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HoQ TDM 4v4 Winter Season 2025 (2 comments)
Posted by doz3r @ 10:16 CST, 15 November 2024 - iMsg
The sign-ups for ql Quake Live TDM 4v4 Winter Season 2025 will be open from Sunday 1st December until Sunday 22nd of December 2024.

The Tournament start will be Monday 13th of January 2025, when hopefully all are back from their holidays.

The donated prizemoney so far is 1200€ donations which will be payed out over top3 placements. Donations will be possible until the end of the tournament.

Check below for all needed informations and sign-up! If you already have player and clan account on House of Quake, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.


Streams: twitch ???
Links: Rules 4v4, Signups 4v4, HoQ Discord
Edited by doz3r at 10:16 CST, 15 November 2024 - 410 Hits
117 Hits
World's Greatest Gamer Event - QC - Punk vs Leffen (1 comment)
Posted by an1me @ 04:36 CST, 4 November 2024 - iMsg
https://www.youtube.com/live/ONksnc4X2g8?si=5bBBY1BrB83WB8RT

Youtuber Ludwig holds the Worlds Greatest Gamer event where Quake Champions is one of the game. This match was pretty exciting actually, at about 7 hours 47 minutes, two Evo champs going at it, Punk vs Ledden. What do you think of their level for first time players? Apparently they both thought the game was fun
290 Hits
Cooler Interview 9.8.24 (1 comment)
Posted by rockz @ 12:57 CST, 3 November 2024 - iMsg


unfortunately in russian tongue
379 Hits

<< Comment #1 @ 10:46 CDT, 19 April 2011 >>
By 2k2_2 Nukm 
overall i like the change cause it simply feels better, but im not sure if the overall effect on gameplay was good. i guess increasing it by 5% would have been a good compromise tbh
<< Comment #2 @ 10:50 CDT, 19 April 2011 >>
By Lithuania GUArd 
first I was: IT'S BAD!
now I am: WOW, IT'S GOOD AND MADE QL FASTER!
<< Comment #3 @ 11:07 CDT, 19 April 2011 >>
By psychoxou xou  - Reply to #2
so... are you gonna be good now?! :]
<< Comment #6 @ 12:14 CDT, 19 April 2011 >>
By Lithuania GUArd  - Reply to #3
I don't have monitor atm , playing few duels sometimes with notebook 15' 60hz, I suck now hard. maybe I won't start playing ql serious again, who knows.
<< Comment #7 @ 13:09 CDT, 19 April 2011 >>
By Quake 3 (black) crea*  - Reply to #6
get a crt, plug in laptop, own hard!
<< Comment #17 @ 02:48 CDT, 20 April 2011 >>
By Lithuania GUArd  - Reply to #7
have good crt, but to big for my room, where I am using pc..
<< Comment #14 @ 01:15 CDT, 20 April 2011 >>
By Bulgaria cha0z_  - Reply to #2
I told you \:D/.
P.S. Get good lcd/crt already...wtf with that laptop, seriously(and don't forget about external keyboard/mouse :D).
<< Comment #4 @ 11:13 CDT, 19 April 2011 >>
By lolfly lol frs 
i love it, makes ping have less effect on hitting
<< Comment #5 @ 11:13 CDT, 19 April 2011 >>
By QW horf 
I like it , but I play between 140-150 ms so I guess it's probably natural that I feel that way , but I would like to see a low pingers view of it ( that wants the game balanced)
<< Comment #8 @ 14:26 CDT, 19 April 2011 >>
By QW faerie_ 
good.

