Reply)
By United Kingdom meathead_y0  - Reply to #8
This doesn't really make much sense or I don't think it's very factual because the biggest game in the last decade has human targets running around and also has guns/rockets/lasers

I think this whole eggbot idea is a bit cringe and I sort of can see what this guy means, doesn't feel I can relate.
<< Comment #13 @ 07:01 CDT, 1 April 2020 >>
(Link, Reply)
By anonymous Anonymous (78.63.115.186) 
Would be better to see humanoids (i.e. robots but with full body instead of round ball), and then u can add headshots and this will work.
1%
<< Comment #40 @ 04:32 CDT, 6 April 2020 >>
(Link, Reply)
By Exelent nex1  - Reply to #13
Headshots are an abomination in an arena fps, gtfo with that crap
1%
<< Comment #44 @ 09:48 CDT, 6 April 2020 >>
(Link, Reply)
By OrangeBox inTheory  - Reply to #40
Not saying that I disagree, but what would be the issue with the headshot game mechanics in UT99?
<< Comment #50 @ 14:51 CDT, 7 April 2020 >>
(Link, Reply)
By Exelent nex1  - Reply to #44
To be honest, UT99 was quite broken. Funny, but broken. The minigun MELT people at any range
<< Comment #51 @ 15:45 CDT, 7 April 2020 >>
(Link, Reply)
By OrangeBox inTheory  - Reply to #50
and how exactly is that relevant to the headshot issue?
<< Comment #52 @ 16:47 CDT, 7 April 2020 >>
(Link, Reply)
By Exelent nex1  - Reply to #51
How is it not? The sniper rifle got nothing on the shaft
<< Comment #56 @ 06:59 CDT, 8 April 2020 >>
(Link, Reply)
By OrangeBox inTheory  - Reply to #52
is it also nothing on the Lan?

Does the minigun deal headshot damage in UT99?
<< Comment #59 @ 20:31 CDT, 8 April 2020 >>
(Link, Reply)
By Earth Heartlesss  - Reply to #56
headshots in UT (any ut version) is fine because anyway the weaps aren't balanced.

and the movement system is diff than quake

and there's alternate fire as well as more weaps than at quake

and UT has always got the "make arena FPS kind of approachable but more importantly fun as hell even for beginners or people playing only against bots, don't care much if the game ain't perfectly balanced" mentality

if you add headshots to any quake, balance will be broken, and 15% more randomness cuz of the fact that quake is so fast that unlike games like csgo etc sometimes it's literally impossible to not get lucky while trying to headshot
<< Comment #65 @ 17:39 CDT, 9 April 2020 >>
(Link, Reply)
By OrangeBox inTheory  - Reply to #59
so the weapons are not balanced in UT. That's an interesting claim, considering how many weapons were used frequently in UT99 pro matches: Shock rifle, sniper, flak, RL, mini, pulse and occasionally the bio.

don't care much if the game ain't perfectly balanced
Define perfectly balanced. Please do so in a concise and non-arbitrary manner.

... and 15% more randomness ...
Headshots simply raise the skill ceiling, there is nothing random about them. Apart from that I'd love to see how you got this "15%" number...

Long story short: you misuse terms like "not balanced" and "random" when you are trying to say "not like Q3/QL".
Edited by inTheory at 18:15 CDT, 9 April 2020
<< Comment #68 @ 20:51 CDT, 9 April 2020 >>
(Link, Reply)
By Earth Heartlesss  - Reply to #65
so the weapons are not balanced in UT. That's an interesting claim, considering how many weapons were used frequently in UT99 pro matches: Shock rifle, sniper, flak, RL, mini, pulse and occasionally the bio.

in what percentage for each ? :)

my point still stand, even at pro quake duel you see all weaps used, but there's a reason why it has an unholy trinity (rl/lg/rail), while in UT, there isn't any.

Define perfectly balanced. Please do so in a concise and non-arbitrary manner.

