This Poll was requested by the ZOTAC Cup administration and the results will be taken into consideration when deciding on the new mappool, together with other factors like pro player feedback and a balance between premium and standard maps.
This is your chance to give some feedback! You can vote for as many maps as you want, the amount of maps in the pool is not yet anyway.
Edited by Nukm at 10:41 CDT, 10 April 2011 - 56030 Hits
ever since chain jumping was introduced (i bevieve), it is possible to clip ledges when moving vertically by holding down jump when you come by the ledge. this video is better able to explain it:
absolutely underused imho
Edited by Nukm at 14:35 CDT, 8 April 2011 - 14732 Hits
this weeks devpick kicks ass
everyone hunting the quad, epic runs and a lot of chaos
doesnt work on all maps but its a lot of fun usually
This weekend's DevPick is FFA with a twist. Instead of the typical everyone against everyone, QuadHog is all versus one: whoever holds the Quad Damage. The only way to score points is to either kill the Quad carrier, or get Quad kills yourself.
Work as a team to take down whoever holds the Quad, but as soon as he's taken down, it's a mad rush to pick up the quad and continue scoring.
QuadHog will be running all weekend, so definitely check it out this weekend and get a few of the oh-so-satisfying Quad Damage runs.
Today's update Quake Live Premium Pak 7, brings us the Duel map Toxicity(known as pukka3tourney2) and a regular version of the CTF map Silent Night, Distant Screams(known as mpterra2).
Other Changes include increased hit box size, reverting the additional Shotgun nerf for TDM, expansions to the social networking features, tier info displays on player profiles, a killBeep option for Premium/Pro Subscribers, various Map changes and more. Read the full changelog below, including more changes than previously announced.
Created by Alexander Mader, Toxicity is an enclosed Duel map with a distinctive look. Twisting halls and teleporters provide ample escape, as long as you watch out for the namesake pools of toxic acid in the main rooms of this arena. Own the world, or at least your opponent, and spread disorder by knocking them around with some rockets. Bounce them well, and you can treat yourself to a Red Armor, while they suffer some unfortunate burns.
Distant Screams (CTF):
Formerly known as the perennial favorite Silent Night, we've torn down the Christmas decorations as to not look like that weird house down the street lit up well into March. Thankfully, it hasn't warmed up enough to melt the ice that covers vast swathes of the level, allowing massive acceleration throughout the frozen tundra terrain. Everything else is still mostly as you remember it, from the grenade traps to the secret button that dispenses health. Wait, that's supposed to be a secret...
Enabling cg_killBeep will play a distinct sound when you score a kill in any mode. Options are available in the in-game Game Options->Advanced->Sound Options menu.
- Increased size of hit cylinders:
Increased hittable region of players by 10% to more closely mimic the area of the old cuboid region.
- Increased damage of Shotgun in Team Deathmatch:
Increased damage of Shotgun back to 100 to match the Shotgun in other modes.
- Improved arena download system:
Download size for Standard players reduced by about 50% by not downloading premium content until the player joins a server running the arena. This also means these maps will be unavailable in Practice mode for Standard users. Premium and Pro users will still download all content as they did before.
- Removed some extra dependencies from the Quake 3 master server. ("Please start TA directly")
- Fixed issues where plug-in was downloading certain content twice.
- Added the ability to bind a key to Accuracy (+acc), ScreenshotJPEG to the in-game Contols->Actions menu.
- Fixed issue where scoreboard would show none in the lead with -9999 frags.
- Fixed display issue that would cause items on loading screen to overflow off the screen.
- Fixed Force Weapon Color when using cg_railStyle 2 trails.
Visit Social Settings under the Settings menu to link your Facebook account with QUAKE LIVE. After binding a key from Social Settings, using the new default F11 bind, or manually binding a key to /socialScreenshot, you will be able to take an upload a screenshot directly to Facebook.
- Added tier display to player profiles:
All players can now view what tiers they are in by clicking the Statistics tab on their profile.
- Added Change Country Flag to Account Settings:
All players can change what country appears on their profile and in the in-game Premium scoreboards.
