QL is for fun as much as CPM or minesweeper, the context behind the game is what changes everything; there's a competition in my region about hitting a small stick up in the air with a bigger one to hit it afterwards midair and whoever throws it farer is the winner and i kid you not, it's incredibly tied every time, you can make competition out of anything really. The only reason why it seems more competitive to you is because you see and commentate cups every week that push the performance of the players to another level (in other words, they take matches seriously because for ql pros it's a source of money and self recognition, they play to WIN) while in CPM there's only one cup every time planets are lined and nobody takes it seriously because in the eyes of the average CPMer like me it is just a game and nothing else.
out of curiosity where is that area? the game reminds me of a bud spencer terrence hill movie where terrence plays an italian street game with a a stick and a stone.
quake defrag is a sport more competitive than duel ever will be. I never cared about competition though.
I believe the core of the quake movement lies in the movement systems, all of them. cpm is the non-plus-ultra because nowhere else the potential of quake, the essence what makes it special comes out so clearly. no limits, just skill.
for me quake is creativity, the tricking is my actual quake experience and boy i tell you once gone promode there is no coming back.
1.- The whole changing FPS mid-map several times in order to play, which lets be honest it's cheating.
2.- Not only that, the whole mod is rather flawed in its core because quake2 and q2 movement is, though I personally like it.
2.- What memphis wrote.
Well, it is based on a similar engine but with a lot of bug fixes and improvements.
To make it simple, Quake Live and CPMA are using an improved version of original Q3's engine.
"Using IdTech3" is too vague to prove that all the engine is the same.
The physics as some parts of the game logic are of course different from Q3 to CPMA to QL, I just pointed out that the engine was the same; this is the purpose of the engine: being able to bring different games.
Blaming the engine because you dislike some physics set from a game based on it just didn't sound right to me.
I would like your fast cpm movement and a unique gun called air gun or air bazooka or something.
it acts as a barrier for projectiles and also as an air dodge.
It is instant switch/fire and has a 3 second or so reload time so you cant just take advantage of it.
So if you are in air you can take it out and fire in any direction and get moved in the opposite direction, also when a rocket is coming at you, just fire it and it will knock the rocket away or plasma etc.
I think this would be really sick in combat. Imagine a fight on dm6 at pillars, two niggas jumping at each other, in air they switch to this gun and are fighting like gundams now, shits NUTS.
It will have to be QL, I preferred CPM movement over VQ3, but QL has made the movement tighter, more consistent, and faster up objects and stairs, allowing you to keep you movement smooth and steady.
lol, what cpm is unwatchable mess ? may be you just saw hal9000 rape some newb with his show off twitchy rails etc. A real high level cpm game actually is not that fast since the effort of accelerating the game by the up player is resisted heavily by the down player.
Edited by butcher_kgp at 04:04 CST, 26 December 2013
QuakeLive is more "watchable" because it is much more easy to catch (the viewer thinks he understand what is happening). The more important happens in the head of the players and is not directly visible. So the game is more quiet, sometimes you can enjoy a great shoot, but slow enough for your eyes.
In CPMA, the more important is much more visible, speed, flick, dodge. Since CPMA is not all about items timing, it goes faster and more eyes destroyer.
That's my opinion.
PS: I'm not saying that CPMA has no item control, area control etc, but it is far less present than in QL (whitch makes cpma much more pleasant in my opinion).
I love all quakes - well, except Q2 and Q4 - but QL is imho the golden standart and especially in terms of movement. In what other game could you see Cypher, doing moonwalk on a parallel course with Dahang rushing to the red on t7, while eliminating him with plasma on the same time? Yeah, thats Cypher, but also its the most grippy and all-rounded movement system ever that made it possible.
QW - the best atmosphere ever, hope Q5 will be alike, but movement-wise i feel limited without jump-interaction with objects, its like playing Doom with mouselook, i mean, you could WALK yourself higher and lower using the stairs, but... thats it. Though i should add that these horizontal rocket-jumps are so awesome in QW, its pure endorphine watching Locktar rj-mping on a dm2 like a crazy ricochet.
CPM - let me put it that way, those who love chess do prefer classic chess over rapid and blitz: the least may seem more spectacular to watch, but the quality of decisions in classic is on another level. And the movement in quake is one of the main factors that dictates the pace.
Yeah, twas gr8. I think its not difficult to find on ytube, but cba.
But the episode i was talking about was with buzzlighter on t7. Cypher was sitting on that small blinder at the RA room above the lower entrance from MH and when Dahang appeared and headed to armor, Cypher started to +back, following him on a parrallel course while destroing the shit out of him with plasma.
Dahang has some serious stack but was butchered alive, to my mind that was the moment Cypher broke him mentally for good.
I have definitely played more vanilla q3 than cpm. But nothing beats cpm movement in terms of fludiity, solid feel and most importantly the range of creativity it allows.
Edited by butcher_kgp at 04:01 CST, 26 December 2013
why did you put quake 3 AND quake live? it's the same movement & game (given a few weapon adjustments here and there) so basically osp has ql + q3 votes combined.
I voted for CPM..................
Oh wait no I didn't LOL.
I voted for QL, but only because it seems to be some kind of serious contest here. Where, as usual, the CPM drones come out in solidarity with all identical opinions.
I would have voted Q3. I did like how movement felt in Q2 aswell.
When you tally up the votes at the end, remember to add Q3 and QL together to determine the true winner.
But really, if this influences Reflex in any way.... I implore you Newborn, don't waste your game on CPM clone physics/rules... it looks like you have a fantastic opportunity to do something fresh and original, take your game in a unique direction and create something actually great. Please don't feel that you MUST make the 'spiritual successor to CPM'. Try and combine different elements from here and there, try finding new movement styles... I agree the game has to be fast and movement should be challenging, but this looks capable of so much more than just being another Warsow.
Well, nowadays air control + stair jump usually make a game a CPM-like because it became a kind of reference.
But that doesn't mean that it is the same.
It feels so awesome go fly around the maps in CPM. Problem is, play it for a while and going back to VQ3 at first I hit every wall and feel like they somehow amputated one leg or so.
CPMA is at the top. It was the best movement system for shooters imo (arena). Then came QW (the only problem with it was the stairs in some maps). And then it was QL. Honestly all 3 are awesome. But CPMA has the most depth and the lets u utilize certain maps a lot more. What you can do in CPMA you cannot do in VQ3/VQL, but you can do it the other way around.
The fact that Quake 2 is in last place and Quakeworld is in second to last proves that the majority of people pawning themselves off as Quake players these days are fucking clueless.
Quakelive is actually slow and sluggish in the quake world, based off of cpma's vq3 which was a hacked up, arqon-butchered, stunted version of Q3. U wana say promode/qw is best ok, but vq3 osp and actually to a greater extent ra3 is still the best version of q3/baseq3, and far superior to ql. I remember it was only a few years ago when people were seriously considering reviving vq3.
How was cpma vq3 butchered? I only played baseq3 on crom ffa, where the movement felt a tid bit floatier than usual, and the staircases did not let you jump.