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Dynamix
Dynamix
Posts: 680
Popularity: Nobody (0%)
Level:  Regular
Registered:  28 May 2009
Email:  Undisclosed
Full Name:  
Age:  32
Location:  UK
iM Replies:  N
Timezone:  Europe/London
Country:  United Kingdom
Avatar:  Default
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  11 made, 157 received
Bets Placed:  2 (Rank: 266)
E$ Money:  500 (500 available)
E$ Savings:  1500
Buddied by:  0 users
Last Login:  21 Aug 2025
Theme:  Custom theme

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Recent Posts

Topics Replies Type
Re: Did anybody port the standard Q3/QLm
Posted @ 10:48 GMT 25 Jul 2025
Yeah, I'm just doing it for my own amusement really, I wouldn't expect them to p
(0)
Forum
Did anybody port the standard Q3/QLmaps to Quake 4 or Doom3?
Posted @ 16:10 GMT 14 Jul 2025
Only one I've found so far is Q3DM1 for Doom 3, did somebody do the rest of them
(2)
Forum
Quake 4 on the Doom 3 engine
Posted @ 15:22 GMT 10 Sep 2021
You can finally fix the piece of shit engine and revive the superior Quake game,
(4)
Forum
Stress test next weekend
Posted @ 15:40 GMT 19 Jul 2020
Then should be open beta week or two after depending on how things go. https:
(17)
Forum
Is this decent now?
Posted @ 12:51 GMT 30 Mar 2020
When I was playing it ran like shit and had the stupid rent heroes F2P model, I
(82)
Forum
Re: Diabotical - esports direction?
Posted @ 14:58 GMT 3 Mar 2020
I'm pretty sure he talked about it on the dev streams at some point and he was p
(0)
Forum
Re: Diabotical thread
Posted @ 12:48 GMT 1 Mar 2020
This is one of the saddest things I've ever seen.
(4)
Forum
Re: Diabotical thread
Posted @ 14:10 GMT 29 Feb 2020
It's really good, pretty much just a better Quake Live with some nice little thi
(2)
Forum
Re: European quake players. Move to Cali
Posted @ 17:27 GMT 15 Feb 2020
Starlink is coming brah, low pings worldwide, don't worry about it.
(1)
Forum
Lads, I've got a great idea
Posted @ 01:08 GMT 13 Aug 2019
Port Q3 to the JA engine, just imagine it. Pros ------ Lightsabers and vehi
(4)
Forum
Re: John Carmack destroyed ID
Posted @ 13:37 GMT 12 Aug 2019
Romero wanted them to start seriously farming out their engine in the early days
(0)
Forum
Re: John Carmack destroyed ID
Posted @ 12:58 GMT 9 Aug 2019
He didn't run it particularly well, he also stopped them becoming an engine lice
(5)
Forum
Re: tim wallets fired
Posted @ 20:27 GMT 18 Jul 2019
Thank fuck, 15 years too late. If SyncError stops stealing a living they migh
(5)
News
Re: Widescreen support
Posted @ 12:11 GMT 2 Jun 2018
It would be more like QL, your FOV would scale properly from the 4:3 value, and
(0)
Forum
Widescreen support
Posted @ 02:16 GMT 2 Jun 2018
I've been looking into it and decent (fov + crosshairs minimum, maybe everything
(2)
Forum
Re: STOP PLAYING QUAKE LIVE (c) TIM
Posted @ 15:51 GMT 9 Dec 2017
If they fire this guy, Sync, and Sponge, then they might be able to make a decen
(11)
Forum
Re: Patch Notes - Early Access Update -
Posted @ 06:39 GMT 11 Nov 2017
Quake 3 in it's entirety was made in a couple of years, with the programming tea
(0)
News
Re: Ask the Devs - Answers!
Posted @ 08:39 GMT 27 May 2017
SyncError somehow getting ahead at id really makes me question how the company i
(1)
Forum
Re: A fun idea came to my mind recently
Posted @ 13:55 GMT 9 Sep 2016
CA is cancer.
(0)
Forum
Re: Thorin's Thoughts - Quake Can't Be #
Posted @ 19:15 GMT 6 Sep 2016
Suck a dick you pussy.
(3)
Forum
                                                                                                                                                                                                                                                                                                                                                                                                               
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