- Fix 7th day of matches not showing up under the Matches tab.
- Removed extraneous options from web Advanced Game Options.
- Don't show invites as a friend on the inviting player's friends page
- Added ESL Intel Extreme Masters Season 5 World Championship awards.
- Battleforged: Fixed sound issues by removing see-through teleporters.
- Concrete Palace: Swapped Yellow Armor and lower Green Armor, fixed missing lightning ammo.
- Devilish: Fixed patch & LoD issues on curved RA staircase.
- Dies Irae: Fixed floating clip in Mega Health room.
- Double Impact: Clipped structures in Red Armor room, fixed entity not spawning due to being stuck in ground.
- Focal Point: Fixed map appearing all black in vertex lighting mode.
- Skyward: Fixed z-fighting, some additional detail and trim added, updated author credit.
- Tornado: Removed Chaingun, unlocked water trap in TDM, fixed z-fighting, improved several trims, added some clipping.
SK-Gaming just launched their new e-Sport portal, SK Arena, that resolves around competing online for cash.
Supported platforms are PC, PS3 and XBOX 360. The current PC-Games are CS 1.6, CS Source and Trackmania Nations Forever aswell as Arcade Classics. There are 10 000€ opening tournaments for CS 1.6 and Fifa 2011 (PS3 & XBOX 360) and a 1 500€ Tournament for Trackmania.
The 72nd ZOTAC QL Duel Cup is taking place this Sunday. It's the last and final preparation for the upcoming IEM Global Finals and a lot of talent is sure to sign up. Notable signups include rapha, Cooller, fazz, czm, k1llsen, av3k, dandaking and more. The stream list will be updated throughout the tournament.
The possibilities of Starcraft and Warcraft 3 being excluded from WCG 2011 has been brought up recently.
Although four months has passed since the Grand Finals of WCG 2010 that took place in LA, there hasn't been any official statements regarding the place it will be held on[T/N: It's to be held in Korea, according to Fomos, but city hasn't been decided] nor the official events.
During all of this, there has been strong possibilities of Blizzard games being excluded as an official event. The source of the problem has to do with the Starcraft Brood War IP rights conflict.
This is because Samsung Electronics, a member on KeSPA and WCG's official partner, is strongly against Blizzard games being recognized as official events in the WCG. According to an industry insider, Samsung Electronics has explicitly ordered WCG to exclude Blizzard games from official events.
But WCG disagreed, claiming that it will have trouble promoting the event and getting other partners if Blizzard games are excluded. To this, Samsung Electronics responded by saying "Go and get money from Blizzard, and all other game companies, the fees needed to run the events and fees for choosing their game [T/N: or "fees associated with choosing their game"].
Thus, WCG has been conflicted whether to include Starcraft, Warcraft 3, and even Starcraft 2 as an official event.
There is also another obstacle WCG needs to handle before being able to choose Blizzard games as official events. This is because WCG's main broadcasting station, OnGameNet, is currently being sued by Blizzard for issues related to Intellectual Property.
There are many perspectives that note that even if WCG includes Starcraft, Starcraft 2, and Warcraft 3 as official events, as long as the intellectual property rights conflict is not resolved, it will be impossible for OGN to broadcast these games.
An insider familiar with the situation has noted that "WCG does not wish to exclude Blizzard games as official events. But because broadcasting it will be impossible and cooperation with networked organizations is very difficult, it will be difficult to even send out Korean representatives"
Continuing, he added that "They are currently considering including Blizzard Games as an official event under the condition that they do not broadcast the games within Korea and Korean representatives are not playing in the WCG".
WCG will soon release information regarding the official events of the WCG 2011 Grand Final
Edited by Nukm at 04:06 CST, 25 February 2011 - 10191 Hits
It’s like I was saying in that talk, I don’t necessarily like to approach it from that question “Is the player having fun or not,” because I’m usually talking to designers at these lectures. I go at it from the designer’s side and I ask “Are you trying to take advantage of your players and exploit them? Or are you trying to give them something?”
