i would look forward to gian update to daikatana to fix his stained reputation, if not, he will always be remembererd for releasing a bad product. it has lots of cool ideas but it never was finished and currently managed by mod community which is kinda sad that it was abandoned. if he want to regain his reputation, or for most game devs in general, i suggest working and fixing their exisiting stuff as its much less time consuming and less prone to make mistakes than pumping out new stuff without any proven concept behind it. most stuff today dayz dota are all mods for exisitning content. so i do suggest strongly to copy that idea instead of wasting peoples expectation on unreleased new products.
of course its easier to lure people in with something they never seen before, because it looks good on screens and in trailers, but for me personally i would not even touch anything new untill at least revviews or playthoughs, even if they say its fun to play, i am at this point completely full of devs who make money just tricking suckers to buy their new product. for me personally i would rather not play a game that was made just for a cash grab than feel like a looser paying for a shit product. and in case of daikatana i am pretty sure thats the single product that everyone remembers romero making, that is why no one cares about his going ons that much. i seriously dont understand how he can just abandon a project like that and than move on to some crap 2d games and other stuff that has no meaning in the industry. even if it takes years to fix, that would be the only thing he could do to recover himself, that is completely reasonable thing to do in my opinion.
mobile games are cashcows. Fixing daikata wont make any money at all.
I can fully understand romero althought he wasts his talent. Its the market which made hin doing so. 10 year old kids love to play and pay for crap. Otherwise lootboxes/micropayments wouldnt find their way into our games.
doom, somehow he managed to become the spokesperson for the game ... then daikatana, but you only know daikatana because romero was famous from doom, just like you know diabotical because of 2gd ... somehow I dont like when I realize games become big, not because they are good games, but because a personality or brand is behind it ...
True, but Romero got involved in more really good games - do you remember any of them? No... just doom. So it goes both ways.
Still, sometimes you only need one thing to leave a mark in history, he and the small team of id from 90s did it and that enough for me to respect them all.
On April 29, 2016, John Romero cancelled Blackroom's Kickstarter campaign, which stopped at over $131,000, pausing it to develop a Blackroom demo and planning to show that and reopen the campaign in the future.[3]
Peter Molyneux
John Romero
Cliff Bleszinski
George Broussard
Randy Pitchford
Todd Howard
Those are people whos egos are bigger than their erect penis. But after they moved away from a talented team, and formed their own studios they realized they are not end all - be all, and that teams matter and someone to keep your stupid ideas in check, like people higher up.
Why would I expect something spectacular from those people in 2020, let alone fall for their crowd funding adventures.
I agree with John Romero. Plus, i still haven’t found where he did something extraordinary in Doom. His levels in Doom were good, but somehow for me not that good. I think his Sigil proves that he is not that good of a level designer and still in the learning. While his levels in Doom were too big and complex, his levels in Sigil were too small, more exactly the space for movement too little. What did he do other than maps in Doom?
I don’t know about the others. I know that Sid Meier did a lot of games by himself and was pushing his company Microprose he co-founded with those games. While exactly doing nothing operative nor sales wise in the company.
Have you read Masters of Doom? The Carmack-Romero combination was the seed that made the magic possible. Then Romero slowly started to believe his own hype and that his shit didnt stinked, thats why Carmack kicked his ass after Quake1.
Romero did a lot more than just maps, educate yourself on the topic before talking bs + funny thing, like 2 years before he created Sigil, he said in play-through with IGN interviewer that he won't create new maps as people will call them lame given that mapping in general evolved a lot and he needs to relearn from scratch to release something decent.
In the end he put something for us without really relearning and now you call him unskilled in maps too.
some years before sigil, he put out a single map for the cacodemon awards, that one was quite decent ... still there are greater maps out there in doom now, like putrifier ... sigil doesnt look good in the gameplay demos imho., so didnt touch it ... but mapping is hard and takes a lot of time, doing a map pack yourself is almost insane imho., at least for quakeengine type games, maybe in the doom engine it is easier because the community doesnt expect such a high quality ... but its possible the putrifier level in doom is basically a wellmade quakemap ... I also do not understand how this brutal doom guy made a whole map pack himself, he must have some sponsors who pay him fulltime for this :-)
one of the worst things you can do with your health
and not just because of the coke itself, but the levamisole and other shit they put at the source, its not just your dealers cut, it goes out of Colombia already tainted