250 FPS Season 3 has started! It will be really hot. 4 qualified players, 4 invitees and 8 top players from the previous season are going to fight for $10,000 over 3 months.
The league starts today June 28 and ends October 5. It is going to be four qualifying tournaments. First places will advance to the main stage where they will play with 4 invited players and 8 best players from the previous season in a round-robin system. The top four players will compete in the super final for an additional prize.
overall i like the change cause it simply feels better, but im not sure if the overall effect on gameplay was good. i guess increasing it by 5% would have been a good compromise tbh
I don't have monitor atm , playing few duels sometimes with notebook 15' 60hz, I suck now hard. maybe I won't start playing ql serious again, who knows.
I like it , but I play between 140-150 ms so I guess it's probably natural that I feel that way , but I would like to see a low pingers view of it ( that wants the game balanced)
Now if they could finally nerf that fucking broken rocket pop we might finally have a really good quake game ( let's not even think about the bugs, only about balance )
Wish they'd get rid of that antilag crap. It does more harm than good. If you just have a ping difference, or a higher ping, you can measure the effects and adjust your play accordingly. With antilag, you have no idea what the fuck is going on.
ahaha. feel you man. just played a ctf game the other day in which i got killed like twice where i used the medkit, saw myself using it and yet die before it kicks in. and in the same game saw myself going through a tele and yet dieing before :).
backwards reconciliation does some weird ass shit like that that takes a lot of getting used to. but overall it feels ok. i still voted no because i felt the change in hitbox was unnecessary.
I like it, though, again, it's the easy way out. Instead of getting hitbox and models in sync, increase the hitbox:/
I liked it how it was in Q4, even toxjq would hit 25-30 LG max.
IMO high damage weapons that are hard to use > constant damage (easy to use) from low damage weapons.
they are good in a way that your aim at times feels more consistent and reliable; but bad in a way that people hit you so easily and it requires next to no skill to hit 60% rail and 40+% shaft.
Strong aim should be rewarded and not punished. I, for one, can have now less of an impact on the game than I did before - so I think that is a bad thing.
I don't buy this 'everybody aims like toxic now, it's uber easy' statements.
I don't see other than really good players finishing games wit 40+ lg and 60+ rail, which is normal I guess? Yes you can have here and there great lg in a moment hitting over 40-50% but it's not that easy to stay THAT constant. Occasionally I end up with crazy accuracies, but only occasionally.
Q3 hitbox size: 1-1.45 times the frontal size/diameter, depending on angle
QL "beta" size: same thing
QL december 09-until now: 1x size from all angles because its a cylinder
QL new hitboxes 1.1x size (still being a cylinder)
it hasn't been increased necessarily, but adapted to a in-between size
reasons:
- more "fun" to play them
- various influential voices in the community wanted the old rectangular box back
- noobs won't suddenly shoot 40lg as some people might have suggested - it's still "challenging" to hit high accuracies against good dodgers
- byproduct: feels more consistent in online games/netcode related
as you can presume I'm happy with the new hitboxes thats because they deliver a new kind of consistency in shooting and hitting and I approve of the buff compared to the nerf-this-a-little-nerf-that-a-little philosophy
the more complicated the poll is the more likely it is that people fail in understanding it. cylinder is here to stay and there wasn't much whine about the 10% increase, so it's imho just about checking the overall approval
well nobody in their right mind would prefer rectangle hitboxes over cylindrical and then its just about size.
now i could have made a third option but i felt like it would be nice to put people on the spot and decide between positive and negative while the comments are great if you wanna talk about further details
well but what you prefer is the whole working package and not the form in particular, right?
if not, tell me whats better about it, i dont see one single advantage tbh... but i would certainly like to hear one
Well there's nothing "better" necessarily but I still preferred them. I know cylinders are technically better but the game has felt shit ever since they changed to them as far as I'm concerned. Although other changes contribute to that feeling as well.
dunno if uve done it elsewhere but could you qualify why youd prefer the old q3 hitboxes? and hopefully keep it independent of how u feel about the netcode altho i know thats tough considering the interaction between the two.
if i understood it right, then i dont think that he even necessarily finds the hitbox better at all.
its just that a lot of people enjoyed the way weapons/netcode/hitbox once worked together and changing a part of it messes with the whole feel of the game and "demands" adjustments of all other factors
Well... i can't say it made a drastic difference to me personally, except that maybe my rg is more consistent? I think it was a good choice overall, seems like people generally enjoyed the increase. I seem to get raped by lg a lot more nowadays, but it encourages me to practice dodging so i don't mind, really.
I'd like to see those no-skill noobs that hit 40% lg and 60% rg all the time without effort, maybe i'd learn something coz i'm a no-skill noob and can't make that shit work for me. 8<
people whine because everybody has had to up their lg/rail a bit with the small cylinders -> pretty much everyone got up to their old acc or slightly less.
Now all these people are hitting a bit more than they used to in 09 + add the % crushing effect of bigger hitboxes in a good aim ( + shit % ) vs decent aim ( +5% ) battle and in a few days we'll get back to the xerp whine, except that rockets have already been buffed near brokenness 2-3 years ago so there's nothing to compensate hitscans and restore their precious shitty netcode/osp days balance except endlessly nerfing stuff left and right.
I'm twisted because the new hitbox suits my style. Imo the new hitboxes favours aim lgers and not strafers. Hard to explain but I like it. +backers have to hit the initial rockets otherwise you'll rape him if you got the lg aim. Tracking a +backing player with lg is so much easier post patch. I guess it favours mouse aimers more than strafe aimers.
I don't like the new rail though. Hiting someone who is already behind the wall is nice but if you are the guy who tries to dodge it is quite the opposite. Peeking over a ledge is also a lottery. Slow reaction? fuck it he still hits the rail ...
he's sorta got a point though. i use both to aim effectively but I always strafe aim more than only using my mouse. pre-patch my aim was definitely better. I hit the same accs post-patch which is quite sad.