Yep, Epic abandonned UT for fortnite. Because UT isn't as pure and balanced as quake, makes it not suitable 110% for pro competition (except back in the days but that's cuz it was the arena fps golden era and no real competitive "e-sport" game were played yet (except starcraft and CS), and the e-sport industry was basically at its beginning.)
Epic actually made the right move by abandoning UT, because UT at some point got played only by hardcore players or "pros", that wasn't the main goal of Epic back in the days(making new and refreshing games with cool concept), and has always been in the shadow of quake (i follow esport since 1998).

Headshots simply raise the skill ceiling, there is nothing random about them.

In ANY quake it would be random.

Long story short: you misuse terms like "not balanced" and "random" when you are trying to say "not like Q3/QL".

no? I said headshots wouldn't work in quake. It does work wonderfully in games like CS tho
Edited by Heartlesss at 20:52 CDT, 9 April 2020
<< Comment #69 @ 03:48 CDT, 10 April 2020 >>
(Link, Reply)
By OrangeBox inTheory  - Reply to #68
seek help and get well soon.
<< Comment #70 @ 10:38 CDT, 10 April 2020 >>
(Link, Reply)
By Earth Heartlesss  - Reply to #69
Registered: 20 Nov 2012
<< Comment #78 @ 15:17 CDT, 13 April 2020 >>
(Link, Reply)
By Unset mYst+  - Reply to #65
http://arenafps.com/ut99-duel-ut4-now/

This is a good article about weapon balance in UT and the Armor System. I didn't read everything, but I agree with it. Plus, I would like to add that mobility items like jumpboots are practically essential on large maps with several floors. Item control would be next to impossible without losing the ability to chase people down. Thinking back to DM-Deck16][ compared to DM-Deck16 (original) from Unreal Gold was the most obvious explanation to this. In the first Deck16 there was no teleporter, no jumpboots in the vanilla map.

In hindsight, the guns in UT99 were all very spammy. The armor was weak against them, there was no super health\keg o' health pickup in most duel maps. That sort of set the record straight. I think the item balance needed work in UT, and that is probably what made the game more teamplay oriented after time went by. I played UT for a very long time, as well as it's older game Unreal. And I guess I think if anything that I can take from those days, it was that the weapons were relatively overpowered, and that high ground was hardly useful in occasions against flak and shock cores.

It's just unbalanced imo. It is still fun, but I think the reasons for it being outside of the spotlight at major events comes back to it's grass roots. There are unbalanced bits and pieces to mobility and map control that were never worked on much.
<< Comment #82 @ 14:15 CDT, 14 April 2020 >>
(Link, Reply)
By OrangeBox inTheory  - Reply to #78
It's an somewhat interesting read. Unfortunately it says nothing about weapons balance.

On a side note your comment here also contradicts the article: The article describes at great lengths how incredibly problematic the armor system is. You state that the armor was weak.
<< Comment #60 @ 13:05 CDT, 9 April 2020 >>
(Link, Reply)
By Exelent nex1  - Reply to #56
Heartless explained everything already, the minigun was so madly broken you didn't need no sniper rifle headshot to mulch people 1 km away
<< Comment #66 @ 18:16 CDT, 9 April 2020 >>
(Link, Reply)
By OrangeBox inTheory  - Reply to #60
Funnily enough that's not what we seen in the WCG videos.
<< Comment #67 @ 20:42 CDT, 9 April 2020 >>
(Link, Reply)
By Earth Heartlesss  - Reply to #66
ye cuz 70% of the time it's about shock rifle combos ^^
<< Comment #19 @ 13:30 CDT, 1 April 2020 >>
(Link, Reply)
By rammstein *deotrip butcher_kgp 
From a competitive standpoint eggbots can work ..however, they need to draw some kind of cylinder from the the belly of the eggbot to show hitbox, because currently aiming at feet by looking at the circle projection on the floor feels really odd.