- the evoluion of adventure games
So, if you play Super Meat Boy for example, it’s a lot like an old-school platformer, but it’s refined. That game could have been made in the early nineties technically, but the design sensibility is very modern. So, it’s a product of modern design ideas.
That happened to all the genres, but it never quite happened in adventure games. T
- braid and games as art
PC Gamer: You said in a recent lecture that your goal is to make games that “speak to the human condition.” If Braid did that in terms of Time and Memory – in terms of those themes – in what way do you hope The Witness does that?
Jonathan Blow: Well, Braid isn’t about Time and Memory or anything like that.
found it to be quite interesting
Edited by Nukm at 03:06 CST, 16 February 2011 - 4651 Hits
Posted by Nukm @ 12:42 CST, 3 February 2011 - iMsg
In cooperation with Fragster, lvl caster and TDM player for Team Alpha Kevin "ischju" Mischker presents his TDM Guide for Deep Inside, commentating his own play from the ESH FTP Tournament match against iP. The Video gives less experienced players an insight into TDM play. Covering topics as objectives/roles inside the team, positioning on the map and against other players as well es weapon selection, resources management and much more.
The Quake Live Premium Pak 6 arrives one day behind schedule. It includes the usual few new maps on top of small updates, changes and fixes.
It introduces the two brand new Maps "Concrete Palace" (Duel), "Dies Irae" (TDM) and brings back the classic "Skyward" (known as wcp23, CTF). Additionally the SG gets nerfed to 100 dmg max with a slightly bigger, fixed spread). Furthermore in TDM only the MG and SG Bullets will only do 4 dmg instead of the usual 5. The timeout length is now configurable in the Advanced Server Configuration. On top of that come a bunch of new settings, fixed bugs and other small changes. All of the can be found in the changelog below:
From the Pawel Chrapka, author of "Leviathan" and "Dreadful Place", comes a new creation inspired by one of his earlier works. Concrete Palace is a masterful midsized duel arena with one primary atrium connected to itself by a slew of teleporters and small halls.
Dies Irae (TDM):
Aptly named for the thirteenth century Latin hymn (Day of Wrath) and also from Pawel Chrapka, Dies Irae is a superb Team Deathmatch, Clan Arena, and FreezeTag arena. The level encompasses a large central hub room that is home to Quad, a floating platform, and a teleporter exit that has been caged off prior to opening. Great fun, recommended for 8-10 players.
Skyward (CTF):
Based on an original open-sourced design by the Q3 Community mapper 'ButterB', Skyward is a clean and stylish 'space map' set high up in the sky. There three elaborate floating platforms set the stage for a well-balanced mix of cover and open-air combat. With plenty of armor, rockets, and plasma at your disposal, the railgun plays a much smaller role in Skyward combat than typical for a space map, leading to more close range fighting while still having to worry about long range enemy sniper fire. Recommended for 4-8 players.
- Fixed the quit lag/delay: Hitching on Windows systems will no longer occur when leaving the game. Furthermore, fixes have been made to properly shutdown the games sound system prior to quitting so that looped sounds cannot occur when leaving the game.
- New Persistent Duel Play Queue:
The duel queue now persists properly across map changes. Your position in the queue is also shown on the scoreboard.
- Shotgun Pattern Calculation: Shotgun now fires in a fixed pattern on the server, what little per-pellet spread used to exist is now purely a client-side visual effect. 'cg_trueShotgun' cvar (default 0), when enabled will show the pattern that the server uses for collision when enabled, while 0 will keep the original behavior.
- Minor Shotgun Balancing: All pellets for the shotgun will now do 5 damage (still 20 pellets, now 100 dmg total) in most gametypes. Spread has been increased from 900 to 1000.
- Team Deathmatch Weapon Balancing: Machineguns and Shotguns both now do 4 damage per bullet in Team Deathmatch to reduce their dominance.
- New Draw Item Pickup Multiplier: When a series of items are picked up, such as shards or 5hp bubbles, the Draw Item Pickup notification will now include a multiplier. (Works on all items, except power-ups.)