Now if they could finally nerf that fucking broken rocket pop we might finally have a really good quake game ( let's not even think about the bugs, only about balance )
<< Comment #10 @ 16:25 CDT, 19 April 2011 >>
By ratmstar ArNoz  - Reply to #8
i have to agree with you on that point.
<< Comment #15 @ 01:17 CDT, 20 April 2011 >>
By Bulgaria cha0z_  - Reply to #8
Agree on rocket bouncing shit (noobs rj friendly bullshit).
<< Comment #19 @ 08:52 CDT, 20 April 2011 >>
By QW faerie_  - Reply to #15
got told that self knockback and knockback weren't even linked.
<< Comment #20 @ 09:45 CDT, 20 April 2011 >>
By United States of America T1E  - Reply to #19
there's an additional cvar for self-knockback, yes
<< Comment #9 @ 15:33 CDT, 19 April 2011 >>
By MLP_FlutterShy Teen Queen 
It's ok I guess.
<< Comment #11 @ 16:37 CDT, 19 April 2011 >>
By United States of America erok 
i like it, the whole antilag mixed with various net commands and time nudge makes for some wacky ass shit sometimes though
<< Comment #12 @ 17:22 CDT, 19 April 2011 >>
By Unset G.I. Jonesy  - Reply to #11
Wish they'd get rid of that antilag crap. It does more harm than good. If you just have a ping difference, or a higher ping, you can measure the effects and adjust your play accordingly. With antilag, you have no idea what the fuck is going on.
<< Comment #43 @ 10:48 CDT, 21 April 2011 >>
By United States of America w0nk0  - Reply to #11
ahaha. feel you man. just played a ctf game the other day in which i got killed like twice where i used the medkit, saw myself using it and yet die before it kicks in. and in the same game saw myself going through a tele and yet dieing before :).

backwards reconciliation does some weird ass shit like that that takes a lot of getting used to. but overall it feels ok. i still voted no because i felt the change in hitbox was unnecessary.
<< Comment #13 @ 19:20 CDT, 19 April 2011 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 03:31 CDT, 28 June 2024
<< Comment #16 @ 02:25 CDT, 20 April 2011 >>
By Germany leopold 
I like it, though, again, it's the easy way out. Instead of getting hitbox and models in sync, increase the hitbox:/
I liked it how it was in Q4, even toxjq would hit 25-30 LG max.
IMO high damage weapons that are hard to use > constant damage (easy to use) from low damage weapons.
<< Comment #18 @ 08:05 CDT, 20 April 2011 >>
By Netherlands m1tsumi 
it's good in general because more players are able to hit a better percentage, so the competition increases.

i voted no because initially i thought it was bad for me, since i already had good aim =)
<< Comment #21 @ 15:03 CDT, 20 April 2011 >>
By Quake 3 ischju 
they are good in a way that your aim at times feels more consistent and reliable; but bad in a way that people hit you so easily and it requires next to no skill to hit 60% rail and 40+% shaft.

Strong aim should be rewarded and not punished. I, for one, can have now less of an impact on the game than I did before - so I think that is a bad thing.
Edited by ischju at 15:03 CDT, 20 April 2011
<< Comment #25 @ 19:01 CDT, 20 April 2011 >>
By Poland mefajpE^  - Reply to #21
I don't buy this 'everybody aims like toxic now, it's uber easy' statements.

I don't see other than really good players finishing games wit 40+ lg and 60+ rail, which is normal I guess? Yes you can have here and there great lg in a moment hitting over 40-50% but it's not that easy to stay THAT constant. Occasionally I end up with crazy accuracies, but only occasionally.
Edited by mefajpE^ at 19:02 CDT, 20 April 2011
<< Comment #55 @ 03:42 CDT, 26 April 2011 >>
By B2L - Orange Animated NL Stylezz  - Reply to #21
I agree,

also in duel you get more scores like 19-17 and 23-20 instead of a 5-4, 2-0 or something you know....
<< Comment #22 @ 15:31 CDT, 20 April 2011 >>
By Belgium hydra 
What's the thought behind increasing it?

I'd have decreased it to make aiming a bit more of a challenge (as it was in the ball mouse period)
<< Comment #24 @ 16:22 CDT, 20 April 2011 >>
By United States of America T1E  - Reply to #22
Q3 hitbox size: 1-1.45 times the frontal size/diameter, depending on angle
QL "beta" size: same thing
QL december 09-until now: 1x size from all angles because its a cylinder
QL new hitboxes 1.1x size (still being a cylinder)


it hasn't been increased necessarily, but adapted to a in-between size

reasons:
- more "fun" to play them
- various influential voices in the community wanted the old rectangular box back
- noobs won't suddenly shoot 40lg as some people might have suggested - it's still "challenging" to hit high accuracies against good dodgers
- byproduct: feels more consistent in online games/netcode related