From a non-competitive / player attraction standpoint eggbots are not the best, and Dr Disrespect is right. I believe at some-point they had shown a knightbot character which was somewhat humanoid. If they can make that available at a later point it might help. Somewhere deep inside our monkey brain we feel the need to kill something humanoid shaped to feel satisfied.
7%
<< Comment #37 @ 03:03 CDT, 6 April 2020 >>
(Link, Reply)
By Bulgaria cha0z_  - Reply to #19
Later point - it will be too late and the game already dead. Actually it doesn't really matter, eggbot's or not it will flop, but sooner with those ridiculous things for model/enemymodel.
<< Comment #43 @ 07:18 CDT, 6 April 2020 >>
(Link, Reply)
By Quake 3 InDepther  - Reply to #19
tbh what I didn't like the most in Diabotical was the eggbots and then the sounds. Thus, I feel like that Dr Disrespect's point was spot on.
<< Comment #45 @ 09:58 CDT, 6 April 2020 >>
(Link, Reply)
By rammstein *deotrip butcher_kgp  - Reply to #43
the pain /enemy sounds are work in progress, what was in recent beta was much more improved than what they used to be, so I have faith in that team that they will improve those further.
<< Comment #21 @ 14:16 CDT, 1 April 2020 >>
(Link, Reply)
By Batman c1 
I want pure hitbox cylinder!

Lets be honest we put down all graphics to the awfulls 16 bit look so we can full focus on the game itself. Everything else is just to attrack newcomers
<< Comment #22 @ 17:51 CDT, 1 April 2020 >>
(Link, Reply)
By Quake 3 (black) crea*  - Reply to #21
Diabotical made the modern approach which I fully agree with - make the game customizable from menu, but limit the amount of graphic reduction to a still somewhat eye friendly and spectator friendly level.
<< Comment #23 @ 20:15 CDT, 1 April 2020 >>
(Link, Reply)
By Q3 LOLatRoflexTimers 
They dont take advantage of the egg shape, like being sucked into big transparent tubes that launch you around and stuff, fun shit, but right now its vq3 with reflex graphics and eggmodels, better than fortnite, but worse than q3.
2%
<< Comment #26 @ 04:42 CDT, 2 April 2020 >>
(Link, Reply)
By S.T.A.L.K.E.R Ian215  - Reply to #23
It's more similar to warsow graphics, reflex is another level
2%
<< Comment #38 @ 03:04 CDT, 6 April 2020 >>
(Link, Reply)
By Bulgaria cha0z_  - Reply to #26
This, reflex looks a lot better and smooth to play vs this... and guess what? It's dead, literally.
<< Comment #41 @ 04:34 CDT, 6 April 2020 >>
(Link, Reply)
By Exelent nex1  - Reply to #38
Reflex died due to its developers' stubborness and zealotry
<< Comment #47 @ 19:28 CDT, 6 April 2020 >>
(Link, Reply)
By US-Kentucky ggnore  - Reply to #41
For me it died because it's just a reskinned cpma (An absolutely beautifully reskinned cpma and somehow better) but it's still cpma.

A mode so complex most casual players or even decent gamers would heavily struggle with.
<< Comment #61 @ 13:11 CDT, 9 April 2020 >>
(Link, Reply)
By Exelent nex1  - Reply to #47
The devs knew that, most quakers share your sentiment. But the devs made clear that they much preferred a dead game over a healthy community split between vq3 and cpm phyisics.

After all, they already grabbed enough moneys with kickstarter and weapons skins
<< Comment #72 @ 02:10 CDT, 11 April 2020 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #61
So you either make a good dead game or HURRDURRNOTQUAKE with simplified models, movement and no areowalk.
I wish people refusing playing a game because of aircontrol would die.
<< Comment #73 @ 14:13 CDT, 12 April 2020 >>
(Link, Reply)
By Exelent nex1  - Reply to #72
Lmao, you cpm rats are so mad you wish death to normal quakers now? Anyway i don't need to wish you anything, because your precious cpm games are all dead.

