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QL players and boxers (No comments)
Posted by nined @ 11:25 CDT, 4 July 2025 - iMsg
Cypher - Roy Jonson
Agent - Tyson Fury "Gypsy King"
Evil - Mike Tyson
Cooler - ?
42 Hits
250 FPS QL League - Season 3 (1 comment)
Posted by Danmer @ 07:38 CDT, 28 June 2025 - iMsg
250 FPS Season 3 has started! It will be really hot. 4 qualified players, 4 invitees and 8 top players from the previous season are going to fight for $10,000 over 3 months.

The league starts today June 28 and ends October 5. It is going to be four qualifying tournaments. First places will advance to the main stage where they will play with 4 invited players and 8 best players from the previous season in a round-robin system. The top four players will compete in the super final for an additional prize.

Stream in English
Coming soon

Stream in Russian
https://www.twitch.tv/250fps_ru

Follow and subscribe
https://discord.gg/H92GkUpu4z
https://x.com/Quake250fps
https://www.reddit.com/r/QuakeLive250FPS/
https://t.me/Quake250FPS

Website
https://250fps.com/

Enjoy!

[img1]
Edited by Danmer at 09:37 CDT, 28 June 2025 - 172 Hits
"Cooller Day" live on ql_quake_tv (10 comments)
Posted by gSTRUCTOR @ 10:14 CDT, 23 June 2025 - iMsg
23 jun 2025
https://www.twitch.tv/ql_quake_tv

C O O L L E R
O
O
L
L
E
R

So far watched a crazy av3k house of decay match (house of decay masterace plasma king), Jibo on ztn and Dahang on aero.
Edited by gSTRUCTOR at 10:17 CDT, 23 June 2025 - 1073 Hits
Before and After (No comments)
Posted by The_Sh33p @ 08:04 CDT, 21 June 2025 - iMsg
195 Hits
QL City LAN series - Stuttgart edition (15 comments)
Posted by artemis4 @ 07:07 CDT, 16 June 2025 - iMsg
This is the official announcement for the LAN, happening later this week.

QL City LAN series - Stuttgart edition

Date: 20.06.2025 - 22.06.2025
Location: 1337 Gaming House
Game modes: CTF, DUEL
Sponsors:Japan Artisan


PRIZEPOOL
CTF Tournament
1st place – €500, 3 Artisan pads of for each of the 5 players
2nd place – €250, 2 Artisan pads of for each of the 5 players
3rd place – €100, 1 Artisan pad of for each of the 5 players

Duel Tournament
1st place – €120, 2 Artisan pads of choice
2nd place – €60, 1 Artisan pad of choice
3rd place – €30, 1 Artisan pad of choice


Play of the LAN: €50, 1 Artisan pad of choice



BRACKETS

DUEL

CTF


STREAM
twitch QLLANCitySeries

DONATIONS

https://ko-fi.com/lanst2025
(all the donations will go towards the prizepool)
Edited by Lam at 03:25 CDT, 22 June 2025 - 696 Hits
GREAT NEWS FOR QUAKE !!! (8 comments)
Posted by gSTRUCTOR @ 17:14 CDT, 15 June 2025 - iMsg
Latest Doom isnt selling shit!

That means maybe the franchise is exhausted and...

Quake 6 is NEXT!!!

WOOOHOOOO

C O O L L E R
O
L
L
E
R
1068 Hits
2025 and feeling nostalgic (No comments)
Posted by hitsu @ 06:07 CDT, 15 June 2025 - iMsg
So i woke up pretty nostalgic today...

Kinda suprised how fast times passes by, yesterday i was playing ET & QL, and now my kids play stumble guys...

Anyway, do people still play quake? And which version? ANd fuck cpma
41 Hits
Quake 3 Defrag - FPS Cup 02 Movie (1 comment)
Posted by Nosf @ 10:24 CDT, 7 June 2025 - iMsg


FPSCup 02 was a series of defrag tournaments, it was held throughout winter 2024. While writing this text, the third iteration ended recently.

FPSCup 02 have been organised by Rain and had an amazing output regarding maps. The participation was huge and the trickjumping community produced lots of astonishing runs. The cup was divided into 7 rounds and afterwards all points had been summed up. The video includes the demos of the round winners.

