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The Contenders 3 (3 comments)
Posted by xero- @ 08:31 CDT, 2 September 2025 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 9.6 (11 votes)
The third installment of United States of America entik's legendary CPM frag movie series now released.

The Contenders 3 - YouTube


cpma #uscpmpickup Discord
Edited by xero- at 10:09 CDT, 2 September 2025 - 2735 Hits
The Contenders 3 Release Date Announced! (7 comments)
Posted by lolograde @ 11:03 CDT, 30 August 2025 - iMsg
The wait is finally coming to an end! The third installment of United States of America entik's legendary CPM frag movie series will be released this Sunday (31 August 2025). Entik will be premiering the movie on his Twitch.tv channel (http://www.twitch.tv/entik) at 1:00 PM EST prior to CPM's 25th Anniversary Event.

The Contenders 1: https://www.esreality.com/?a=post&id=1600463
The Contenders 2: https://www.esreality.com/?a=post&id=1893342

Edited by lolograde at 11:50 CDT, 30 August 2025 - 2860 Hits
Edited by Teen Queen at 11:45 CDT, 30 August 2025 - 500 Hits
Edited by Teen Queen at 11:45 CDT, 30 August 2025 - 237 Hits
Unreal Tournament Players Profiles Podcast #1Featuring Hypno (No comments)
Posted by sasDVP @ 06:22 CDT, 26 August 2025 - iMsg
🔥 FIRST EPISODE – PLAYER PROFILE PODCAST BY DVP OSKR 🔥

Meet Gaspar Machado, better known as hypno! This legendary retired pro player showed the world he had what it takes to dominate the Arena FPS scene. 🎮💥

👉 Don’t miss it — dive into his story and see what made him one of the greats!

⚡ And stay tuned: the next episode drops on 29-08-2025. You won’t want to miss it!

About this podcast:
The video features an in-depth interview with Hypno, a professional Unreal Tournament player from Portugal. The discussion covers his gaming journey from the early 2000s through multiple versions of Unreal Tournament and other competitive games. Hypno describes starting at age 12-13 in LAN cafes, progressing through local tournaments to international competitions. He shares insights about his competitive career highlights, including winning major tournaments like WCG and a $40,000 UT3 tournament in London. The conversation explores different game modes, map preferences, and the evolution of competitive gaming, with particular focus on the differences between European and American playing styles. Hypno also discusses the current state and potential future of arena FPS games, expressing both hope and skepticism about the genre's revival.

## Introduction and Background ‎

Danny van Puijenbroek introduces the interview series aimed at connecting USA and European Unreal Tournament communities. He mentions the DopeX server's ping compensation and announces upcoming interviews with various champions. The series will include gameplay footage, tactics, and secrets from both regions.

## Community Connection Initiative ‎

Oscar explains the purpose of the interview series, highlighting how improved ping compensation and internet quality have enabled global community integration after 25 years. He discusses how different regions (North America, South America, and Europe) are finally able to connect and compete effectively.

Watch it here
https://www.youtube.com/watch?v=XKFEPz0GQD8&t=606s
333 Hits
2708 Hits
The Finals (1 comment)
Posted by clitsucker @ 14:50 CDT, 23 August 2025 - iMsg
Such a fun game for us heavy tracking LG aimers.
4100 Hits

<< Comment #1 @ 16:35 CST, 27 November 2011 >>
By Israel no_il 
Just because cpm players only play cpm3a/cpm22 does not make pukka3tourney2 "new".
Industrial is an amazing map, hope to see it in more cpm cups. Great cup overall, thx and play industrial.
<< Comment #2 @ 23:46 CST, 27 November 2011 >>
By psychoxou xou  - Reply to #1
Why are you saying it's "new" ?
<< Comment #11 @ 13:54 CST, 30 November 2011 >>
By Sweden blaze  - Reply to #1
plus, it looks just amazing with some eyecandy on!
<< Comment #3 @ 03:04 CST, 28 November 2011 >>
By Finland gaiia 
The winner of this poll might get featured in some of our future cups.

