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Re: Tried QL after some huge break and i
Posted @ 23:03 GMT 26 Jan 2024 Quake Live's version of Realm of Steel Rats was done by Pawel "ShadoW" Chrapka,
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Re: John Carmack plays Q3
Posted @ 21:44 GMT 3 Jul 2023 Quake 2 RTX is nothing more than a visual "upgrade" (in quotes because honestly
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Re: John Carmack plays Q3
Posted @ 19:56 GMT 20 May 2023 It's tantamount to betrayal to insist that the person that's responsible for mak
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Re: Re:Mobilize - Coming June 16
Posted @ 17:03 GMT 10 Apr 2023 Thank you!
There's some hook mods already, but the Re:Mobilize version of the
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Re:Mobilize - Coming June 16
Posted @ 23:18 GMT 9 Apr 2023 [youtube=https://www.youtube.com/watch?v=KZOgpGb6YM0]
[b]Bounce. Climb. Hook.
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Re: Quake 1 Update - Horde mode
Posted @ 14:37 GMT 12 Feb 2022 Arcane Dimensions and Alkaline are very unlikely to be added to the remaster bec
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Re: czm solves subconvexity problem, rel
Posted @ 23:01 GMT 21 Jan 2022 But can he solve P=NP? :p
In all seriousness that's really cool. I hope a lot
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News
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Keys and One-Time Events
Posted @ 00:53 GMT 24 Mar 2021 The map "Elder" from Quake Live is notable for introducing two new game mechanic
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Re: Boomer Shooters are booming
Posted @ 03:57 GMT 20 Feb 2021 Xonotic and Warfork are also still kicking. Warfork is mostly more traditional b
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Re: Arena FPS games are dead
Posted @ 21:22 GMT 16 Feb 2021 Yeah I love the physics in Xonotic. And their weapons are pretty unique too. Som
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Re: Arena FPS games are dead
Posted @ 19:59 GMT 16 Feb 2021 What are your opinions on Xonotic, which has some more unusual weapons not found
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The nature of randomness and short-term memory in AFPS
Posted @ 22:06 GMT 15 Feb 2021 So in my mod Uber Arena, one of the taglines I emphasize in promoting it is that
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Re: Arena FPS games are dead
Posted @ 21:06 GMT 15 Feb 2021 The AFPS dilemma:
If you make a new arena FPS game as pure as possible and ad
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Re: Uber Arena
Posted @ 01:20 GMT 10 Dec 2020 For those interested, I was recently a guest on the InTheKeep podcast with TheMo
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Re: New arena shooter
Posted @ 11:02 GMT 21 Nov 2020 100% this; expanding the boundaries of arena FPS like this game is one of the be
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Re: Directional Gravity in Arena FPS
Posted @ 04:16 GMT 20 Sep 2020 I think the issue could be sudden jumps / transitions between different directio
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Directional Gravity in Arena FPS
Posted @ 05:23 GMT 18 Sep 2020 One of the ideas that I originally wanted to implement in Uber Arena, but halted
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Re: Diabotical - full release tomorrow
Posted @ 05:07 GMT 18 Sep 2020 Fair enough. Though hopefully the solution is adjusting the hitbox to fit the mo
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Re: Diabotical - full release tomorrow
Posted @ 23:31 GMT 15 Sep 2020 Xonotic was just cool in general. It had some unique ideas for weapons, like the
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Re: Diabotical - full release tomorrow
Posted @ 05:39 GMT 15 Sep 2020 Also, something I forgot to mention in my first response. I was a little iffy on
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