The future of arena fps is vanilla, not cpm. Take that stick out your ass, and suck on it! :-)
Edited by nex1 at 14:13 CDT, 12 April 2020
<< Comment #74 @ 18:03 CDT, 12 April 2020 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #73
I just want to play some FFA in a quake game.
Doesn't matter if it's cpm or vq3, Keel or an Egg.
<< Comment #83 @ 16:51 CDT, 14 April 2020 >>
(Link, Reply)
By QW_ cx  - Reply to #74
I never really played Q3A, because you cant really play that with a good conscience if you have a good understanding of qw and q2 and what made these games great ... that being said, I also read about CPM a fair bit and always liked its idea, but when I was looking at the server browsers there were only duel servers where people played ... I just wanted to play ffa or even ctf but it was not possible, because even if there were servers they were never filled, which is also why I never started playing CPM ... so I dont think there are many players with a relevant experience in ffa in cpm ...
<< Comment #87 @ 08:45 CDT, 15 April 2020 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #83
q2 wasn't that good :^)
Yeah, I can't remember playing FFA in cpm with not bots.
But the point is I'd play anything Quake-like if it had playerbase.
Don't see the point in shitting on a game because it has slightly different rocket speed or doesn't have double jump.
<< Comment #92 @ 16:03 CDT, 17 April 2020 >>
(Link, Reply)
By QW_ cx  - Reply to #87
q2 multiplayer was good ... brought double jumping, had bunny hopping, brought the railgun, had many viable weapons ... q2 single player was not so great, true, but q1 single player wasnt that great either, but the enemies were better in q1, and map makers could make better levels out of that ... and about the rocketspeed I mean they should have just speeded up the rocketspeed in q2, which was basically the only thing holding back q1ers to play q2 ... well, I am a movement affinado, so q3a really hurt me, no trickjumps besides normal strafejumping not even bunny hopping, and the maps were really very simplistic, graphically it and enginewise it was a good game though, but considered what has been there before, they did really a bad job on the gameplay, they were basically just lucky they brought out the new quake title, when internetgaming langaming began to boom ...
but I think I understand now why things came as they came ... q1 basically destroyed id software, because it was a monumental task to create that tech at that time and id folded apart and never was the same as before ... q2 was originally meant to be another game, but they sented the sp is not so great and they couldnt impress people as much with the engine as they did q1, so they just put the quake name on it, but it still was their maingame ... and q3a, was basically like windows xp vs windows 2000, just a slightly improved q2 engine to let the team produce something in 12 months until the developer tools ready for the engine of Doom 3 ...
<< Comment #76 @ 05:10 CDT, 13 April 2020 >>
(Link, Reply)
By Bulgaria Nzr0  - Reply to #73
The future of arena fps is vanilla, not cpm.
"The future of racing is bumper cars".
1%
<< Comment #84 @ 16:55 CDT, 14 April 2020 >>
(Link, Reply)
By QW_ cx  - Reply to #73
the two relevant arena fps right now are QC and Diabotical, none of them have vanilla movement, also QL doesnt have it ... Q3A basically created the downfall of quake as the major fps and its because of bad maps and bad movement ... if they made a better version of q2, with good movement, non-simplistic maps, faster rocket launcher, quake would still be "THE" FPS to play
<< Comment #88 @ 04:38 CDT, 16 April 2020 >>
(Link, Reply)
By Exelent nex1  - Reply to #84
When people say vq3 movement, they mean non-cpma movement, aka no crazy air control and acceleration. Aka the movement style of Quake Live, Diabotical and most Quake champions.

