Name: Zeh Fernando
Location: São Paulo, Brazil
Posts: 59
The end of 2003 and beginning of 2004 will see an earthquake on the gaming biz. With the sequels to two of the bestselling games ever being released - Half-life 2 and DOOM 3 - it'll be a bit hard for other game companies to release any title and compete with these two giants.

That's what Polish developer People Can Fly intend to do, however. They'll be releasing the game Painkiller, a game using the "action formula of classic first-person shooters", focusing on "fast-paced, addictive action" (Gamespot).

From what I've seen, the game looks nice. Well, it's an OK game from the screenshots and videos. Because of the way the maps are designed, it reminds a bit the Serious Sam series, although from reading most of the previews, interviews and developers replies at the official game forum it looks like it's a game strongly inspired on QuakeWorld.

The game also makes used of the Havok 2 engine for physics (the same from HL2 and Deus Ex 2 I believe).

It's a bit stupid for me to repeat what most reviews have been saying about the game, so I'll just point to some worthy links and post some information/quotes from the chief developer - Adrian Chmielarz (who seems a pretty nice guy from the patience he've shown on the forums) and Brian Gladman, product manager. I will try to do some brief explanations of what I've learnt about the game, although I know I won't give the full scope on the game. For this, I recommend visiting one of the full previews/interviews which I link to.


INTRODUCTION

In the story, you're a guy who died and is locked between heaven and hell (in purgatory) and must kill enemies (zombies, demons and other gothic-inspired creatures). Killing enemies will give you some sort of power to later become a Demon and kick ass or something. That might be fun but to tell the truth, it's not the focus of this article so I can't tell much about it.

Despite having this single-player campaign which looks like Serious Sam sans coop mode (looks like the final game won't have it), it'll also have a multi-player mode, where I think the main surprise about the game is.


GAME MODES

The game's MP features will include several playing modes: DM and TDM modes; Quad Arena; something called "Voosh" mode, which looks like a random weapon Rocket Arena; "People Can Fly", named after the own developer name, a 1v1 arena-style mode in which you only do damage to your enemy if he's in the air, so you have to kick him into the air by shooting on his feet (yes, like midair on QuakeWorld); and some other stuff. There's no CTF out-of-the-box, but they say it can be added by modifying the game, so I believe modding will be possible.


WEAPONS WEAPONS WEAPONS

There isn't much information on weapons yet. What we know is that 5 weapons will be available; each one having a secondary fire mode. Secondary fire modes are pretty different - they're completelly different weapons.


Take the Rocket Launcher, for example. The secondary fire mode is a chaingun which, I speculate, will work like QW's shaft. There's instant weapon switch, and using combos will also grant more damage.



BINDING AND CONSOLES

PK won't have a console. It will, though, have some stuff no game have - "instant switch and fire" buttons for certain weapons. This is possible in QW with binding ("bind +space"/"bind -space" for example), but Quake 3 won't allow that (id considered that to be some kind of cheating).

It will also have some bindable built-in macros, for rocket jumping for example.



STUFF NO ONE CARES ABOUT BUT HARDCORE GAMERS

The game has a Quad Damage powerup, and it is called "Quad Damage".

The game will allow strafejumping and bunnyhoping.




SELECTED INTERVIEWS/PREVIEWS

All these previews and interviews have accompanying screenshots.










OTHER LINKS

Painkiller: official site
Painkiller developer: People Can Fly
Painkiller publisher: DreamCatcher Games