A huge thank you from the whole FPSCup team for participating!
Now, Enjoy!
Edited by Nosf at 11:00 CDT, 7 June 2025 - 397 Hits

<< Comment #1 @ 11:16 CST, 16 February 2009 >>
By protoss micke 
It's fine. I guess the railgun damage could be a fixed number < 100
<< Comment #2 @ 11:43 CST, 16 February 2009 >>
By cpma Has3 
no bunny while not being cpm...
but I prefer it over vq3
Edited by Has3 at 11:46 CST, 16 February 2009
<< Comment #3 @ 04:54 CST, 24 February 2009 >>
By Nuke Explosion raithza 
cq3 rocks
<< Comment #4 @ 06:16 CST, 24 February 2009 >>
By clawo ini 
Has to be the variable railgun damage. Just stick the damage as the middle value for near and far.

I'd like to see Double Jumps too.
<< Comment #5 @ 07:31 CST, 24 February 2009 >>
By 2k2_2 Nukm 
how does the PM2 spawn system work?
<< Comment #7 @ 08:40 CST, 24 February 2009 >>
By Unset Aaron  - Reply to #5
random other half of the map?

could be wrong, ix correct me!
<< Comment #8 @ 08:48 CST, 24 February 2009 >>
By United Kingdom ix  - Reply to #7
You are correct.
<< Comment #9 @ 08:50 CST, 24 February 2009 >>
By Poland mefajpE^  - Reply to #7
if so, then it sucks.

there's nothing better than raping your opponent at spawns <3
<< Comment #10 @ 09:12 CST, 24 February 2009 >>
By Unset Aaron  - Reply to #9
both had advantages I think

the PM2 system is far better in the long run, and generally speaking that's what you should aim for.

but in an ideal world where good quality maps are continuously cycled (lulz) then I would probably prefer a VQ3 like system
<< Comment #6 @ 07:55 CST, 24 February 2009 >>
By knirtlotz*deotrip deotrip 
hitsounds!!!!!!!!
<< Comment #25 @ 15:25 CST, 26 February 2009 >>
By Poland Xsi  - Reply to #6
yeah, i really hate it!
<< Comment #11 @ 09:16 CST, 24 February 2009 >>
By Unset Aaron 
probably the rail damage

PM2 spawn system I would say is not too bad but fucking awful on hub. VQ3 might have a predictable spawn system but it has awesome starting spawns with the except of two possibilities (hub and dm6 pillar). The PM2 starting spawns can be crazy unfair especially on ztn.

hit sounds don't matter they might be annoying but they barely effect gameplay.
<< Comment #19 @ 19:03 CST, 24 February 2009 >>
By aggnog_duck spyteman  - Reply to #11
ye wish cq3 had vq3 start spawns and rest pm2 :<
<< Comment #12 @ 12:23 CST, 24 February 2009 >>
By zerg vedic 
why do we have this poll instead of one about walter/kgb?
<< Comment #13 @ 12:49 CST, 24 February 2009 >>
By psychoxou xou  - Reply to #12
Good idea, the news thread is getting quiet :)
<< Comment #14 @ 13:14 CST, 24 February 2009 >>
CQ3 does have minor problems, but since I think it's that much better than VQ3, I won't bother picking a problem with it.

God I hate 100 rail.

I want CQ3 =(
<< Comment #15 @ 13:35 CST, 24 February 2009 >>
By United States of America erok 
Anyone else think this poll should be:
Should ESWC use
1)cq3
2)cq3
3)cq3
4)FUCK VQ3
<< Comment #16 @ 13:51 CST, 24 February 2009 >>
By Finland duumed  - Reply to #15
Anyone else think this poll should be:
Should ESWC use
1)cpm
2)cpm
3)cpm
4)cpm

Fixed
Edited by duumed at 13:52 CST, 24 February 2009
<< Comment #17 @ 14:41 CST, 24 February 2009 >>
By United States of America erok  - Reply to #16
I knew this response was coming, reason I didn't unclude cpm is that it's ESWC...They would never use cpm :(. Also IMO cpm for tdm/ctf is far superior, however for 1v1 I prefer vq3/cq3
<< Comment #18 @ 14:55 CST, 24 February 2009 >>
By Sweden blaze  - Reply to #17
I'd say cpm is superior to all, maybe except from ctf. There has on the other hand been years since the last clan ctf games were played and I guess the game changed quite a bit since then. But as it is today(pickups) it's to much of a rail feast really.
<< Comment #20 @ 19:05 CST, 24 February 2009 >>
By aggnog_duck spyteman  - Reply to #18
well have you seen vq3 ctf? :D
it's the dumbest hitscan fest ever while it's supposed to be about objectives and not cessing
<< Comment #21 @ 02:27 CST, 25 February 2009 >>
By Sweden blaze  - Reply to #20
true taht, I haven't seen / played vq3 ctf for the last 4-5 years...
<< Comment #22 @ 03:05 CST, 25 February 2009 >>
By Turkey Raist  - Reply to #18
vq3 is much worse really. cpm ctf is pretty much the most fun I had playing ctf in the last 3-4 years.