Reflex died because they didn't want to even allow the possibility to spawn servers with vanilla movement- because they KNEW cpm players would soon become a minority in the game- then they changed their minds when they realized the game was dying FAST- but it was already too late by then. It would be interesting to make a survey about the preferred movement style in here- it'd probably come out 90-10 in favour of vanilla
<< Comment #93 @ 16:15 CDT, 17 April 2020 >>
(Link, Reply)
By QW_ cx  - Reply to #88
vq3 for me is always the q3a base movement ... If q3a had the movement props of QL, I dont think people would have made a mod like CPM and create a scene about it ... there was also a mod for a faster rocket launcher in q2, but there was no scene for it, because q2 in itself was still a good game and brought its own interpretation like double jumping/bunny hopping, etc., but q3a was just a stripped down version ...
Reflex was a good game, but the map textures were a bit special imho. ... and it didnt differentiate itself enough from normal Quake imho. to have a chance as an indie game ...
I dont care much about air control, for me QL movement would be fine ... but truth be told I love the variety in movement styles in QC ... and if we are talking Q3A vanilla I dont think the number would be 90-10 ... but since there are many nostalgic q3a players here, it could still be 50:50, but if you ask any player from q1, q2, ql, qc they will be 90:10 against vanilla q3a movement ... and they will be much less against q1, q2, ql, q4 ...
<< Comment #24 @ 01:20 CDT, 2 April 2020 >>
(Link, Reply)
By sad YouTroll 
Yeah lets take someone word for it who has 4.2 million Bot Followers on Twitch.
<< Comment #27 @ 07:50 CDT, 2 April 2020 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #24
THE FACE OF TWITCH!
<< Comment #29 @ 09:03 CDT, 3 April 2020 >>
(Link, Reply)
By Quake 3 (black) crea*  - Reply to #24
Bot followers?
<< Comment #30 @ 13:05 CDT, 3 April 2020 >>
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By sad YouTroll  - Reply to #29
2 of many examples:

https://www.instafollowers.co/free-twitch-followers

https://www.instafollowers.co/free-twitch-chat-bot
<< Comment #39 @ 03:05 CDT, 6 April 2020 >>
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By Bulgaria cha0z_  - Reply to #30
and how you will prove this is true for him? Not that I care or even knew him till now, but I wonder.
<< Comment #48 @ 05:47 CDT, 7 April 2020 >>
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By sad YouTroll  - Reply to #39
Proof is already there. Its just a matter of if you believe it or not. (You free to believe whatever you want to)

If you bored enough on some random days, watch his stream and pay attention to the chat and followers notification.
<< Comment #55 @ 06:07 CDT, 8 April 2020 >>
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By Malaysia lolograde  - Reply to #48
What should we pay attention to? The guy has been streaming full time for like 8+ years, and puts way more effort into the production than anyone else.
<< Comment #32 @ 18:40 CDT, 3 April 2020 >>
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By Q3 LOLatRoflexTimers 
I wish i had a bunch of idiots watching me play games for a living
<< Comment #34 @ 05:37 CDT, 4 April 2020 >>
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By Quake Saeth  - Reply to #32
what better time than now to have a try at this ?
<< Comment #33 @ 19:46 CDT, 3 April 2020 >>
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By Smiley melachi qub1t 
1) this guy is a complete noob.
2) diabotical is boring
<< Comment #42 @ 04:38 CDT, 6 April 2020 >>
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By Exelent nex1 
Too many people ignore that before becoming a streaming superstar, Dr. Disrespect has been a game developer for years.

His insight into game design and developers choices are always on point and much more reliable and unbiased than some randoms in random forums.

Except when he's raging after dying too much, but even then, he has the knowledge to call out bad design and netcode
<< Comment #46 @ 12:26 CDT, 6 April 2020 >>
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By Sloth pacmanpl  - Reply to #42
Eggbots are there literally only because it's cheap to make.
In a perfect world we would have Keelbots.
It took 2GD 100 years to get the game going up to the current state.
There's no time and no money for complex humanoid bots with shitload of customization.
Not playing Reflex because it doesn't have vq3 movement is African American tier retarded same with player models being smiley spheres.
<< Comment #49 @ 14:30 CDT, 7 April 2020 >>
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By Exelent nex1  - Reply to #46
I don't know, to me it seems the eggbots as they are required significant more effort than q3's keel model.