- Fixed Player Head Bug:
The correct head skin will be displayed for players whose personal model was set to a non-default player skin.
- Fixed Team Balance Bug: Matches won't start if teams are unbalanced by 2 players, instead of 3.
- Fixed UnnamedPlayer Exploit: Addressed various conditions that could result in a player losing his name and becoming UnnamedPlayer. Players will also now be kicked if their name gets changed to UnnamedPlayer.
- Fixed Admin 'put' Command in Duel: No longer allow admin cmds to 'put' players onto the red or blue team in Duel, allow the choice of free or spec in non-team gametypes.
- Fixed 'dropflag' Command During a Pause: Players may no longer issue the 'dropflag' command while a match is paused or in a timeout.
- Added 'cg_itemFx' cvar: Change how items are rendered in the world. Default 7. 1 = bounce, 2 = rotate, 4 = scale when spawning
- Added 'cg_simpleItemsRadius' cvar: Scale size of the icons when Simple Items is enabled.
- Added 'cg_lightningImpactCap' cvar: Change the size of the lightning impact effect when impact is closer than x units, default 96 units.
- Fixed Janet's Mipped Hair, the player model's hair will no longer improperly mip when picmip is used.
- Game no longer crashes when attempting to 'give' an invalid item.
- Slightly better flag positioning and image quality despite ignoring its proper aspect ratio.
- Improved flag images, no longer get scaled on scoreboard. (only a slight improvement)
- Fixed lightning stream bug that existed in third person while truelightning was enabled.
- Fixed Premium scoreboard display when a player goes into spectator, forfeiting the match.
- Reduced 'flag bounce' by half for dropped CTF flags.
- Various maps and other graphical assets have had textures optimized for filesize/bandwidth usage, resulting in a smaller download.
We've also added a few quick cvars that may be more of interest to movie makers:
- Added 'r_fastSkyColor' cvar:
Change the color of the sky when using fastsky (default 0x000000) This can be used in order to create a green screen to film against.
- Added 'cg_smokeRadius_dust' cvar:
Scale size of smoke plume in ground dust
- Added 'cg_smokeRadius_flight' cvar:
Scale size of smoke plume in flight trail
- Added 'cg_smokeRadius_haste' cvar:
Scale size of smoke plume in haste trail
- Premium spawns will spawn and will only cycle through premium maps. Standard maps can still be callvoted as normal.
- Changed sorting of server list, non-player launched premium servers should appear at the top.
- Added timeout length and timeout amount to Start a Match controls. These are available under the Advanced Configuration.
- Added frag limit, time limit, capture limit, and round limitto Start a Match controls. These are available under the Advanced Configuration.
- Double Impact: Additional clipping added to walls in RA room.
- Intervention: Teleporter trigger extended.
- Ironworks: Fixed clipping on curved wall between pg and medkit.
- Focal Point: Fixed unclipped ceiling, Fixed t-junction-like sparkles.
- Overlord: Fixed 3 50HP bubbles that were stuck in the ground.
In the recent Poll for the CB EuroCup XXII, Krysa from Four Kings got crowned MVP. Reason enough to have a little talk with the TDM veteran.
Check out the full interview on the second page to get to know Kryštof a little bit better, find out who he would have voted for, what he thinks about QL TDM and more.
Attached Misc File: 80782-krysa.cfg (1 Feb 2011, 31KB, 512 downloads)
Posted by Nukm @ 07:57 CST, 31 January 2011 - iMsg
bring it back!
bf only had a very short run in the tournament mappools, although we saw some great matches on it (when we were lucky enough to see two players compete on it who actually practiced it. admittedly we also got a lot of very defensive matches, but
a) players still needed to figure out the map
b) the whiners were so loud that some nail biter matches that would have gotten a lot of praise if they were played on lost world, got flamed because of ignorance and plain lack of understanding what was happening. c) the map was updated! the ra area is more open now, allowing for more possibilities to attack or just pressure it. the one tele exit was relocated and it makes the map faster. one yellow as replaced by a green armor and some other minor tweaks. (sound issues were addressed but tbh there is still work to be done in that regard)
because bf is in the esl germany bundesliga mappool i have played it quite a bit lately and i am enjoying it a lot. bring back battleforged. (i guess we wont see any changes in the zotac pool before the iem finals but there are other cups and i encourage everyone to just try it out again)
Edited by Nukm at 07:58 CST, 31 January 2011 - 17008 Hits
Reaching Higher Grounds by Djordje 'zeroql' Simonovic, presented by fragster, is a Quake Live Ramp Jump Tricking Movie on Stock Maps.