as you can presume I'm happy with the new hitboxes thats because they deliver a new kind of consistency in shooting and hitting and I approve of the buff compared to the nerf-this-a-little-nerf-that-a-little philosophy
Edited by T1E at 06:00 CDT, 21 April 2011
<< Comment #23 @ 16:08 CDT, 20 April 2011 >>
By CNN Ryan2015 
Sucks for me but think good in the eyes of the comunity
<< Comment #26 @ 20:06 CDT, 20 April 2011 >>
I really didn't care at first, but pretty soon I found myself enjoying the game more.
Hitting more shots is fun ...
<< Comment #27 @ 20:44 CDT, 20 April 2011 >>
By United Kingdom ZeritoN 
Might be good to stick up a poll of which hitbox type you prefered:
- Old box style
- Cylinder style
- Current style
- Anything I've forgotten
<< Comment #29 @ 03:33 CDT, 21 April 2011 >>
By United States of America T1E  - Reply to #27
the more complicated the poll is the more likely it is that people fail in understanding it. cylinder is here to stay and there wasn't much whine about the 10% increase, so it's imho just about checking the overall approval
<< Comment #30 @ 03:58 CDT, 21 April 2011 >>
By 2k2_2 Nukm  - Reply to #27
well nobody in their right mind would prefer rectangle hitboxes over cylindrical and then its just about size.
now i could have made a third option but i felt like it would be nice to put people on the spot and decide between positive and negative while the comments are great if you wanna talk about further details
<< Comment #31 @ 04:09 CDT, 21 April 2011 >>
By England vor_  - Reply to #30
Really, I can think of loads who preferred them. You know, preferred what we had that was fine for over 10 years.
<< Comment #33 @ 04:25 CDT, 21 April 2011 >>
By 2k2_2 Nukm  - Reply to #31
well but what you prefer is the whole working package and not the form in particular, right?
if not, tell me whats better about it, i dont see one single advantage tbh... but i would certainly like to hear one
Edited by Nukm at 04:29 CDT, 21 April 2011
<< Comment #34 @ 04:35 CDT, 21 April 2011 >>
By England vor_  - Reply to #33
Well there's nothing "better" necessarily but I still preferred them. I know cylinders are technically better but the game has felt shit ever since they changed to them as far as I'm concerned. Although other changes contribute to that feeling as well.
<< Comment #44 @ 10:50 CDT, 21 April 2011 >>
By United States of America w0nk0  - Reply to #34
dunno if uve done it elsewhere but could you qualify why youd prefer the old q3 hitboxes? and hopefully keep it independent of how u feel about the netcode altho i know thats tough considering the interaction between the two.
<< Comment #46 @ 11:25 CDT, 21 April 2011 >>
By 2k2_2 Nukm  - Reply to #44
if i understood it right, then i dont think that he even necessarily finds the hitbox better at all.
its just that a lot of people enjoyed the way weapons/netcode/hitbox once worked together and changing a part of it messes with the whole feel of the game and "demands" adjustments of all other factors
<< Comment #28 @ 03:14 CDT, 21 April 2011 >>
By \0/ fragerr 
tried some games out, its good.. i like it
<< Comment #32 @ 04:10 CDT, 21 April 2011 >>
By Nuke Explosion raithza 
wtf good 75% bad 25%??? WHAT IS HAPPENING TO ESR!? should be bad 90%...
<< Comment #56 @ 13:01 CDT, 27 April 2011 >>
By Uruguay gSTRUCTOR  - Reply to #32
word :D
<< Comment #57 @ 14:38 CDT, 27 April 2011 >>
By Batman c1  - Reply to #56
esr forum got popular at ql forums... this explains everything
Edited by c1 at 14:38 CDT, 27 April 2011
<< Comment #35 @ 05:09 CDT, 21 April 2011 >>
Well... i can't say it made a drastic difference to me personally, except that maybe my rg is more consistent? I think it was a good choice overall, seems like people generally enjoyed the increase. I seem to get raped by lg a lot more nowadays, but it encourages me to practice dodging so i don't mind, really.

