Back in fall 2002 Speed Demos Archive ran a series of speedrunning contests on the first episode of Quake, Dimension of the Doomed. The basic objective was to kill every monster on each map (secrets optional) and exit, as fast as possible. To spice it all up every kill had to be a gib! Hence the name :) Here you'll find the official page.
So what is a gib then? There's a technical definition of Gib: when you cause enough damage to a player or monster, instead of merely dying they explode into a nasty pile of giblets. Basically, you blow a monster (or enemy) in to little pieces.
The speedruns were recammed and cutscenes and a weird (but funny) story was added to make it into a complete movie and it is finally ready for release.
The release comes in three versions:
1) The recammed complete movie (dotg.zip)
2) the first person view of the runs (dotg_fp.zip)
3) the quake archive for watching it in your own favourite quake engine. Compressed with Dzip
So what is a gib then? There's a technical definition of Gib: when you cause enough damage to a player or monster, instead of merely dying they explode into a nasty pile of giblets. Basically, you blow a monster (or enemy) in to little pieces.
The speedruns were recammed and cutscenes and a weird (but funny) story was added to make it into a complete movie and it is finally ready for release.
The release comes in three versions:
1) The recammed complete movie (dotg.zip)
2) the first person view of the runs (dotg_fp.zip)
3) the quake archive for watching it in your own favourite quake engine. Compressed with Dzip
- Movie File - quake PAK (dotg.dz) 4MB
- FilePlanet (64 clicks)
- Movie File - first person version (dotg_fp.zip) 140MB
- BlueYonder (203 clicks)
- FilePlanet (19 clicks)
- Movie File - recam/story version (dotg.zip) 273MB
- BlueYonder (251 clicks)
Edited by zet at 10:41 GMT, 13th Nov 2003 - 28668 Hits