Ramp Jumps can be enabled on private servers, modifying Chain Jumps by adding jumping speed to the normal vertical speed boost when performing closely timed jumps and were introduced to QL with the Update on October 26, 2010.
While the IEM proceeds, fragster talked to a self-aware Alexey "Cypher Yanushevsky. With losing just one single map he advanced to the playoffs. In the interview the Belarusian talks about a demolished mouse, his match against Cooller and his little secrets regarding the game.
Do you see any chance for Cooller winning a Quake Live title? He was quite close at Quakecon where he lost the final against you. He has not got any awards on his Quake Liive site so far.
Cypher: On Quakecon he had his best shape since now, there was everything perfect for him. Of course he lost to Spart1e in the Winnerbracket final but on the last day we played versus Cooller in about 20 practise games. After that he had a good warmup with me so he played better. He was in perfect conditions but I still managed to win against him. It will be very hard to see Cooller to play the way he did at Quakecon.
The ESL announced the titles for the 8th Season of the ESL Major Series. Quake Live is back in, but with a surprise nevertheless, the mode is 2v2 TDM with a prizemoney of 1 000€.
- Heroes of Newerth (5v5): 5 000€
- Counter-Strike: Source (5v5): 3 000€
- Call of Duty: Black Ops (5v5): 2 500€
- Trackmania (Team mode): 2 000€
- Quakelive (TDM 2v2): 1 000€
- Pro Evo Soccer 2010: 750€
- FIFA 2010: 750€
Details about the Qualifiers are will be announced soon, together with the prize money breakdown. Also there will be a "a special announcement but we cannot give away too much details for now".
Posted by Nukm @ 08:58 CST, 14 January 2011 - iMsg
found a way to get all the videos from my fraps folder to youtube with a few clicks \o/
nothing special really (might have something to do with my not so crazy skill) but i usually enjoy those short clips with some cool/funny frags so i thought id share.
videos are 5s-20s mostly, so here is the link that plays them all automatically in a playlist: starting with a frag from cypher so ppl actually click :D http://www.youtube.com/watch?v=n8v9j-b0IGI&am...playnext=1
any other youtube accounts with similar clips around? only know the channel of walter
Edited by Nukm at 08:58 CST, 14 January 2011 - 2612 Hits
In sports, a Most Valuable Player (MVP) award is an honor typically bestowed upon the best performing player or players on a specific team, in an entire league, or for a particular contest or series of contests.
Nominated are all players who have been "Player of the match" more than once in the Playoffs, excluding players from teams that dropped out of the competition.
dem0n from team.alpha Juven1le from METSU madix from team.alpha Krysa from Four Kings Gaming Royaly purri from xentorium cooller from Frontline TeamDM
ZeRoQL from METSU v3rb from Four Kings Gaming Royaly Spart1e from team.alpha
Update: Added three further players to the poll who were both requested and did get at least one "Player of the match" Award. If you have already voted be aware that you can change your vote.
The poll will be open for one week, closing at 24:00 CET 19 Jan 2011
Edited by Nukm at 20:23 CST, 12 January 2011 - 47498 Hits
Posted by Nukm @ 18:30 CST, 10 January 2011 - iMsg
After 4 hours of intense TDM action Romain "dem0n" Leclerq was nice enough to do a quick follow up interview. Questions cover todays Clanbase Eurocup XXII Grand Final and Lower Bracket Final aswell as the current situation of QL TDM and his recent Duel Team Change. Check out the full interview on the next page.