I'd like to see those no-skill noobs that hit 40% lg and 60% rg all the time without effort, maybe i'd learn something coz i'm a no-skill noob and can't make that shit work for me. 8<
<< Comment #38 @ 09:40 CDT, 21 April 2011 >>
By grey kg  - Reply to #35
With your sens, don't even think about such accuracies. :@
<< Comment #45 @ 11:19 CDT, 21 April 2011 >>
By nihil madbringer  - Reply to #38
\:C/
<< Comment #36 @ 05:20 CDT, 21 April 2011 >>
By ql hitsu 
game is much faster now, so nice change...
<< Comment #37 @ 05:32 CDT, 21 April 2011 >>
By QW faerie_ 
people whine because everybody has had to up their lg/rail a bit with the small cylinders -> pretty much everyone got up to their old acc or slightly less.
Now all these people are hitting a bit more than they used to in 09 + add the % crushing effect of bigger hitboxes in a good aim ( + shit % ) vs decent aim ( +5% ) battle and in a few days we'll get back to the xerp whine, except that rockets have already been buffed near brokenness 2-3 years ago so there's nothing to compensate hitscans and restore their precious shitty netcode/osp days balance except endlessly nerfing stuff left and right.
<< Comment #40 @ 10:15 CDT, 21 April 2011 >>
By Unset retire  - Reply to #37
Agreed, but my brain ran out of oxygen while reading the last sentence :/
<< Comment #41 @ 10:17 CDT, 21 April 2011 >>
By QW faerie_  - Reply to #40
Didn't sleep last night, you have no idea how hard it was to get this paragraph to make sense, gave up trying to use punctuation :D
<< Comment #42 @ 10:21 CDT, 21 April 2011 >>
By Unset retire  - Reply to #41
Ah I feel you man, neither did I and I've got work tonight, ffs. :)
<< Comment #48 @ 23:08 CDT, 21 April 2011 >>
By potat p4r4  - Reply to #37
It's impossible to just up your aim at will. Aim level hasn't changed.
<< Comment #49 @ 00:29 CDT, 22 April 2011 >>
By QW faerie_  - Reply to #48
gief more gigawatts and Emmett Brown will prove you wrong.
<< Comment #50 @ 02:56 CDT, 22 April 2011 >>
By potat p4r4  - Reply to #49
Emmett Brown is a fictional character, his proof will be fictional too.
<< Comment #51 @ 03:46 CDT, 22 April 2011 >>
By QW faerie_  - Reply to #50
infidel
<< Comment #39 @ 09:41 CDT, 21 April 2011 >>
By grey kg 
The good thing is that now you will get destroyed in a rl vs lg fight if you hit horrible rockets.
<< Comment #47 @ 12:25 CDT, 21 April 2011 >>
By Austria - Wien ffx 
I'm twisted because the new hitbox suits my style. Imo the new hitboxes favours aim lgers and not strafers. Hard to explain but I like it. +backers have to hit the initial rockets otherwise you'll rape him if you got the lg aim. Tracking a +backing player with lg is so much easier post patch. I guess it favours mouse aimers more than strafe aimers.
I don't like the new rail though. Hiting someone who is already behind the wall is nice but if you are the guy who tries to dodge it is quite the opposite. Peeking over a ledge is also a lottery. Slow reaction? fuck it he still hits the rail ...
<< Comment #52 @ 09:32 CDT, 22 April 2011 >>
By Poland therm  - Reply to #47
mouse aimers and strafe aimers lol
<< Comment #61 @ 16:22 CDT, 11 June 2011 >>
By Quake 3 ischju  - Reply to #52
he's sorta got a point though. i use both to aim effectively but I always strafe aim more than only using my mouse. pre-patch my aim was definitely better. I hit the same accs post-patch which is quite sad.
<< Comment #53 @ 09:40 CDT, 22 April 2011 >>
By Poland therm 
Edited by therm at 09:40 CDT, 22 April 2011
<< Comment #54 @ 03:42 CDT, 23 April 2011 >>
<< Comment #58 @ 09:52 CDT, 30 April 2011 >>
I finished a match with 50 % LG (40 frags) so guess I'm a sexy mouse aimer ye 8)
<< Comment #59 @ 09:58 CDT, 30 April 2011 >>
By grey kg  - Reply to #58
LINK PLZ
<< Comment #60 @ 10:31 CDT, 30 April 2011 >>
By Poland vxd  - Reply to #58
In FFA where the enemies just walk
<< Comment #62 @ 05:08 CDT, 12 August 2011 >>
By lightninggun sizzrp 
everybody can aim now ;x

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