I think they really believed in funny egg characters, kid friendly and edgy. I too would have preferred humanoid shapes, it's just natural
<< Comment #58 @ 18:43 CDT, 8 April 2020 >>
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By United States of America qtip  - Reply to #46
You can put decals on the eggbots, so possibly stuff you can sell. You couldnt do that with i.e. Reflex robots.
<< Comment #53 @ 19:33 CDT, 7 April 2020 >>
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By Unset yoyoman 
Considering how obsessed people go over skins, I think being able to customise the face of your eggbot outweighs how some people might think the eggbots look silly. And it's all a matter of preference in the end. Some people like the cool look of CS whereas others prefer the cartoonish and fun look of OW. At least the latter is easier to develop, ages better and is easier on the eyes.
Edited by yoyoman at 19:34 CDT, 7 April 2020
3%
<< Comment #62 @ 14:05 CDT, 9 April 2020 >>
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By Finland Vajra  - Reply to #53
Oh you can customize the face of the eggbot? That opens up great trollling oppurtunities.
<< Comment #63 @ 15:38 CDT, 9 April 2020 >>
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By Australia CaptainTaichou  - Reply to #62
Yes, people have already been finding ways to make lewd pictures on their eggs. :D
<< Comment #71 @ 15:19 CDT, 10 April 2020 >>
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By Exelent nex1  - Reply to #62
Oh, you have no idea then

https://www.google.com/search?q=diabotical+pe...kHjsbUloGM
<< Comment #79 @ 10:20 CDT, 14 April 2020 >>
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By US-Kentucky ggnore  - Reply to #71
Using google in 2020

What cuckery is this?
<< Comment #80 @ 12:43 CDT, 14 April 2020 >>
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By Sloth pacmanpl  - Reply to #79
Are we Team Bing?
2%
<< Comment #81 @ 13:18 CDT, 14 April 2020 >>
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By Australia CaptainTaichou  - Reply to #80
My guess is DuckDuckGo.
5%
<< Comment #85 @ 17:46 CDT, 14 April 2020 >>
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By US-Kentucky ggnore  - Reply to #81
There's one that's 100% non-intrusive, but duckduckgo has improved dramatically and is non-intrusive with the combined help of noscript that it's my go to.
<< Comment #86 @ 17:46 CDT, 14 April 2020 >>
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By US-Kentucky ggnore  - Reply to #80
Askjeves for life
<< Comment #89 @ 04:41 CDT, 16 April 2020 >>
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By Exelent nex1  - Reply to #79
Now that you point it out, i remeber having selected duckduckgo as default a long time ago. Maybe the browser reset while updating? Gonna fix that.
5%
<< Comment #90 @ 12:20 CDT, 16 April 2020 >>
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By US-Kentucky ggnore  - Reply to #89
It's also a lot better now than it used to be, I'd say on par or close to Google now in terms of search accuracy.
<< Comment #64 @ 15:55 CDT, 9 April 2020 >>
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By Croatia Meph1stoo  - Reply to #53
Edited by Meph1stoo at 15:59 CDT, 9 April 2020
<< Comment #98 @ 15:00 CDT, 13 May 2020 >>
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By Fiji WunderKind  - Reply to #53
People go obsessed about skins for characters they already find cool af, not blank spheres.
<< Comment #99 @ 15:01 CDT, 13 May 2020 >>
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By Sloth pacmanpl  - Reply to #98
You just pulled it out of your beautiful ass, bruh <3
<< Comment #102 @ 16:50 CDT, 14 May 2020 >>
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By Fiji WunderKind  - Reply to #99
Nah, I pulled it out of Jeff Kaplan"s ass.
<< Comment #75 @ 00:31 CDT, 13 April 2020 >>
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By US-Mississippi BalkanFM 
eggbots are uninspiring indeed. ideal solution to this age old problem is to have a glowing effect that defines the enemy model shape that looks almost like a green keel or whatever from far, but when you come close, inside this radiating bubble you see a detailed custom model so everyone one could choose and pimp their own. this way you can have a forced enemy model that is very visible and at the same time have your model that you chose or created be displayed to others
<< Comment #101 @ 20:25 CDT, 13 May 2020 >>
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By Germany mattered_  - Reply to #75
Classic BalkanFM comment. Love u for that shit. BTW focussing on something irregular and calling it uninspired is kind of...paradox.
<< Comment #103 @ 18:01 CDT, 15 May 2020 >>
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By US-Mississippi BalkanFM  - Reply to #101
i dont know what you mean... i said uninspiring, not uninspired, meaning a kid wants to be a cool robot, monster or whatever, not an egg, regardless if you can paint the egg with cool stuff. just saying i understand his point... but you missed the main thing i tried to say, which is a ingenious solution that gives you a uniform enemy representation for fairness and also have custom shit
<< Comment #104 @ 19:26 CDT, 23 May 2020 >>
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By Germany mattered_  - Reply to #103
I misunderstood you then.