if only you guys stopped playing ntf! :D
<< Comment #23 @ 04:04 CST, 25 February 2009 >>
By Sweden blaze  - Reply to #22
I'd still say that ctf is the worst cpm mode :)
Well, you could always blame the maps also. The defs are usually too stacked and the attackers lacks armor and thus makes them easy to take out.
<< Comment #24 @ 04:15 CST, 25 February 2009 >>
By Turkey Raist  - Reply to #23
oh I don't mean its the best cpm mode. You are probably right about the flaws of it but what I am saying is that it sure beats vq3 ctf regarding fun.
<< Comment #33 @ 10:06 CST, 2 March 2009 >>
By United Kingdom ix  - Reply to #23
So design some new item layouts and they can be tried. CPMA supports item cfgs.
<< Comment #35 @ 14:22 CST, 2 March 2009 >>
By Sweden blaze  - Reply to #33
oh; didn't know that. I'll experiment some.
<< Comment #36 @ 14:44 CST, 2 March 2009 >>
By Sweden blaze  - Reply to #33
may I ask how to do that? Can't find it on the wiki since the search function is broken.
<< Comment #37 @ 19:15 CST, 2 March 2009 >>
By United Kingdom ix  - Reply to #36
Talk to me in IRC and I'll set you up, too tired now to explain.
<< Comment #39 @ 16:22 CST, 4 March 2009 >>
By Greece MaJunior  - Reply to #23
Actually try watching some clan cpmctf games and I don't mean today's pickup clans that only stick around for half a cup, I mean proper CTF clans like late na, cgx, nametaken. It's the best cpmctf ever got.

CPMCTF never got the development or gameplay time 1v1 and TDM got but its biggest problem was that it never had any proper maps as opposed to the other two modes. Still it managed to make a lot of progress since the early days.
<< Comment #40 @ 16:26 CST, 4 March 2009 >>
By Sweden blaze  - Reply to #39
I'll have a look and see if there's any demos on ch-tv. Could be fun to watch!
<< Comment #52 @ 13:41 CDT, 27 March 2009 >>
By United Kingdom ix  - Reply to #39
Actually CTF got a considerable amount of development time but the issues were too closely tied up in fundamental pieces of CPM gameplay so we tried bandaid measures like flag drag. Hopefully PMX will demonstrate some of the changes that fix the CTF while still retaining fast, high movement skill CTF.
<< Comment #53 @ 16:28 CDT, 11 April 2009 >>
By Denmark MassMan  - Reply to #39
Yeah maps are definitely the biggest problem with ctf (both vq3 and cpm).
OSP added ospctf1 and 2, none of them got any playtime since they were pretty crap.
CPM added cpmctf1-5. cpmctf1 was made for ntf and isn't suited for ctf. cpmctf2 has its charm, but it ultimately fails. cpmctf3 is all about mid and you literally don't use 80% of the map. cpmctf4 should never have been included in cpm as it's not mirrored and thus totally useless. cpmctf5 is just a quick remake of a tdm map and it has lots of flaws.

This leaves both osp and cpm ctf'ers playing threewave maps made for CActf. Weapons and items on maps are placed without too much thought.
Ultimately both types of ctf (in a clan environment) became mostly about aim. Even cpmctf with its much faster movement is all mid.
<< Comment #26 @ 22:04 CST, 28 February 2009 >>
By Australia newborn 
I like how this poll is free of any troll-like bias - much like this sentence is completely devoid of bitter sarcasm.
<< Comment #27 @ 08:35 CST, 1 March 2009 >>
"Variable RailGun damage"
what ??
<< Comment #28 @ 08:36 CST, 1 March 2009 >>
By psychoxou xou  - Reply to #27
Useful link: CQ3 settings
<< Comment #29 @ 08:39 CST, 1 March 2009 >>
By QuakeLive.cz baron Railgun  - Reply to #28
arQon is an official troll now, or am I aiming the wrong person ?
<< Comment #30 @ 11:19 CST, 1 March 2009 >>
By psychoxou xou  - Reply to #29
#care
<< Comment #31 @ 08:19 CST, 2 March 2009 >>
By QuakeLive.cz baron Railgun  - Reply to #30
shame on you,
x, o, u.
<< Comment #32 @ 09:55 CST, 2 March 2009 >>
By Russia VoulCaine 
Would you be so kind to put another question to the poll?

"What is the worst feature of the Vanilla Quake 3 gameplay (aka VQ3) making it inferior to CQ3?"