Also some people have asked me about the "fragmovie" I'm making of the cup. There have been some delays but it's still in the making. Due to the shortage of frags, it won't be long, but it will include lots of other stuff as well.
<< Comment #4 @ 04:08 CST, 28 November 2011 >>
By Somalia Joker_ 
It is obvious, toxicity will win
<< Comment #6 @ 05:59 CST, 30 November 2011 >>
By USSR kuso  - Reply to #4
It's "Evolution" actually.
<< Comment #15 @ 14:57 CST, 2 December 2011 >>
By Somalia Joker_  - Reply to #6
Whatever, who cares?
<< Comment #17 @ 16:57 CST, 3 December 2011 >>
By Israel no_il  - Reply to #4
doesn't look like it =).
Edited by no_il at 17:19 CST, 3 December 2011
<< Comment #5 @ 22:42 CST, 29 November 2011 >>
Industrial is my favorite. Not only because it looks nice, but because it seems to play lightning-fast. From watching the stream and actually playing it on FragLove, there's some useful jumps in CPM, both the MH and RA are risky to obtain, and it is overflowing of connectivity.

This is why we should respect the people in the professional level design industry, because more often than not the industry guys tend to make the best stuff imo. It's kind of like how you respect your elders in karate, etc. because they are the ones that managed to gain enough experience to become "teachers", etc. Congrats Hipshot. :)
<< Comment #18 @ 15:06 CST, 11 December 2011 >>
By RI-US ia  - Reply to #5
link to industrial? I wanna see it!
<< Comment #19 @ 15:35 CST, 11 December 2011 >>
By Q3 EmeraldTiger  - Reply to #18
http://q3a.ath.cx/map/industrial/

It's still in beta (hence not on ..::LvL yet) and it takes a while to download, but it's worth it for sure. I'd also recommend checking out his other maps like Solitude and Crescent - Hipshot knows how to make some mean stuff. :)
<< Comment #20 @ 16:11 CST, 11 December 2011 >>
By RI-US ia  - Reply to #19
Oh nice. Googling industrial and quake just does not work.
<< Comment #7 @ 06:52 CST, 30 November 2011 >>
By France Sylver 
I think industrial would be really interesting for 2v2, this map is really huge and can be devided in two areas.
It would need another YA. But maybe the map is too much wide open ?

And add the PU where is the 25H near low rl bump.

This is just my opinion.

We believe in you Gaiia. If I can help you, don't hesitate. ;)
<< Comment #8 @ 07:43 CST, 30 November 2011 >>
By Bulgaria Nzr0  - Reply to #7
industrial? huge? what's in the baguettes, mate?
<< Comment #9 @ 11:19 CST, 30 November 2011 >>
By France Sylver  - Reply to #8
For a duel map, this map is a bit large. (I agree that "huge" is overdone)
<< Comment #10 @ 12:29 CST, 30 November 2011 >>
By Bulgaria Nzr0  - Reply to #9
Geometrically it might be a bit big, but structurally I think it's small as you're never more than 2 jumps away from having a line of sight on the enemy.
<< Comment #12 @ 15:35 CST, 30 November 2011 >>
By France Sylver  - Reply to #10
Yes, I agree, that's why I said it might be too "wide open". Badly.
Maybe remove at least rg.
Dunno. I'm just doing pointless suggestions.
<< Comment #13 @ 00:34 CST, 1 December 2011 >>
By Q3 EmeraldTiger  - Reply to #12
I don't think it's that big. It's smaller than Campgrounds and Furious Heights I think. It's not that wide open either imo. The only really open area is the main PG area, but for the most part it feels pretty tight.
<< Comment #14 @ 12:52 CST, 2 December 2011 >>
By Latvia Lisk 
Big5 + eiz + pukka = solid conservative-ish map pool
<< Comment #16 @ 15:04 CST, 2 December 2011 >>
By grey kg 
the one with the things and stuff
<< Comment #21 @ 01:58 CST, 12 December 2011 >>
By esr_green ios 
im surprised solitude wasnt featured in ze cup http://q3a.ath.cx/download.php/solitude.pk3
<< Comment #22 @ 23:39 CST, 27 December 2011 >>
I liked Industrial the most. One of the maps - the one played in the final map of the finals - is horseshit, but I mean that in the most sincere and respectful manner possible.

I have no idea what it's called but it's too big. Take the ratio of all maths and cut it by 1/2. For me it just doesn't capture the spirit of CPM gameplay. It seems more Q3 like in that somebody can just run and run and run.

The map with the teleport on the floor has a lot of promise. Terifire or whatever his name is, showed me a personalized style. I liked watching him play around the armors.

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