To be fair you have a very outdated idea about kids these days. Nowadays, nobody is gonna get into a game blindly without knowing what it is, and since every kid who accidentally gets to know Diabotical will know that its an e-sport title, immersion will play no factor for their judgement.
<< Comment #105 @ 03:30 CDT, 24 May 2020 >>
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By Romania Aquashark  - Reply to #104
that's true. there's sooo many games out there these days, you have to do research in your selection process, there's no way around it.

back in the day, you didn't have as many options.. it was physically possible to just play everything.
2%
<< Comment #107 @ 19:45 CDT, 24 May 2020 >>
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By Germany mattered_  - Reply to #105
Thats the general thing with the "information age", innit?

Everything is available yet people end up consuming the same shit over and over again because the oversaturation makes one kinda blind.
<< Comment #109 @ 06:57 CDT, 7 June 2020 >>
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By Fiji WunderKind  - Reply to #105
"it was physically possible to just play everything."

Nonsense, that wasn't true already in the c64 times.
<< Comment #110 @ 07:01 CDT, 7 June 2020 >>
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By Fiji WunderKind  - Reply to #104
Complete bs. If this was true OW would have had zero success. The complete opposite of what your are saying is playing out in the real world, people get addicted to games for their graphics and characters despite the actual gameplay being idiotic.

Btw 'kids' are just one segment of gamers.
<< Comment #111 @ 12:23 CDT, 8 June 2020 >>
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By Germany mattered_  - Reply to #110
Well... Overwatch had crazy marketing even in its beta days, thats why it became popular. It was inevitable because it was shoved down the throats of the consumer.

The heroes got popular afterwards, obviously they help at too. My hypothesis seems to be confirmed more often than yours, so lets says you are the one with the complete bs.
<< Comment #91 @ 20:32 CDT, 16 April 2020 >>
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By Poland SmackGyver 
I assume you guys care about his opinion because he is some sort of influencer or so?

His feedback is generally positive, while his only critique seems to be that the models are too abstract, I can understand his perspective.

I personally don't care if hitbox-optimised geometric shapes or look-optimised detailed models. But 2GD might take inspiration from his comments and do a research what a wider group of gamers thinks, just to end up with something like the capsule shaped Reflex models. :D
1%
<< Comment #100 @ 15:25 CDT, 13 May 2020 >>
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By Germany garz 
100nd
<< Comment #106 @ 09:47 CDT, 24 May 2020 >>
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By Moldova slm 
can't wait for DrDisrespect react on a TrashcanBot
<< Comment #108 @ 14:10 CDT, 29 May 2020 >>
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By ql Niel_1 
I remember in FEAR Combat you had your alias/name writen on your player model. This game was revolutionary in many ways.

RIP the good ol days ;(

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