It might become a lot more interesting poll!
<< Comment #34 @ 10:19 CST, 2 March 2009 >>
By 006 extone  - Reply to #32
suggest options
<< Comment #38 @ 15:32 CST, 4 March 2009 >>
By Austria noctis 
changed my mind, the ground acceleration is the most annoying about cq3, makes q3 feel as crap as q4.

the more i play it the more i really think that cq3 is the retarded child of vq3+cpm and isnt like quakelive at all.
Edited by noctis at 15:33 CST, 4 March 2009
<< Comment #41 @ 12:40 CST, 5 March 2009 >>
By 006 extone  - Reply to #38
retarded? do you wanna bigger ground acceleration like in ql or what?
<< Comment #44 @ 04:46 CST, 6 March 2009 >>
By Austria noctis  - Reply to #41
i wouldn't want ground accel getting changed at all from vq3, not faster or slower.
<< Comment #45 @ 08:29 CST, 6 March 2009 >>
By 006 extone  - Reply to #44
do you like ql with bigger ground accel than in cq3 or not?
and why accel 10 is good but 11 bad? mb you want accel 9?
i know that 10 is standart in vq3 like mega spawn is 35 sec. but actually 11 is not random value in cq3. it was carefully adjusted for OSP vq3 maps. in contrast ground accel in ql is really random like all weapon settings, and you think that ql is better than cq3?
<< Comment #48 @ 10:47 CST, 6 March 2009 >>
By Austria noctis  - Reply to #45
i don't know what quakelive did different in terms of speed adjustment (or if they did anything at all, it seems quite like vq3 to me apart from the rocketjumps) but it is definetly better than how it is in cq3.
<< Comment #49 @ 11:17 CST, 6 March 2009 >>
By 006 extone  - Reply to #48
i think "it seems quite like vq3" because you want it to be like vq3. i think its just like placebo effect for you and many other players.
just assume that cq3 movement is trying to be weighted average between vq3 and ql -- (3*vq3+ql)/4 (as i know accel in ql is 14) and from this point of view try to explane whats wrong with cq3 accel. if vq3 is fine for you and ql is just like vq3 so cq3 must be more like vq3 for you than ql
try to perform real comparison for example jump to RG on dm6 with vq3, cq3, ql and say whats wrong with cq3, and whats better in ql than in cq3.
<< Comment #51 @ 12:44 CST, 6 March 2009 >>
By Austria noctis  - Reply to #49
there is definitely a difference between cq3 and ql, its even visible when you see ppl strafing left-right-left-right etc. (and its exactly this situation where i hate cq3, and quake 4 for that matter). The model moves ultra fast, this doesnt happen in ql.

What i am saying is they used different ways to get to a faster movement. And the b2r comparision is ridiculous for various reasons (a minor one being that the gap is smaller in ql).

On another note, im probably not gonna bother any more since cq3 will never get played anyway.
<< Comment #42 @ 12:50 CST, 5 March 2009 >>
By Russia VoulCaine  - Reply to #38
You're funny. :)
QL uses accel closer to CPM. When CQ3 accel is just 1 unit more than VQ3 accel.
As QL devs said, they tried to make gameplay 'golden mean' of all 4 gameplays.
Yeah, CQ3 is not like QL at all!

Stop listening to nerds.
<< Comment #43 @ 04:45 CST, 6 March 2009 >>
By Austria noctis  - Reply to #42
the difference in ground acceleration is so apparent when you see ppl strafe left-right-left-right, and thats also where i hate it the most (same in q4). It works in cpm cause the rest of the game is as fast (weaponswitch, aircontrol etc.)
<< Comment #46 @ 10:29 CST, 6 March 2009 >>
By Russia VoulCaine  - Reply to #43
Well, a strong opinion. But didn't you think that CQ3 was designed to be a bit faster gameplay than VQ3 and that the better aim had to be counterbalanced by a bit more reactive movement for dodging attacks? Nothing CPMish about it.
Edited by VoulCaine at 10:30 CST, 6 March 2009
<< Comment #47 @ 10:46 CST, 6 March 2009 >>
By Austria noctis  - Reply to #46
if i would have made cq3 as an improved version of vq3, the only thing i would have changed would have been rail dmg either 80 or 90, lg dmg 7, mg dmg 5, remove cripple and leave everything else as is. I was told that cq3 was supposed to be a better balanced version of vq3, and not some new faster gameplay or smth like that.
<< Comment #50 @ 11:57 CST, 6 March 2009 >>
By Russia VoulCaine  - Reply to #47
Oh, so they told wrong...

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