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Re: Reflex Update 0.40
Posted @ 01:43 GMT 23 Mar 2016 No engine, no lighting, no gameplay, no modes, no mouse settings but have stats.
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Re: Reflex Update 0.40
Posted @ 11:53 GMT 20 Mar 2016 Using the stats that aren't actually persisted anywhere yet and the ELO we don't
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Re: Reflex Update 0.40
Posted @ 00:43 GMT 20 Mar 2016 Yup. It was put in for calculating average speed.
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Re: Item timers in competition
Posted @ 06:39 GMT 19 Feb 2016 "Fix that shit first, then let's put it in"
Welcome to early access. By defin
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Re: Reflex 0.39 - Arbitrary gibberish
Posted @ 16:57 GMT 15 Feb 2016 So I'll elaborate on this since it turned into a big discussion. There's a few t
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Re: Reflex 0.39 - Arbitrary gibberish
Posted @ 16:24 GMT 15 Feb 2016 Probably not unfortunately. The tech isn't really set up for modding and it woul
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Re: Reflex 0.39 - Arbitrary gibberish
Posted @ 16:36 GMT 14 Feb 2016 It's not going to happen.
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Re: Reflex 0.39 - Arbitrary gibberish
Posted @ 14:12 GMT 14 Feb 2016 Not all that universal judging by the comments when its discussed (reasonably fr
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Re: Reflex 0.39 - Arbitrary gibberish
Posted @ 12:50 GMT 13 Feb 2016 I didn't realize I'd forgotten to think of a naff update name until I had to typ
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Re: Going about change
Posted @ 05:05 GMT 22 Jan 2016 I laughed, because this got bumped and meanwhile over on the subreddit there's a
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Re: Reflex Update 0.38 - Gooey
Posted @ 02:38 GMT 16 Dec 2015 I'm going to be doing some more debugging, but it definitely treats second close
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Re: Item timers in competition
Posted @ 20:57 GMT 15 Dec 2015 We've actually toyed with the idea of being able to see players HUDs while you'r
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Re: Reflex getting buyable melee weapons
Posted @ 14:17 GMT 15 Dec 2015 Haven't really decided yet to be honest. It might also differ depending on ranke
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Re: Reflex getting buyable melee weapons
Posted @ 04:28 GMT 11 Dec 2015 Bingo.
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Re: Reflex getting buyable melee weapons
Posted @ 14:18 GMT 9 Dec 2015 We don't really consider it a major feature from the development side
Code w
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Re: Reflex getting buyable melee weapons
Posted @ 14:10 GMT 9 Dec 2015 It's only for the gold one (the blue one is the same price as all the other weap
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Re: How has reflex changed?
Posted @ 06:06 GMT 28 Nov 2015 We increased the player size (primarily) because we changed from standard AABB h
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Re: REFLEX 0.37.3 Update & Birthday Stre
Posted @ 11:03 GMT 8 Nov 2015 I'm not talking shit about it -- it's a good game. I was just making the point t
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Re: REFLEX 0.37.3 Update & Birthday Stre
Posted @ 09:12 GMT 8 Nov 2015 Meanwhile, QuakeLive continues to [url=http://steamcharts.com/cmp/730,440,282440
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Re: Reflex 0.37 Update Released
Posted @ 05:22 GMT 5 Nov 2015 The thing is, development (especially with gameplay) is iterative -- it's not li
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