q2tdm? I think I have 2 deathrow q2 tdm ones. One is dr vs eg from thresh's POV on dm8 the other is 3v4 dr vs abuse on dm1 from immy's view. I'll post the other q1 ones that I've sorted out that aren't up on chtv/cached/etc as well.
hehe pretty cool game. I remember seeing it some years ago. Btw thresh diddnt jump much, only when necessary. Does anyone know why? Ok they diddn't find out you can bunnyjump yet but nowadays players also dodge shots by jumping.
Jumping isn't a good way to dodge, because once you take off it's very easy to predict your path of movement... well, was easy back before everyone was a master of aircontrol in quake1, anyway.
Plus in quake1 jumping to dodge rockets is an easy way to get your ass juggled to death no problem :) I trained a few friends in quake1 back in the day, I made them unbind jump when we were doing flat-ground duels like dmm4 :P
Jumping around usually makes you easier to target because it's pretty obvious where you're gonna land. And also q1 was very RL-based, so jumping around is gonna send you into the air even easier than normally :)
Bunnyhopping hadnt been invented at the time. Im not kidding. People used strafe jumps, but only on areas that needed it (IE, the MH+RA area on DM2).
And yes, a lot of people started jumping at Q1 later. The rocket splash wasnt an issue (of course they didnt jump around in the middle of a fire fight). Jumping for speed came later though. Before that, people had the 'strafe left and right repeatedly' and the 'run parallel to the wall while strafing into it' techniques. Both did give a good speed boost.
Wrong, actually. You *can* bunnyhop in Netquake - but only lanned. True though, this hadn't been discovered at this early stage of quake. The two ways of getting up speed were wall-hugging (if you were walking next to a wall, you walked faster) and 'wiggle-walking' (holding +forward while rapidly alternative between +moveleft and +moveright).
Secondly, Kteams made bunny-hopping *easier*, but it was possible online with vanilla qw, so you're wrong about that too :)
Friction isn't applied until the second frame after you land in QW, whereas it's applied the first frame in NetQuake, so you're always fighting a little decelleration when you bunny in NetQuake, unlike QuakeWorld.
Actually this is not quite true. It is harder to do in NQ than in QW, but some people have become so masterful with NQ speedjumps (e.g. SDA/QDQ crew) that they can do some jumps in NQ that look even harder in QW (e.g. single jump across gl level on dm6) ... illmind had a bunch of these kind of specialty jumps done in NQ on his site, but it is down.. I know someone on #qdq (qnet) has them backed up somewhere.
This was the first demo I ever saw. My brother told me, "Hey, this guy's currently the best. Check it out." I didn't really understand it too much and I wasn't too impressed by it, until I watched it a few more times. His timing and tactics are like no other. To me, Thresh will always be the best.
One of the first demos I ever saw. I was so amazed.
Btw for you newschoolers, this game probably one of the most important games in the history of esport. Not for the actual excitement, but for the price given at the time =)
he sold the ferrari later on, the neighbourhood where he was living wasnt exactly the one where you take the ferarri out of the garage + maintenance costs are pricy for those cars.