In CS GO, 16:9 and 16:10 resolutions are way smoother than any 4:3 resolution.
I saw lots of old posts about this and no one ever fixed it. I'm so done since this is happening for a few years.
GPU - RTX 3060 Ti, CPU is Ryzen 5 3600, fps capped at 400, never dipping below 300. Monitor AOC AG251FZ 240 Hz.
My thought is that this is related to the CPU, however I remember having the exact same issue with my old Ryzen 3 1200. I'm even thinking to switch to Intel to see if this is somehow related to AMD CPUs only.
I saw lots of old posts about this and no one ever fixed it. I'm so done since this is happening for a few years.
GPU - RTX 3060 Ti, CPU is Ryzen 5 3600, fps capped at 400, never dipping below 300. Monitor AOC AG251FZ 240 Hz.
My thought is that this is related to the CPU, however I remember having the exact same issue with my old Ryzen 3 1200. I'm even thinking to switch to Intel to see if this is somehow related to AMD CPUs only.
5278 Hits
The reason this works because on source engine there is no difference between 16:9 and 4:3 except for more on the edges
4:3 = 12:9 thats the exact same ratio. 12:9 plus 2 more on each side = 16:9. Its exactly the same. If you get 4:3 working all you get is 16:9 with the sides missing. Why bother?
Same applies to FOV
From Google-
"The maximum FOV CSGO supports is “68.” The actual camera FOV at a 16:9 resolution is locked at 90 degrees on any competitive server. This is the maximum viewmodel field of view that Counter-Strike supports, and the difference between the default setting of 60 and 68 makes a difference."
You choose 68fov at 4:3 you hit it at edge of screen
You choose 68fov at 16:9 you hit it at 12:9 of the screen
Again its exactly the same. Vertical fov stays constant so is the same at both aspects.
The only way you can change vertical is by using a different vertical aspect eg 16:10 which forces vertical fov to change because it cannot be divided into 4:3 or 16:9